Garry's Mod

Garry's Mod

Colonial Fort V5
7 Comments
☠Omnia Vanitas☠  [author] 28 Apr, 2019 @ 12:05pm 
I'm made this from indestructible props, but welds between blocks can destructible
peterfield 28 Apr, 2019 @ 12:00pm 
hey question, did you intend on this being used with prop damage? it kinda seems like it is
☠Omnia Vanitas☠  [author] 28 Apr, 2019 @ 11:10am 
Ah, i understand your mind. Yes, use of physics gun for open/close gates -- my defect in this work. I will consider it. Thank you for this remark, and good review:cozybethesda::cozybethesda::cozybethesda:
peterfield 28 Apr, 2019 @ 9:34am 
well, i require the physics gun to do that, and that ruins immersion and is inconvenient. itd be ok if the doors themselves could be opened by prop pickup but not the logs, but neither do
☠Omnia Vanitas☠  [author] 28 Apr, 2019 @ 4:09am 
You can open or close gates, pulling out bar from gates rings, for close -- bar need to pulling in back

P.S: thank you for the good review! :steamhappy:
peterfield 27 Apr, 2019 @ 10:51pm 
other than that, pretty good. also sturdy enough to withstand grenade launcher bombardment from vj npcs for some time (but the doors eventually fell)
peterfield 27 Apr, 2019 @ 10:38pm 
cool but how am i supposed to use the doors

i cant unlock the front one, or open them when unlocked