RimWorld

RimWorld

Crystalloid
655 Comments
Jet 11 Jul @ 4:59pm 
1.6!
Innominatom 18 Apr @ 4:05am 
Будет обновление на версию 1.5?
Lasershadow 9 Apr @ 6:17pm 
This looks like a very neat race. Please provide 1.5 update!
Halfelfaedyn 15 Feb @ 4:11am 
It woul dbe awesome to have an update.
Talvi Jam 24 Nov, 2024 @ 8:11am 
love this mode! any news for a 1.5 update?
adamcollecott 11 Jul, 2024 @ 2:56am 
is therer a reason a psylink nuroformer wont work on one of these in my colony . and if so is there a diffrent way to give them psychic powers ?
Jet 24 May, 2024 @ 10:24pm 
ONE OF THE BETTER FACTION TYPES
Syna 13 May, 2024 @ 10:20am 
There is no Github link. I wonder if this mod is lost forever.
Ruggedgolem 20 Apr, 2024 @ 4:47pm 
Since it hasn't quite been a year yet since this has been updated, I'll keep some hope that we might get a 1.5 update. But it feels like this might need to be necrod
markik 18 Apr, 2024 @ 9:47am 
Long time user of this mod, just wanna say I appreciate y'all!
setarium 14 Apr, 2024 @ 5:45am 
great mod, any news for a 1.5 update?

from what i heard pawn rendering got overhauled in base game so anything related to it will take awhile to update. I will be waiting patiently for it, for sure. Just want some news from the creator.
MasterOfGrey 14 Feb, 2024 @ 6:25pm 
Is it intended that all the natural crystal spawns on the map convert into raw crystal upon being mined?
kyenn_zeratul 2 Feb, 2024 @ 11:09am 
I know it's a staple dumb question, but is it CE compatible? Your mod seems great and I wanted to add it to my gameplay.
MasterOfGrey 31 Jan, 2024 @ 5:56am 
To quote the answer below: Nope, HAR has much much more features than Biotech”
dingo 22 Jan, 2024 @ 4:28pm 
Probably asked before, but any plans to make this non-standalone and integrated with biotech?
KiltedBastich 3 Jan, 2024 @ 3:22pm 
So, there's an incompatibility with this mod and Vanilla Factions Expanded: Ancients. It seems that they patch BasePawn to put in the Powers tab in the inspector. Since Crystalloids use CrystalBasePawn instead, they don't get the Powers tab, and so you can't see their abilities if you try to give them superpowers using the VFAE tech. The fix for this is to patch the VFAE ITab def and change the line that reads "<xpath>Defs/ThingDef[@Name="BasePawn"]/inspectorTabs</xpath>" to <xpath>Defs/ThingDef[@Name="BasePawn" or "CrystalBasePawn"]/inspectorTabs</xpath> instead.
Demonlord09 26 Nov, 2023 @ 3:05pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3096992936 <--- Screenshot of bug

https://gist.github.com/HugsLibRecordKeeper/93aa66a3e7451a9d62bac0fe54c73864 <--- Hugslib_log

It seems this mod conflicts with the VE Psycasts mod. With the Crystalloid race active, when you cast the Resurrect psycast from the Necropath psycast tree, instead of losing a finger the pawn casting it loses their life. It kills the caster, Crystalloid or human.

Removing this mod fixes the problem. I also left this in the HAR discord on the off chance you see that first.
Helixyos 8 Sep, 2023 @ 2:42pm 
is it possible to prohibit psy-crystal power for all those who do not have the attunement trait if you usethe mod vanilla psycast expanted ? It still seems weird to me to be able to use crystalloid powers as a normal human or any other race.
Tcgirl8 4 Aug, 2023 @ 7:19pm 
those guns look super cool
TioRafaZ_BR 16 Jul, 2023 @ 8:19am 
Mod looks awesome, but got curious is there any way for the Ekrian Collective to be an ally? They seen to be aways hostile but cause i have seen that some of the raiders from this factions have kinda like royalty ranks i got curious. Anyway nice work my frendo have an awesome week
Vexacuz 13 Jul, 2023 @ 8:40pm 
Based
|dvh| 24 Jun, 2023 @ 12:03pm 
:(
AtomicRavioli  [author] 24 Jun, 2023 @ 10:37am 
Nope, HAR has much much more features than Biotech
|dvh| 23 Jun, 2023 @ 1:32pm 
Any chance for a Biotech-based version instead of HAR?
Starempire42 21 Jun, 2023 @ 7:29pm 
seems for some reason when you install bionic eyes on them hey have a part of it appear on the other side of the face
AtomicRavioli  [author] 19 Jun, 2023 @ 8:50am 
How are you looting psylinks from raiders? I am curious? Mod-interaction?
Balthazad 15 Jun, 2023 @ 8:48pm 
i just wanna point out that i'm having a quest that sends me ~70 crystalloid raiders and it seems i'm gonna end up looting ~33 new psylinks. that's simply gamebreaking.

