Arma 3
Operation TREBUCHET First Contact
565 Comments
Venom  [author] 7 Jul @ 4:30pm 
@Bacta Juice Ye just keep trying, All the ground vics are honestly designed with the intent of AI Can drive it, that goes hand in hand with trying to make it lore accurate as well, SO it does get dodgy some times and ya just gotta figure out the flow
Bacta Juice 7 Jul @ 9:39am 
Any tips for driving the wraith? It feels pretty hard to control.
Kriegerdaemon 29 Jun @ 3:50am 
You need about 10 hits to shot anybody down but enemy needs one hit ti kill you.
Nearly all weapons have the same low damage.
No Weapon sway reduction by setting a weapon on it's bipod.
Maybe a good idea but too many issues to have fun.:steamthumbsdown:
ShipMaster_Oxide 13 Jun @ 3:14pm 
Great Mod
Mufficus Mannus 11 Jun @ 8:20pm 
Covenant mortars dont have access to their own ammo and wont load it, but they can load normal mortar ammo for some reason?
Karmatic ;] 2 Jun @ 4:40am 
I don't know how this happens, but ACE does not allow you to kill scarabs. The core simply takes no damage.
Soviet Onion 10 Apr @ 9:11pm 
nvm nvm it was indeed only wbk i am insane
Soviet Onion 6 Apr @ 8:17pm 
nvm again it is indeed both
Soviet Onion 6 Apr @ 2:25pm 
covenant units are fighting eachother for some reason when theyre on the same side. spawned either by eden or in zeus, and happens to both wbk and regular units. any known incompatible mods? ima test stuff but i have many mods so itll take a while
dovahwraith117 24 Mar @ 9:49pm 
FOR OTHER SPARTAN ENJOYERS:
Reach out if you'd like the files to fix the Mark VI armors and helmets yourself in the meantime, this file also includes class names for Human Skeleton Spartan gear and OPCOS First Contact Elites (this is a seperate mod, and it has been abandoned so some of the armors look weird), so you can play any op as with spartan features, and have extra variety in Elite color/ranks

Discord: dovahwraith117 or dovahwraith117#0568
Sometimes I don't pop up, so message me on Steam if you can't find me. I likely won't check these for a while.
dovahwraith117 24 Mar @ 9:45pm 
FOR THE DEVELOPERS:
Hello! I noticed that a decent amount of the Mark VI armor that was added (it's so sexy btw), and the Mark VI helmets were not working properly with Powered MJOLNIR..It is a pet peeve of mine when people jump on the comments to say "please add X" or "Fix X plz" when you guys do this for free.. So I combed through and found the issues with all the helmets, and vests not working properly and fixed them. If you're interested message me on Discord and I can send over the file for you. All I ask in return is you make me a set of Hayabusa armor with the sword ;) jk anyway, I hope this helped you guys!

P.S.
Have spent countless hours on this mod, thank you for the awesome work, you guys rock!

Discord: dovahwraith117 or dovahwraith117#0568
Sometimes I don't pop up, so message me on Steam if you can't find me. I likely won't check these for a while.
Venom  [author] 18 Mar @ 5:41pm 
@Kindablackishpanther Glad to hear you like it, Scarabs operate like they do in H3, you can use high explosives to damage the legs and if you get all 4 it will die, Or you can board it and find the core and kill it with anything rifle+
Kindablackishpanther 18 Mar @ 4:15pm 
Epic must download mod. The Scarabs seem unkillable for the moment, still very fun to play against and scary but dont seem to be able to be killed by any conventional fire.
Nightovizard  [author] 4 Mar @ 5:53am 
@rwl2000rwl Antistasi does not come included with the mod.It is separate.Playing as the covenant depends on how the antistasi mission is set up.
rwl2000rwl 2 Mar @ 4:36am 
Please if possible can we play as the covenant with antistasi?? Would love to conquer the map with my own squads of grunts!!!!:steamthumbsup::steamthumbsup::steamthumbsup:
Six 14 Jan @ 12:26am 
Can you please add more unique covenant HVTs like the Elite Honor Guard Ultra, gives us the opportunity to add character to assassination objectives in our ops
Drandome 31 Dec, 2024 @ 7:46pm 
What was changed regarding the Mark VI Human armor? Trying to equip it throws up a No entry error for its item container class, and I can no longer store any equipment in it.
Xeno 31 Dec, 2024 @ 4:07pm 
so i cant even figure out how to actually fight the covenant, and theres a showcase that says i need other mods that cant be found on steam workshop
Wulf_Hawk 31 Dec, 2024 @ 2:41pm 
Hey guys, when I go to 'external view' while piloting the Spirit dropship, I cannot maneuver the mouse around (while in Unit Play recording to land troops). Can you guys have a look/ or an updated fix?

