Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

CaGUI - Transparent GUI
28 Comments
elvathelion 19 Dec, 2024 @ 8:05am 
Really nice look - but the fuzzy animated borders are bit distracting, imho.
Cagus  [author] 4 Mar, 2021 @ 2:48am 
@Shapiro
You use some image browser and just find which seems to be the one image fitting the placeholder in game. I have never found any list or guide or scheme.
Ex Ossibus Fumus 7 Feb, 2021 @ 1:31pm 
@Cagus how do i identify which file is which?
Cagus  [author] 7 Feb, 2021 @ 12:01pm 
As I am overriding the default one with mine, best way would be to manually copy it to the override folder and delete the ones you don't like.
Ex Ossibus Fumus 6 Feb, 2021 @ 5:10pm 
This is not meant to be an insult to your work, but could we get a file to replace the zig-zaggy borders with straight borders? It hurts the eyes a bit to look at the borders for long periods of time... No offense intended.
Cagus  [author] 13 Oct, 2020 @ 1:54am 
Hi,
I am using ametyst's spells and scroll icons myself and it works for me. But not sure if not as override. Also workshop has some strange behaviour in general. I would recommend try copy the files to NWNdir/override and see if it works.
But I don't intend to do it. It would be at one or two least hundred hours of work on something, which is already done in great quality. But if you wish to do so, I can assist you with testing and releasing.
Also I don't know why it should collide, I am not touching one of those spell icons with my work, so maybe if you do some testing and come up with what is the problem, I can try to address this. I cannot test it, as I do not experience any problem.
Thanks for comment tho
Ex Ossibus Fumus 12 Oct, 2020 @ 10:25am 
Could you do spells and Spell Scrolls as its own thing? Amethyst Dragon's Spell/Scroll icons dont seem to work with your mods (Last i checked)
Cagus  [author] 11 Jun, 2020 @ 3:34am 
@Liangma
Hi, that's very good point. I cannot promise when I will look into the domains, but i will eventually.
Thanks for pointing this out.
Crd 6 Jun, 2020 @ 3:26pm 
@Cagus
plz colors for cleric's domains :neverwintereye:
Cagus  [author] 6 Jun, 2020 @ 1:35pm 
@Liangma
Hi, I looked into the cinematics buttons, but it cannot be changed more, for the same texture is used by other buttons elsewhere, and it would borked those instead. I believe someone from Black Isle didn't expect anyone would be toying with those files, so he just reused it for basic black background.
Press on it effect is the golden dust everywhere in the button.
Thanks for input
Crd 18 Dec, 2019 @ 12:18pm 
ok, i leave some feedback (test on simple 1366x768)
misses:
https://ibb.co/GRbB8gZ
1)no tiles for "cinematic" button
https://ibb.co/Y8MYBfG
2)same 2 misses for "original campain cinematics"
suggestions:
https://ibb.co/vccGzqG
1)its need noticeable "press on" effect (some brighter maybe)
https://ibb.co/jrFdnbR
2)same for skills panel
https://ibb.co/8jjryKg
3)same for perks panel
4)need colors :)
cya
Martha Pepper 26 Nov, 2019 @ 1:50pm 
Thanks, I really like it!
Cagus  [author] 11 Jan, 2019 @ 9:26am 
@Atriar:
Hi,
I will try the font, but before I will consider it in the package, I will try to use it for longer time period. To accept some changes, one has to get used to it first, so it stops being 'weird'.
Thanks for a tip.
Atriar 9 Jan, 2019 @ 4:18am 
Personally, i highly recommend to use Consolas Fonts from NWN vault for this GUI.
- https://neverwintervault.org/project/nwn1/other/gui/consolas-fonts

It works preaty well with it, but you should be warned, you extract 4 files only into your override folder out of the 6 you can find in the zip;

- fnt_dialog.tga
- fnt_dialog.txi
- fnt_dialog16x16.tga
- fnt_dialog16x16.txi

Screenshots: https://ibb.co/vvFqsY6
Daeymon 26 Dec, 2018 @ 1:26pm 
The transparent UI is great ingame, but had to remove this mod as I wasn't fond of the themeing of the rest of the UI (main menu, loading bar etc). Nothing wrong with it, just a preference.
Cagus  [author] 26 Dec, 2018 @ 7:11am 
Version 2.3 out.
Check the changelog to see the changes.

From reactions I gathered Hp bar should be remade, so I started from scratch, made background less intrusive and changed colour to bright white (as positive healing colour).

