RimWorld

RimWorld

[RF] Realistic Planets [1.0]
335 Comments
Viruana 2 May, 2023 @ 4:35pm 
@smitty_the_smith - Thank you so much!!! 1.4 mod is named Realistic Planets Continued if that link disappears. By "Windows XP"
smitty_the_smith 17 Apr, 2023 @ 10:43am 
1.4?
Ren 21 Jun, 2022 @ 1:44am 
every outdated mod page has someone asking for a 1.3 version right after someone links the 1.3 version. how does this happen
Míla 27 Nov, 2021 @ 2:55am 
Thanks Evee :D
JessieFeathers 1 Nov, 2021 @ 2:06pm 
1.3?
PoofyGummy 28 Jul, 2021 @ 4:11pm 
1.3?
MagnusGames 22 Jul, 2021 @ 6:34am 
Meme
Evee 12 Nov, 2020 @ 8:08am 
1.2?
Ancalagon 25 Oct, 2020 @ 9:05am 
Update: I opened up my save file in Notepad++ and changed the Axial Tilt to "High". It worked! Super easy. This mod is great.
Ancalagon 24 Oct, 2020 @ 8:26am 
Is there a way to adjust the axial tilt of the planet after I've already started a colony? I want to make my colony's seasons a bit more extreme. I'm not afraid of editing my save file if necessary.
ZombieKiller96 16 Jul, 2020 @ 2:04am 
When the axial tilt is above 45 degrees, the climates of the tropics and the poles switch place; the tropics are colder than the poles. The ice sheets would be located in the tropical zones near the equator and form an ice belt around the planet. The hot deserts and dense jungles on the other hand, would likely be located in the polar regions.

Just throwing that out there.
[JdG] Pejman 22 May, 2020 @ 6:54am 
Seems like there is a small conflict between this and worldedit
boblikesrain 15 Apr, 2020 @ 9:05pm 
this community is amazing thanks
NerdCuddles 1 Apr, 2020 @ 5:15pm 
nevermind just noticed the 1.1 update
NerdCuddles 1 Apr, 2020 @ 5:15pm 
1.1
Dakon 10 Mar, 2020 @ 10:48am 
In combination with faction control each faction only has 1 settlement. Does somebody else have this problem? (1.0)
Roy Calbeck 7 Mar, 2020 @ 11:50am 
Thanks a million for the fan update!
Heaven Sent 3 Mar, 2020 @ 10:27am 
Thanks, friend
Kokorocodon 1 Mar, 2020 @ 4:55pm 
Thanks saucy boy!
Saucy_Pigeon 28 Feb, 2020 @ 12:09pm 
Hello, I have updated this mod to support version 1.1 and it is available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2009542732&searchtext=
shelevenspace 28 Feb, 2020 @ 11:21am 
I agree with @Heaven Sent there. It's so strange seeing the factions spread out evenly. Where's your cohesion, people?! Aha
Heaven Sent 28 Feb, 2020 @ 3:06am 
Probably the mod I miss the most with the new update
Cat.exe 26 Feb, 2020 @ 11:49am 
Any ideas when this mod will be released for 1.1 as its a very good mod.
Bosh 26 Feb, 2020 @ 2:32am 
Please 1.1
LeAnomalocaris 24 Feb, 2020 @ 10:36am 
Will this be made 1.1 compatible if it isn't already? I seriously love this mod.
GhostHackNinja 24 Feb, 2020 @ 6:07am 
1.1 Compatible?
shelevenspace 12 Feb, 2020 @ 12:08pm 
@lanman100806 I don't believe so, no. Just the seed which is only part of it.
lanman100806 12 Feb, 2020 @ 9:27am 
Is there a way to view what planet settings were used for a world?
Mr. Rainger 5 Feb, 2020 @ 12:35pm 
Rivers, there needs to be a slider purely for them. Rainfall and Sea Level doesn't affect it as nearly as much as it should. Or have rainfall go up to 3. All these rivers are wayyy too skinny. They need to be plumped up.
brightsideguy 2 Feb, 2020 @ 4:39am 
Would there be a way in xml files for me to (safely) disable the new biomes this creates? I really want to try using only another mod's biomes while still while utilizing the axial tilt + arid/watery sliders that this fantastic mod has.
Artfactial 1 Feb, 2020 @ 9:22am 
@Viper That's awesome! That seals the deal for me.:)
WitchyCat 17 Jan, 2020 @ 2:17pm 
Not really compatible with More Vanilla Biomes as two grassland types are generated.
miscellaneous 17 Jan, 2020 @ 8:30am 
This mod is incapable with another great mod called TerraProject, It adds more realism to coastlines, and adds some unique biomes, could you please make it compatible?
shelevenspace 8 Jan, 2020 @ 3:12pm 
@MR.SUPERIFICK it would require SOS2 to kick you back to the beginning planet generation but I believe that'd wipe out too much without getting files lost.
Stygian Emperor 7 Jan, 2020 @ 5:47pm 
Does this work with Vanilla Factions Expanded?
Viper 1 Jan, 2020 @ 4:31pm 
also by some sort of miracle, this mod works perfectly alongside Alpha Biomes, I have the BEST planets
MR.SUPERIFICK 1 Jan, 2020 @ 12:38pm 
hay love the mod is it posable to make it work with save our ship? works for the planet set up but when you try go to a new planet it uses the origanal setup. i have messaged both mod Devs thanks
Viper 1 Jan, 2020 @ 11:38am 
one of the best mods on the Rim, and it works really well with Oskar's sets of vanilla animals Expanded. The majority of the time those animals spawn logically within these biomes, it's nice.
WebsterBolek 29 Dec, 2019 @ 9:56pm 
Megafauna animals won't spawn :steamsad:
Lurmey 13 Dec, 2019 @ 10:43pm 
Just thought: Sliders for river, road and mountain frequency would be helpful for tailoring planets to our liking. I found a planet with the perfect spot to settle but it generated no god damn rivers! >:(
Girlballs 1 Dec, 2019 @ 6:26pm 
I have no clue whats going on right now but i've been moving around this mod because whenever i generate a world a lot of the biomes are just black. Like they're black. Some of my storytellers also go invisible??? I'm just really stumped so if anyone could help it would be so helpful.
Uncertainty 22 Nov, 2019 @ 10:30pm 
NVM THEY ADDED PATCH FOR THIS MOD FOR FISH
Lurmey 22 Nov, 2019 @ 1:29pm 
@Datastorm Can confirm, mod still works perfectly. I use it in every game lol
LoggerC4 21 Nov, 2019 @ 5:19am 
What about it Butterysky?
Uncertainty 16 Nov, 2019 @ 3:14pm 
FISH
shelevenspace 12 Nov, 2019 @ 4:13pm 
@Datastorm Works fine for me. I only run ~6 mods though, no other planet generation manipulation mods.