Warhammer: Vermintide 2

Warhammer: Vermintide 2

More Loading Screens
50 Comments
Nisczyciel Rakietowy ORP Dziwisz 2 Jun, 2024 @ 9:42am 
This mod crashes V2 every time I play second mission. First loads without any issue, just after I start another map, game crashes.
voID 17 Jan, 2024 @ 4:46am 
Looks nice, would be great to have it sanctioned
Risryn 29 Aug, 2022 @ 7:46am 
why is it not sanctioned, it's literally loading screens :'c
Chickenhunt 8 Apr, 2022 @ 3:17am 
This needs to be sanctioned :(
Ka1nos 20 Apr, 2021 @ 9:04am 
Sharks pls :steamfacepalm:
Eagle 13 Mar, 2019 @ 9:37am 
This is just amazing. Thank you
DreadZeppelin 2 Mar, 2019 @ 12:47pm 
How is this still not approved?!
Sir Aiedail  [author] 31 Jan, 2019 @ 3:10am 
@Piel D'Miel Please follow the steps in the pinned "How to: Bug Reports" discussion (access via the "Discussions" tab at the top of this page) to report your issue.
Piel D'Miel 30 Jan, 2019 @ 9:52pm 
It crashes my game on start up :(
Sir Aiedail  [author] 27 Jan, 2019 @ 6:58am 
@Pygmalion Of course. You can find me as "SirAiedail" on both the subreddit and common Discord servers (e.g. Squirrel Squad, the modders or the official Fatshark server, all linked on the subreddit's sidebar). Just DM me on any of these sites.
WALKING XENO HOLOCAUST 27 Jan, 2019 @ 1:30am 
Hey dude, i had some awesome screenshots with photomode a while back, and i feel like they'd fit right in. Any way for me to send you the pictures?
Jgrmstr 10 Jan, 2019 @ 4:23pm 
You can add wallpapaers from Collectors Edition too in kind of loadscreens.
Xandl 13 Dec, 2018 @ 3:02am 
need it for next Sanction wave
Kingseeker 9 Dec, 2018 @ 11:31pm 
Wow! Beautiful work.
Malo 6 Dec, 2018 @ 10:20am 
>221 MB

much better holy frick

when i get new parts i'll take some caps
Sir Aiedail  [author] 3 Dec, 2018 @ 4:29am 
@PhanracK Been there, done that. And since they first added them, they kept decreasing the loading times by adding animations and stuff, so the cosmetics aren't even usefull anymore -.-
PhanracK 3 Dec, 2018 @ 4:13am 
I just wanted to say that my lowest point in life was paying 2 euro for a Dota 2 loading screen.
Sir Aiedail  [author] 2 Dec, 2018 @ 4:32pm 
@Captain Obvious So far yes, it's only usable in modded realm. As you can see, I've applied for sanctioning, so we'll have to wait what Fatshark has to say. There currently is a wave in progress, but the selection process for that heppened before I published this mod, so I'll probably have to wait until the next one.
Captain Obvious 2 Dec, 2018 @ 4:05pm 
Just for ''MODDED REALM'' ?
Sir Aiedail  [author] 2 Dec, 2018 @ 8:23am 
TIL there actually is a way to configure the mod bundler to use a different compression algorithm, it's just not very well documented. After speaking to developers from Fatshark (thanks Robin and LoPus) I was able to switch to a more aggressive compression, which reduces the file size by more than 50% without major visual differences.
Some images I might be able to optimize even better, but I'll have to go through them individually to find out.