I hope this will be better to see and less confusing for you, players.
Hope to see some feedback, if I shall continue to experiment with it and fine-tune to even better state.
Cagus  [author] 26 Dec, 2018 @ 7:08am 
2Amethyst Dragon (part 2):
As for credit, I guess you refer to those 3+7 font files. It is in changelog, I say on those 10 files I am not sure where they came from, and that you can claim them, if you know they are yours.
I guess that's what you did in your post, so I made them my own as the rest, and deleted those I didn't know they came from.
So as for now (in 2.3), all files are 100% mine made from basic nwn files exported with nwnexplorer. That applies for all the rest of icon packages, with two exceptions, which are credited at relevant 'mod'.
But you are right, I should credit creators of nwnexplorer as tool I used.
Cagus  [author] 26 Dec, 2018 @ 7:01am 
2Amethyst Dragon:
As said I made first version some 10 years ago, compiled stuff I found on vault. Hp could have been from your pack, I don't really remember.
Red numbers was given to me by one czech player at the time.
For the rest, don't what colour you mean, but I just touched alpha mostly. I tried some blue and purple from vault, but didn't like it, black (with a bit of yellow) was the way to go for me.
The 'glitter' is effect I put there because I didn't want shapr edges of vanilla, but my friends refered to full transapency as confusing. So I made these soft edges.
I have never coloured spell and scroll icons, the rest I coloured on categories for easier orietation and how I felt it.
SNESJW (Sophie) 24 Dec, 2018 @ 10:37pm 
For what it's worth, I don't think the background bar is a bad idea. Pretty helpful, actually. But, I think the colors could use some reworking. I've been playing with it and it's not intrusive or anything, but I just can't help but feel like I would enjoy it more if the colors were more appropriate and coordinated a little better. Actually, based on what you said, sounds like you would have liked to see the same.

Aside from that, I should also say I also really love the red damage numbers so you get a big thumbs up from me on that in particular!
The Amethyst Dragon 23 Dec, 2018 @ 3:15pm 
Part 2/2

The spell icons were all colorized...twice. The first time with solid, themed colors, the second time with added variety based more on spell function than spell school.

I'm not surprised to see another transparent GUI after all these years, but I would have hoped this would have had some color differences from when I did it. Perhaps something other than grey/black for the windows, or a different way of coloring menu icons and the hitpoint bar.

If possible, you should credit original creators of things when you make variants of their work, especially if notable parts of it are unchanged from the original. Adding links in the descriptions that anyone can follow would be a nice touch.

Happy Holidays, all.

- The Amethyst Dragon
The Amethyst Dragon 23 Dec, 2018 @ 3:15pm 
Part 1/2

The blue hit point bar was made simply because I wanted a change that would a) not look like blood and b) would be different than the colors that get revealed behind it as you get damaged.

Originally in the NWN GUI, as the hit point bar decreased, there'd simply be blackness behind it. I added the green to red gradient so it would be a little more informative at a glance.

The red floating number text when dealing damage was just added for my own preference...damage equals blood and all that.

The opacity of the windows can be changed by editing the .tga files. The individual files aren't always the clearest on where they get used. It can be distracting at times, but I've always felt that being able to see more of the game during play was more important. This particular point was the biggest negative comment when I first posted the thing.

The glitter on the edge of the buttons is Cagus' thing. I eliminated borders on buttons when I made my transparent GUI.
Cagus  [author] 23 Dec, 2018 @ 3:07pm 
2TeamLvl6:
No.
1) There is no text in mod save 'Cagus's alternative GUI'
2) I don't speak polish. (But I can make you czech version if it helps :steammocking: )
twitch.tv/PabloTV6 23 Dec, 2018 @ 1:22pm 
Can i get a Polish version please?
Cagus  [author] 23 Dec, 2018 @ 7:51am 
2Carvool:
Hi, thanks for reaction. I will address the colours of hp bar very soon, because two of you guys comment on it.
I may try to play with the 'glitter' a bit, maybe reducing brightness of the inner part.
Well, I am not planning on colouring the spells now, because I think that good ones are there already, e.g. of amethys dragon, but never say never, maybe I will get to it in the future. But it would be distant one.

2TeamLvL6:
What do you mean by deleting it? You can always unsubscribe, which reverse the changes back to vanilla. Also don't forget you can use other icon packages without using the main transparent GUI mod.
twitch.tv/PabloTV6 23 Dec, 2018 @ 4:28am 
how do delete new layout ?
SNESJW (Sophie) 22 Dec, 2018 @ 11:38am 
The healthbar is a bit weird, yeah. Warm, strong colors being in the background almost reverses the interpretation of the bar. Instead of losing health, it feels like I'm accumulating damage. It's the same thing, but the perception just feels different. I think I would prefer something a little more basic.

I think I'd like the windows to be a little more opaque. The current transparency would be perfect if the windows never overlayed but... I tried the character creator and the text in the background still managed to be pretty distracting.

Also not a huge fan of the messy "glitter" effects on the main menu buttons. The way highlighted save files look on the load menu is kind of bad tbh. Too bright, maybe.

Still though, excellent work, it's a keeper. I really really the look of all the colored icons from the other packs too. Any chance you'll find the time for spell icons? I know there's a lot of them but the stock ones look impossibly bland when they're right next to yours.
Cagus  [author] 22 Dec, 2018 @ 6:18am 
2Atriar:
Hi, thank you for positive reaction.

I have chosen the blue colour , because it was not in the bar under (if you lose hp, other colours will appear instead, from green to red). But it is still work in progress and speant a lot of time tuning this specific bar, so I am really very OPEN to suggestions. If you have some, let me know and it is very possible next time you start the game this will be changed.

And about the screenshots. Just haven't time to upload some, I will do it asap.
Atriar 22 Dec, 2018 @ 3:53am 
A preaty nice GUI i can only recommend it to anyone!
(Though there are 2 little side notes to the author from my part.)

- Cagus, what made you feel the way that unlike in any other games, the health bar should be blue in NWN?
- I think you should upload a few screenshot from your mod, you have absolutely nothing to worry about, really nice job!