you should declare this upload an open alpha test :/
Kihtan 10 Jun, 2023 @ 10:43am 
Hi. This is a small gripe, but when crystall pawns first appear they always wear their jumpsuits that only cover the top half of the body and they have the naked feel. Just feels weird that the jumpsuit doesn't cover legs like that of EVA corporation. But if not, no problem because they always get changed to something better when they join.
Demonlord09 6 Jun, 2023 @ 9:54am 
Is there some magical way to draw "Ichor" from one Crystalloid pawn and implant it into another to deal with blood loss?
Agamenton 6 Jun, 2023 @ 6:23am 
My favorite race mod is back, hell yeah. (Also I found this by accident because I remembered out of nostalgia, it's weird that it's not between the "populars" here in the Steam workshop)
jtjumper 1 Jun, 2023 @ 6:08pm 
How do panel wall handle the termites thump cannon?
Missy 27 May, 2023 @ 4:38pm 
Awesome!!
AZGreentea 26 May, 2023 @ 10:46am 
Yes! It's back!
Neothardus 25 May, 2023 @ 1:19pm 
Holy shit !! They are back to the game !! THANK YOU
shadowstalker1857 19 May, 2023 @ 5:05am 
Found a glitch i wanted to point out the race seems to have a issue with blood as I had a crystalloid bleed for a bit an never seem to stop bleeding till death or injected hemogen into them. Anyone else seem to have that issue?
entropy008 14 May, 2023 @ 9:16am 
I don't see "crystalloid" as an option when selecting races via character editor. I've got a biolithic pawn that I made the psylink neuromutare for who can't use it because no crystalline brain.

Is there a way to change its race to crystalloid?
Paradox 7 May, 2023 @ 8:16pm 
I remember playing a run or two with these guys around Rimworld 1.1, just after Royalty dropped. Good stuff, I'll be adding them to my next run when I do HAR stuff again.
Angrysquirrel 6 May, 2023 @ 9:40pm 
I tried adding this to a game in progress, but the crystalloids aren't hostile. Do I have to add these guys to a new game? Thanks!
PYRACOR 4 May, 2023 @ 1:18am 
Saw this on reddit. Ran right here to download!

I agree with Master Lorian. I would absolutely loveeee xenotypes so I can roleplay custom(Gene) Cravers from the Endless space franchise. But this mod regardless is a pretty great addition.
Master Lorian 3 May, 2023 @ 12:18pm 
Hmm so semi-compatible with biotech. I kinda understand the decision not to change the crystalloids into xenotypes, since it would be hell to remake them + they would depend on biotech, but i have to admit it would be pretty awesome. That said, it's still a great mod.
AtomicRavioli  [author] 3 May, 2023 @ 9:28am 
I do like the factory mods too, I might tie in special recipes for Rimfactory to use exclusively
AtomicRavioli  [author] 3 May, 2023 @ 9:27am 
The production buildings are using a custom comp, so they aren't recognized by other mods as a recipe. I don't have full direction graphics for the buildings, but I can see if they are acceptable looking just rotating the sprites.
Tookatee 2 May, 2023 @ 11:25pm 
Also the strand extractor is no longer compatible with the Prime crafters/autocrafters from RimFactory. Don't know if that is something to do with your mod or RimFactory tho.
Tookatee 2 May, 2023 @ 11:15pm 
Just loaded up the mod and it seems as if the buildings are not rotatable. Is this something that's planned on being fixed? Them being fixed really does limit how you have to build your production area.
AtomicRavioli  [author] 2 May, 2023 @ 9:31am 
@toradrow777 A race mod still, xenotypes don't have as many fun features as HAR brings
toradrow777 1 May, 2023 @ 11:28pm 
Is this still a race mod, or is it a xenotype now?
AtomicRavioli  [author] 1 May, 2023 @ 10:28am 
I sent the mod author the fix!
AtomicRavioli  [author] 1 May, 2023 @ 10:14am 
I figured out the Seren issue, its nothing my mod does... and I don't know exactly why this mod triggers the problem. But basically, Seren has a biotech patch that removes a (required??) field in the race def called headTypes and somehow its not an issue without Crystalloid (but is with it enabled.... somehow...).
[JdG] Pejman 30 Apr, 2023 @ 7:03pm 
Any plans to make a xenotype version of this?
MerlinCross 30 Apr, 2023 @ 2:48pm 
We back BABY