- A happy new year ahead for the OPTRE teams! Looking forward to more additions/ expansions to the Arma 3 Halo universe.
Venom  [author] 25 Dec, 2024 @ 8:02pm 
@Mr. Avoopa That is because you are using the Human Skeleton, Make sure you are using the spartan one, To get the spartan one, Go into EDEN and place down a Spartan unit just like a normal human, Set as playable and then load into that slot.
Kensekyo (剣影) 25 Dec, 2024 @ 1:44pm 
Umm... my spartan armors are bugged, why is off the character? Like... DOWN INTO THE PELVIS? including the helmet, isn't fitting on the character :|
Legendkiller456 21 Dec, 2024 @ 5:49pm 
Well yeah do you expect a marine to take a few rounds of plasma without dying?
Hemlock 21 Dec, 2024 @ 4:37pm 
The covenant weapons in this mod are in desperate need of a sub-mod or config option to tone down their damage values

The plasma rifle, which is a one-handed full auto weapon that can be dual wielded in the game, and, takes multiple shots to kill a basic marine, is, able to 1-shot someone in ODST armour (With ACE mind you, so, that may be the reason, but, still...)
Legendkiller456 16 Dec, 2024 @ 6:59am 
Dang. I appreciate the response, though!
Venom  [author] 15 Dec, 2024 @ 9:48pm 
@Gwyndolin Not exactly sure what you mean by this? Specifically

@Salem You are able to drive the scarab yes, You just have to be a player sittin in the seat, Which I don't think you can assess outside of a zeus teleport.

@Legendkiller456 There is always a consideration to add all HALO assets, However at this time there isn't one. Like stated obviously the 1st MEU Aux mod has one, But yea if you don't want to use ace then obviously you can't.
Legendkiller456 15 Dec, 2024 @ 5:50pm 
Not by default. There's another mod that adds them, but you need ACE and I don't want to use it just for Phantoms.
SVaughan 15 Dec, 2024 @ 4:49pm 
They're already in there I thought.
Legendkiller456 15 Dec, 2024 @ 4:41pm 
Is there a consideration of adding Phantoms?
Salem 28 Nov, 2024 @ 5:28pm 
so, is there a way to drive the scarab?
Gwyndolin 28 Nov, 2024 @ 10:54am 
I'm not getting an option to run First Contact in the launcher, like the campaign text says I should. Hopefully this is just user error. I've been having an issue with the 1st MEU mod too, I commented on their page. Hopefully I can get these things figured out. I appreciate the work you guys do!! I know it must be tough. I really want to play this, but I'm honestly about to give up after spending an hour trying to figure things out and being unable to really find any info. I figured I would comment and see if you'd reply, as a last ditch effort.

For the MEU mod, I'm getting a thing saying Muzzle compatible items are missing and the game won't load. uninstall that, game launched, got more error popups, saying it couldnt load the UNSC Pistol or something, idk. I know that stuff is likely not your domain, since it's related to other mods. I'm just trying to give what info I have.if I go to the Campaigns section and click on First Contact, it wont even let me ATTEMPT to load it.
Venom  [author] 19 Nov, 2024 @ 1:39am 
@Jimmy Gibbs Yes! Just like Halo 3, You can *in whatever means* Jump on the scarab, Go to the core and shoot at it until it is destroyed and goes into meltdown.

