Total War: WARHAMMER II

Total War: WARHAMMER II

Supreme's: AI recruitment - not updated
59 Comments
UI949 5 Oct, 2021 @ 6:33pm 
您这个mod 还更新吗?My English is not very good,mod Do you still want to update
Revan519 28 Nov, 2020 @ 11:39am 
are you going to update this mod
Devixian-Firehawk 6 Jul, 2020 @ 1:04pm 
So did it need an update at all?
Green Rabbit 25 May, 2020 @ 2:34am 
thx for planning and update man ill be waiting thx a lot
Rank 1 Gamer  [author] 22 May, 2020 @ 7:34pm 
Not yet, i still have to see if its even needed for this patch
Vinnie DAngelo 22 May, 2020 @ 5:11pm 
Has this been updated?
Rank 1 Gamer  [author] 17 May, 2020 @ 3:46pm 
This needs to updated and should NOT be used as it is right now. Will update with the next dlc release
M33tballa 23 Apr, 2020 @ 9:12am 
yes please let us know if it still functions. ive been getting missile spam armies lately and the games unplayable :(
Schlappo 22 Apr, 2020 @ 3:02pm 
Does this still work or does it need an update? This sounds like the best AI Recruitment mod on here and Id really like to try it.
Doe King 29 Oct, 2019 @ 10:28am 
Does this need an update or is it fine to run as is on H&B?
✰An American Grizzly Bear✰ 12 Oct, 2019 @ 11:58am 
lmao, i have to fight a kislevite army comprised completely of pistoliers, what was CA thinking?
Marcus Antonius 28 Sep, 2019 @ 2:58am 
Thanks for the update :)
ShadyBhaz 25 Sep, 2019 @ 9:01am 
Hi author, I've been a big fan. Kindly consider to update please?
Thank you and cheers all the way from Indonesia! :mug::squirtyay:
Marcus Antonius 15 Sep, 2019 @ 3:49am 
It`s time to update :)
IMY666 13 Sep, 2019 @ 7:57am 
update plz
Spider Webb 7 Jun, 2019 @ 4:25pm 
Have you found a way messing with those tables to increase the overall amount of units the ai will recruit? For them to be more likely to recruit full 20 stacks instead of 15 stacks for example. I'm trying to find a way to make the ai build full 40 stack armies when using 40 units per army ( via save parser ). Right now they still only recruit like 23 or maybe 30, when they could wield 40.
Rank 1 Gamer  [author] 25 May, 2019 @ 6:38am 
@Cela thanks for reporting it.
Just reduced Slayer spamming for dwarves except for the slayer king.
Cela 24 May, 2019 @ 6:54pm 
this mod really helped with the missile unit spam in my campaign.
but the dwarves tend to have 10+ slayers in most armies, they almost never recruit longbeards though.
I dont use any other mod that conflicts with recruitment priorities
Rank 1 Gamer  [author] 6 May, 2019 @ 3:08am 
@0Q0m should be alot less likely to see wood elves armies like that now.
0Q0m 5 May, 2019 @ 11:58pm 
Even he's back, But there still need you keep doing some good like that, Respect both of you, always making game better and better.
Alright, Here's my some suggest, I totally understand Wood Elves have good range units, But last time in my game(great vortex) i saw too much range units in army(2/3), Fortunately them are my alliance, I cannot imagine all death bow rain drop on my head XDD, So can you just reduce some ? or you already tweak on this time ? Maybe just more than another factions 2 or 3, Anyway thank you so much all you do. :cozybethesda:
Rank 1 Gamer  [author] 24 Apr, 2019 @ 5:20pm 
Looks like Minos is back... i used to use his, but then he stopped updating.
I will recommend trying his first, since his mod is alot more in-depth and polished.
Rachel L 24 Apr, 2019 @ 2:15pm 
Supreme, can you tell me what is the difference between your mod and the one from Minos?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182301187
Rank 1 Gamer  [author] 24 Apr, 2019 @ 9:55am 
@pimpin pippin thats very hard to do... you can easily change it but there is no garantee for it will make a more challenging/better campaign, so you need to test it alot, which is reason why noone is really making it anymore. The good news is that CA has started to focus on improving AI and they have the resources to actually make it good and maintain it.
Pimpin Pippin 24 Apr, 2019 @ 9:40am 
Very cool mod, thank you.
Would you consider making an AI mod for improving Campaign behavior and how the AI behaves on the Campaign map?
Rank 1 Gamer  [author] 22 Apr, 2019 @ 12:13pm 
@Rachel L alright, then i will take a look at empire templates
Todbringer [FR] 22 Apr, 2019 @ 11:36am 
thx i report when i see weird ai stack.
Rachel L 22 Apr, 2019 @ 9:45am 
According to cataph, it uses the same recruitment templates as the empire. And these units that they are using on the image are all vanilla units, just reskinned.
Rank 1 Gamer  [author] 22 Apr, 2019 @ 8:55am 
@Rachel L I dont think this mod will change that since its a custom made faction with its own recruitment templates.
But i have seen stacks of high elves with 10 flying monsters and so on... so iam already working on a update. I have to play for a while to see what else i can find and you guys can help me by reporting weird AI army setups too.
mazdamundi 21 Apr, 2019 @ 8:37pm 
yeah your mod is still needed
Rachel L 19 Apr, 2019 @ 6:55pm 
@Sorcerer
I think your mod is still needed. Southern realms (from what i seen) are still mass recruting crossbowman
https://steamuserimages-a.akamaihd.net/ugc/819002019243069243/8C03AE9E9B07E5294CBD26574D0BE5B34AF3F792/