If you find any image where the compression produced noticeable artifacts, please contact me (preferably with a screenshot).
Old´Un 1 Dec, 2018 @ 12:56am 
o/ Here´s hoping this mod gets sanctioned <3
Gabbo13 29 Nov, 2018 @ 11:07am 
Nice one, hope it will get sanctioned
Malo 28 Nov, 2018 @ 7:04pm 
@sir aiedail

>you seem quite bothered by this mod

didn't mean to give off that impression - you responded to me so i responded back in kind with everything i thought could be improved. was a bit of a dick about it but that's just me.
tour.dlang.org/ 28 Nov, 2018 @ 4:25pm 
The lack of D-Lang images and comic strips means I can only give this mod a 50/100.
Sir Aiedail  [author] 28 Nov, 2018 @ 10:51am 
@mayor mccheese Thank you for your suggestions, I will take those into consideration. You do seem quite bothered by this mod though, but that's OK. If you like, use it, if you don't like, don't use it. I'm fine with either choice.

@Phyuck Yiu Thank you, I'm glad you enjoy it.
Jackhouse Jefferson 28 Nov, 2018 @ 10:07am 
mayor mccheese is a perfect example of the shit show that goes on in the steam forums and needs to get a life lol nice mod
J.C. Stripes 28 Nov, 2018 @ 8:48am 
Holy fuck mayor mccheese just make your own mod instead of being just another entitled bitch over a free mod
Malo 28 Nov, 2018 @ 8:03am 
i won't be too bothered though. someone else could always just make a better mod, so listen to the suggestions or don't, it's whatever. just try not to act so entitled over your folder full of jpegs.
Malo 28 Nov, 2018 @ 7:58am 
suggestions:

- stop taking every submission you get and keep every loading screen at 5-6 variants to save space. 500 MB for a bunch of jpegs is absolutely inexcusable regardless of what you think. the very idea of you justifying this mod being 500 MB because of future mods that will actually add something worthwhile to the game is absurd and frankly narcissistic.

- take your own pictures. if you can't, for some reason, make a sub post, which you so far haven't had a problem in doing when announcing your "updates", and request screenshots of the areas that need them. you're guaranteed to at least start to make up the difference.

- remove the renderings. it makes no sense why you thought it was a good idea to put them there. the pictures are meant to illustrate the general setting of the level while also remaining consistent with the aesthetic of the game and sometimes just putting players in the mood of the level they're about to play. personal taste has nothing to do with it.
Malo 28 Nov, 2018 @ 7:58am 
>the first mod that includes more assets than a few icons and lua code

i'm sure it was very hard saving those pictures as a different format and putting them in a folder compared to those other mod authors who actually make content that changes and helps the way you play the game.

>i'd love to even them out, but i pretty much had to go with what i could get

right because evening them out would require effort on your part

>i like the images i've included so far and i do think they make for interesting loading screens

a rendering of some pots and a rendering of a minecart. that really gets me into the mood of the level i'm about to play.
Sir Aiedail  [author] 27 Nov, 2018 @ 10:00am 
As for the distribution between levels, I'd love to even them out, but I pretty much had to go with what I could get. The screenshots I attempted to take myself so far weren't worth the effort, so until I get better at that or someone else sends me theirs, Blightreaper will have to stay on a single loading screen.
And the question of whether a single or group of images looks good is mostly about personal taste. I like the images I've included so far and I do think they make for interesting loading screens.
Sir Aiedail  [author] 27 Nov, 2018 @ 10:00am 
I don't have much control over the files I can use. The SDK expects a certain format and does the compression when it bundles the mod. I definitely did not just dump a folder full of JPGs, there's more work involved than that to make the image show up on screen.

And I understand that this mod is huge compared to other ones, but this is pretty much the first mod that includes more assets than a few icons and Lua code (i.e. text files). If (when) we get additional modding tools and the community starts creating additional maps or other content, we will see much larger bundle sizes than this.
And compared to the 50GB game, a 500MB mod is pretty manageable.
Malo 27 Nov, 2018 @ 9:07am 
i'm with them - i understand that the guy who did the concept art made those pieces but do you really think they make for interesting or aesthetically pleasing loading screen pictures? i also take issue with the fact that the mod is over 500 MB.

i get the need for having more options in terms of loading screens, but having over 500 MB worth is just ridiculous. i would say you could compress them before dumping them in a folder, but even then i feel there are just too many to justify that kind of file size. you should probably settle for having 5-6 variations per level that way every level can have a variant, instead of taking every submission sent and winding up with 13 screens for empire and only 1 for blightreaper.

community screenshots are a fun idea, but i feel some of them could do with some saturation tweaking to be more consistent with the original screens, but some of them as is look great.
Sir Aiedail  [author] 27 Nov, 2018 @ 8:17am 
In that case, we have non-Warhammer objects within the game. You can find instances of the pottery in the keep and the minecart is the one you push around in Hunger in the Dark.

