Tabletop Simulator

Tabletop Simulator

[TOOL] - Global Texture Swap from Visible / Invisible [It's Tragic]
13 Comments
Tragic  [author] 16 Dec, 2019 @ 5:15pm 
@Unreal Man... using the small invisibale dispenser bags that sit around a frozen component is so good.. I am not sure whay I never thought of that... but it allows you to make "bags" out of any TTS object token from a single PNG file... wow.. awesome use of this mod! Using this idea for all my bags in my new AH mod.
Unreal Ed 1 Dec, 2019 @ 8:44pm 
Very happy to have you back Tragic!
Tragic  [author] 1 Dec, 2019 @ 1:41pm 
@Happy Wanderer - I would have to do some tests, the texture swap would work, but the default TTS objects do not support transparency in the same was a the obj or asset objects do.
Tragic  [author] 1 Dec, 2019 @ 1:38pm 
UPDATE : 02/12/2019

Hey ya'll: I am currently fixing my mods. There was a huge error a while back with googleDrive that completely broke all the links in all my mods. I was so upset I stopped TTS modding for nearly a year. I am now committed to fixing all my original mods!

• CHANGED : This mod is updated to use SteamCloud as the link storage for 100% perma links as long as steam WorkShop exists.

• CHANGED : I have added a more verbose output to chat which gives more feedback to the user.
• FIXED : I have also fixed the recurring issue of having some objects visible and some not. It will now set everything to be either or. Instead of it being a mish-mash.
Unreal Ed 30 Nov, 2019 @ 7:54am 
He created a rainbow texture and a transparent texture. The button on the tool just switches between them. If you copy either texture on something (just copy/paste the texture URL), pressing the tool's button will make that object appear or disappear. That way you can have invisible objects.

Usually, I use it on that cylinder which is a bag (included in the mod), and just put a token underneath it. That way you have what just looks like a token on the table but if you reach of it it's actually a bag full of that token.
Nanyayoksay 29 Nov, 2019 @ 2:15pm 
didnt get how to use it. sorry vid isnt pretty clear
Happy Wanderer 18 Oct, 2019 @ 8:15pm 
Hi Tragic,

Great tool..but,

How woudl I do this with a custom Tile or Token ie to make them invisible. That would be extremely useful to allow for deployable, but hidden, markers or boardgame counters.

Cheers

Happy W
Tragic  [author] 29 Jul, 2019 @ 12:15pm 
UPDATE - 29/07/2019

• CHANGED : I modified this script as there was a usability issue when you had multiple objects in the scene, some hidden, some not.
Watafaka 8 Apr, 2019 @ 11:40am 
Man, this is awesome!
darleth 23 Nov, 2018 @ 1:47am 
Thanks....
Tragic  [author] 22 Nov, 2018 @ 10:49pm 
UPDATE - 23/11/2018

• ADDED : As per request I have added some of my "hidden objects" form my Alien Frontiers mod.
• ADDED : I have made a more meaningfull output to chat box when clicking the button. It will basically count the objects getting changed and print out their names.
Unreal Ed 22 Nov, 2018 @ 6:43pm 
This is awesome! What a fantastic tool and idea!

You should include that cylindrical custom object and the invisible walls so we can use those too. They are super neat and work well with this tool
Tragic  [author] 22 Nov, 2018 @ 1:36pm 
--== How do I use this? ==--
NOTE: See uTube video for instructions. https://www.youtube.com/watch?v=HvxIpreO7UU

Load the mod, and you will see a box. This is a example custom object. If you click that box and copy the DIFFUSE texture URL and use that URL on your objects, then the mod will function. So copy that coloured texture URL and place it on your own custom objects.