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Hey ya'll: I am currently fixing my mods. There was a huge error a while back with googleDrive that completely broke all the links in all my mods. I was so upset I stopped TTS modding for nearly a year. I am now committed to fixing all my original mods!
• CHANGED : This mod is updated to use SteamCloud as the link storage for 100% perma links as long as steam WorkShop exists.
• CHANGED : I have added a more verbose output to chat which gives more feedback to the user.
• FIXED : I have also fixed the recurring issue of having some objects visible and some not. It will now set everything to be either or. Instead of it being a mish-mash.
Usually, I use it on that cylinder which is a bag (included in the mod), and just put a token underneath it. That way you have what just looks like a token on the table but if you reach of it it's actually a bag full of that token.
Great tool..but,
How woudl I do this with a custom Tile or Token ie to make them invisible. That would be extremely useful to allow for deployable, but hidden, markers or boardgame counters.
Cheers
Happy W
• CHANGED : I modified this script as there was a usability issue when you had multiple objects in the scene, some hidden, some not.
• ADDED : As per request I have added some of my "hidden objects" form my Alien Frontiers mod.
• ADDED : I have made a more meaningfull output to chat box when clicking the button. It will basically count the objects getting changed and print out their names.
You should include that cylindrical custom object and the invisible walls so we can use those too. They are super neat and work well with this tool
NOTE: See uTube video for instructions. https://www.youtube.com/watch?v=HvxIpreO7UU
Load the mod, and you will see a box. This is a example custom object. If you click that box and copy the DIFFUSE texture URL and use that URL on your objects, then the mod will function. So copy that coloured texture URL and place it on your own custom objects.