(I am using cataph southern realms)
Todbringer [FR] 19 Apr, 2019 @ 5:07am 
do you think you update ?thx for your work and sorry for my english
Rank 1 Gamer  [author] 17 Apr, 2019 @ 7:50pm 
I have played 60 turns so far and the armies i have seen so far looks alot like it did with my mod before the patch. There might not be a reason to use this mod at all anymore.
attwifi btw 17 Apr, 2019 @ 11:41am 
Super hyped for Prophet+Warlock! Keep us posted if you're updating the mod :D
HAVOC5150 10 Apr, 2019 @ 3:07am 
Found this was having issues in multiplayer coop. Desyncronization during the AI's turns. Two conflicts found in mod manager with radious total war part 1 db\cdir_military_generator_template_ratios_tables\data__
possible cause. No errors in a single player game.
FYI for those getting dysncs.
Spectronom 21 Mar, 2019 @ 2:28am 
Thx mate ;)
Rank 1 Gamer  [author] 20 Mar, 2019 @ 7:19pm 
I do not recommend using it with SFO, since this does not include SFO units and SFO already have their own AI recruitment system.
Spectronom 20 Mar, 2019 @ 12:27pm 
So it doesnt work with sfo right ?
Muscarine 19 Mar, 2019 @ 6:02am 
Thanks for this, was growing tired of having to fight mostly massive kite fest battles.
Sevolund 10 Mar, 2019 @ 3:06pm 
Oh...I admit i didn't knew. Thank you and sorry then.
Rank 1 Gamer  [author] 10 Mar, 2019 @ 9:10am 
@severus18 If tis full dinos its probably the ritual army... like every 25 turns or so they can spawn a full army of dinos.
Sevolund 10 Mar, 2019 @ 6:53am 
Hello,
Have you do something for Lizardmen ? Maybe your work dosent work for me, because i just get massive dinos spams in a campagin. 3 armees full dinos. When i say full, i mean ONLY dinos :x
Unfortunate
I never saw ROR and stuff too, so i suppose one of my mod conflict with your :/
InquisitiveBard 6 Mar, 2019 @ 11:22am 
@SorcererSupreme So how would you say that this is overall balanced in terms of unit type composition? Is it like 80% infantry and 20% mix of everything else, or different? Or would it be easier to ask it in terms of is it something along the lines of 8-10 unit cap for infantry, 4 unit cap for cavalry, 4 unit cap for missile infantry, and 2 unit cap for artillery, and 1-2 unit cap for heroes and so on? Except for factions like Wood Elves and High Elves who were known to use more missile infantry than other factions.
InquisitiveBard 5 Mar, 2019 @ 8:09am 
@xXAlduin99 No problem! You can even further control it if you use the Mod Configuration Tool. It has an option to where you can configure the values for the Table Tops mod and implement even more control. Tweaking it just to your desires from there should help even more. I also do that, I just forgot to mention it until now lol.
xXAlduin99 5 Mar, 2019 @ 8:07am 
@Taasrin interesting, thanks
goodbye phoenix guard-spam haha
InquisitiveBard 5 Mar, 2019 @ 7:36am 
@xXAlduin99 I can confirm. Using this in conjunction with the Table Top caps mod helps out a ton with recruitment. I'm using both in my collection and armies are pretty well and reasonably balanced now, 90% of the time.
xXAlduin99 5 Mar, 2019 @ 7:26am 
@SorcererSupreme Thanks, sounds good, I will take a look at it!
Rank 1 Gamer  [author] 4 Mar, 2019 @ 11:31pm 
@xxalduin99 If you want to make your game more lore-friendly in terms of recruitment, then i recommend Table top unit caps mod by drunk flamingo. This reduces the the numbers of archers/missle cavalry but it doesnt really reduce the number of elite units in AI armies.
xXAlduin99 2 Mar, 2019 @ 8:57am 
is this fixing the elite spam, especially for high elves AI? (i hate fighting 10 sisters of avelorn and 8 swordmasters of hoeth, doesn't make any sense..)
Captain Freakout 13 Feb, 2019 @ 5:30pm 
Does it work well with custom factions like Cataph's Kraka Drak and TEB? :)
Rank 1 Gamer  [author] 4 Feb, 2019 @ 2:22pm 
@kopelt07 this should work after Festage update, and its not compatible with mods that change cdir_military_generator_template_ratios_tables or cdir_military_generator_unit_qualities_tables.