SOMA
Games - Episode 3
12 Comments
ValG 15 Jun @ 4:44pm 
While the "short and sweet" format worked in favor of the gameplay last time, we once again return to the author's common issue, creating - this time actually visually pleasing - areas, and put nothing of actual gameplay or interactive value in them.

The story concept of the Games and the haphazardly added small story bits - that are completely unrelated to the plot - are pretty generic, and should at least allow to have more interesting puzzles or encounters.

Sadly the only part that was memorable to me was the "Forest oF Death", which evoked the flooded cellar scenes of TDD in me with their well designed obstacle course.

Due to this, the ending didn't feel earned at all, and you even kind wasted the best looking most nostalgic area on a final lobby with once again, no events.

While the areas are more generally pleasing than before, the gameplay is a step back from the previous episode, and the recommendation is there, but not fully from my heart.
funmiss 11 Mar, 2019 @ 4:51am 
неплохо
ßßisen3 7 Mar, 2019 @ 12:31pm 
.
Subfall 24 Feb, 2019 @ 9:12am 
.
Damned Husky  [author] 11 Feb, 2019 @ 10:46pm 
Indeed it is!
coel 11 Feb, 2019 @ 1:12pm 
In winners lobby we have music from Tomb Raider Anniversary's mansion. :)
bcforty 28 Jan, 2019 @ 5:36pm 
Very very nice, thx for work!
Trivvy™ 17 Dec, 2018 @ 2:32pm 
So I ran what AKAYA said through google translate:

IMPOSSIBLE TO PLAY. BUGS !!! It remains blocked when trying to read any of the notes placed on the table
AKAYA 14 Dec, 2018 @ 12:10pm 
IMPOSIBLE JUGAR. BUGS !!!. Se queda bloqueado al intentar leer alguna de las notas puestas en la mesa.:steamfacepalm:
Warkin Iskander Volselli 28 Nov, 2018 @ 4:47pm 
nice
Dracula'sDiscordKittn 28 Nov, 2018 @ 3:22pm 
I think that this is one of my favorite ones I've played. I love a lot of the details that you've put in. However in some parts of the game it lacks enemies and it wasn't hard to get pass them. It could definitely use more enemies and they could be a bit more hostile if thats possibly to do.
Trivvy™ 20 Nov, 2018 @ 3:43pm 
Excellent improvements made in environment design. It's varied, and it all looks really nicely detailed and (for the most part) lit well. Just need to focus on your game design skill a bit more, and keeping the player entertained, as in some areas nothing really happens. Puzzles and monster encounters could do with some more creativity. But then again I'm unsure on the restrictions of the engine.