As well like the games if you simply destroy one leg, The scarab will lower down so you can jump on.
Jimmy Gibbs 18 Nov, 2024 @ 10:40pm 
Can you kill the scarab without destroying all 4 legs? Like go in the inside and destroy a core?
Shimmon 18 Nov, 2024 @ 4:53pm 
I cant get the scarab vehicles to move, but the front left leg twitches which makes me think that it's trying. i cant manually drive it when i try to it just spawns me as infantry walking around inside. am i missing something?
Venom  [author] 9 Nov, 2024 @ 2:46pm 
@FadoFatal one day.
FadoFatal 9 Nov, 2024 @ 2:42pm 
will we ever see brutes?
Nightovizard  [author] 11 Sep, 2024 @ 1:14pm 
@Rylan unless you're talking about webknights covenant, elites, jackals,and spartans use default arma 3 ai. Same behaviour, same pathing, etc. However webknights covies work completely different from a3 AI, but that is not OPTRE.
Rylan 9 Sep, 2024 @ 7:14pm 
I have manage to get the AI kind of working. They get stuck, and freeze a lot. And if they are too close together they just stop moving. it seems "doFollow" scripts break the group and the leader has to be killed to get them moving again. Additionally, randomizing their rotation and position a slight amount and setting their formation to "COLUMN" seems to help.

They never seem to move in formation. Elites spawned via zeus kind of stay in formation and follow way points. Idk, the path finding seems broken
Rylan 9 Sep, 2024 @ 6:11am 
also heads up the sounds are broken. Looks like they are still configured the old way and not with the "new" sounds system in mind
Rylan 9 Sep, 2024 @ 5:57am 
so do covenant not follow waypoints? they don't seem to work with existing missions
Venom  [author] 7 Sep, 2024 @ 4:34am 
@Ogata The locust doesnt drive, It is just a Turret so there will only be a gunner seat, As the the passenger that's probably a bug and isn't meant to be there
Ogata 5 Sep, 2024 @ 4:29pm 
We’re running OPTRE First Contact as marines and got our hands on a locust but can’t seem to get into the driver seat, only gunner and passenger, is there a way to drive?
Sol 24 Aug, 2024 @ 8:34pm 
Anyone else feel like the damage tables on this mod are all messed up? I literally shot an elite minors 10 times with an M6D (Halo 1 pistol) and he was still standing. Would be a lot cooler if the shields took relatively similar to halo damage.
DireStatus 12 Aug, 2024 @ 12:42pm 
nvm, I found the fix being that my install was breaking. Thanks to your guys discord I found this pretty fast.

Thank you
DireStatus 12 Aug, 2024 @ 8:01am 
Hey, I have been having a issue where for some reason my dedicated sever keeps on failing to go up and the only thing I can find links back to this mod. I have yet to check to try without this mod but, it runs other modpacks and things just fine so I don't think its the server.

The issue that keeps appering in the logs is something about a missing OPTRE_loadorder thing that it says FC needs. Unsure if its just me being dumb but I will a part of the log if it helps any.

14:55:41 Skipped loading of addon 'OPTRE_FC_ACE_Compat' as required addon 'OPTRE_Loadorder' is not present
14:55:41 Warning Message: Addon 'OPTRE_FC_Core' requires addon 'OPTRE_Loadorder'
Venom  [author] 28 Jul, 2024 @ 2:46am 
@Ich Bin Fukin Sankt This mod isnt a campaign or scenerio, This is for new Weapons Objects and general Assets
Ich Bin Sankt 28 Jul, 2024 @ 1:38am 
have all the required dependencies but mod does not show up in the game as a scenario or campaign for some reason im not able to play the mod
Nightovizard  [author] 30 Jun, 2024 @ 9:35am 
@Mr. Akinester I'm confused by the question. If you mean the eridanus insurrection mod, it was renamed to operation trebuchet basically, which is this one from the workshop.

If you mean operation trebuchet and operation trebuchet first contact. you need optre to use first contact as indicated in required addons. As for what optre and optre first contact are, it is explained in their workshop descriptions, just right above.
Mr. Akinester 28 Jun, 2024 @ 11:55pm 
quick question, which of this two mods should I download, this one from 2018 or the other one from 2016?:steamfacepalm:
Venom  [author] 10 Jun, 2024 @ 5:23am 
@Riceguy The same as you do any other AI, Place in eden editor, and make sure its playable and done.
Venom  [author] 10 Jun, 2024 @ 5:23am 
@Legendkiller456 Negative, They are however in the 1st MEU Aux mod