Those images were created by Patrik Rosander, senior concept artist at Fatshark. You can check them out here: https://www.artstation.com/raven .
SkacikPL 27 Nov, 2018 @ 8:09am 
Both are actual meshes from the game though, lol.
Tomekk 27 Nov, 2018 @ 7:54am 
I think he's referring to the renders of pottery and minecarts that are visible in the screenshots you posted here? Those do look more like someone's first 3D render project than something to do with Warhammer.
Sir Aiedail  [author] 26 Nov, 2018 @ 7:20am 
@Blank In what way unfitting? The concept art doesn't always look like the final map, but they are assigned to the one they were created for. And the screenshots should also be assigned to the map they were taken in.
However, if you think some images are assigned to the wrong map, please let me know which ones, so I can check them again. And the same goes for incorrectly sized images.
EmilM 26 Nov, 2018 @ 7:06am 
Some of these are pretty good. Some of them are unfitting.
50/100 in my opinion.
Sir Aiedail  [author] 25 Nov, 2018 @ 11:20am 
Oh, and the non-lore friendly wallpapers are gone. They might make a return as an extension-type mod later.
Sir Aiedail  [author] 25 Nov, 2018 @ 11:17am 
The newest update adds a ton of new loading screens, check out the "Stats" section above for a breakdown. And the selection algorithm is now changed to pick screens related to the loading map.
Atlas the Small 24 Nov, 2018 @ 4:41pm 
Could the screenshots only be used on certain maps? For example:
The one labeled Athel Yenlui is the Pit so that could be spesific for the pit
lobozo 23 Nov, 2018 @ 12:44pm 
good idea
V ! P 23 Nov, 2018 @ 10:55am 
thats refreshing nice one
Sir Aiedail  [author] 22 Nov, 2018 @ 3:36pm 
@Boucher Charcutier yes, so far is it's only usable on Modded Realm. We will have to see if it will be inclouded in the upcoming sanctioning wave.
Boucher Charcutier 22 Nov, 2018 @ 3:31pm 
this is only Modded realm ?
Sir Duckyweather 22 Nov, 2018 @ 10:47am 
Hey, thanks! I once caught a glimpse of a loading screen tip about bombs and had since been on the lookout for it. Because of one of your screenshots I was able to more easily add it to my guide. Cheers!
Sir Aiedail  [author] 22 Nov, 2018 @ 1:31am 
All non-Vermintide screens are grouped and can be disabled by unticking the "Wallpapers" option in the mod's settings (switch from "All" to "Custom" first). I'll likely pull them into a separate mod in the future as well, to keep the download sizes small.

I will switch to a map-specific algorithm, once I have a decent amount of images for each map. Right now I have about 3 of them, there wouldn't be much variation for each map.
JLB 22 Nov, 2018 @ 1:06am 
I'd advise against using random shots that aren't even from the game, or not from the actual level. It's too random as is and it'd probably increase your chances of being sanctioned.

as is its probably best to put in an option to have one static loadscreen for each level. hard to beat what we have in the game right now, which is literally the first piece of concept art they grabbed off the artist's desk (AY and FG don't even look like the levels themselves).
TacoTin 22 Nov, 2018 @ 12:32am 
This is awesome! If I may make a request for the future, could you also make some map specific loading screens? (If you get enough photos, that is)
ChemExt 21 Nov, 2018 @ 8:09pm 
I like this..... but I ask that all load screens are vermintide specific works.