The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Duel - Combat Realism 8
1,003 Comments
Feritas 14 Apr @ 2:23pm 
The mod is really good except one thing: Combat became way too easy since every hit sends the enemy into a helpless stagger. Just slash slash slash with your sword and you win.
LogRaam  [author] 12 Jan @ 1:43pm 
@El Gran ToroKaike

Indeed, when facing a lone opponent, it can be easier to win if you strike at just the right moment, leveraging the stagger effect to your advantage. This approach seems more realistic to me than scenarios where adversaries show no reaction to being hit. However, when you're up against a group of enemies, the strategy backfires; you're likely to suffer from stagger effects much more than your opponents.
LogRaam  [author] 12 Jan @ 1:40pm 
@Azukuni, here is one of the vid: https://youtu.be/ry8N-Ni1cH8?si=lqHcIwC8yVS3VBQu
🌸Azuma🌸 10 Jan @ 11:25am 
videos don't work :(
El Gran ToroKaike 9 Mar, 2024 @ 5:52pm 
I absolutely love this mod since it has made combat, a thing that I found in vanilla to be lacking and kinda bland, to be very intense and fun to engage in!

I just have a little concern: while i find it to be very balanced for the player, I feel bad for the enemies when they stagger. Staggering now last less, true. But it happens to the enemies a little to often I think. Once I get a hit in and they stagger, I can just keep hitting them and they'll be perma staggering. Or does this only happen with low level enemies?

Either way, fantastic mod!
MAG URUK THRAKA 15 Jan, 2024 @ 12:24pm 
cus when i run out of stamina i can still block just fine and hits do the same damage
MAG URUK THRAKA 14 Jan, 2024 @ 6:52pm 
i dont understand, does this mod make it so blocking hits consume stamina?
Death&AllHisFriends 24 Jun, 2023 @ 10:52pm 
Hello, I was wondering if you're open to commissions for a mod that is in the same vein/nature that this mod does please?
LogRaam  [author] 25 Apr, 2023 @ 8:46pm 
@Moldy Bread
Thank You for your comment.

I believe, however, and this is a personal opinion, that a two-handed sword against a group of archers is risky and that it is better in this situation to use a shield to protect yourself from arrows. If you don't have a shield, then you may have to approach discreetly and try to ambush the enemy archers.

Dueling makes some situations more complicated and you will have to use cunning to defeat your enemies.
Cramps 25 Apr, 2023 @ 12:57am 
Had to uninstall simply because the stagger and sheer damage that a single arrow can do is too much. Often you will find yourself getting spammed by attacks and if you use a two handed weapon then welcome to stagger hell. The mod says to try and not get outnumbered, however there often isn't much choice, if one enemy spots you, you will get bum rushed always.
LogRaam  [author] 23 Apr, 2022 @ 5:09pm 
There are different stagger forces, probably you could decrease the force to the minimum (in the mod) to reduce the movement of the camera.
LogRaam  [author] 22 Apr, 2022 @ 9:06pm 
@Green
No options available. You'll have to open the mod in the Creation Kit and modify the stagger values.

Note that you can still use your shield to block when staggered. And staggering the enemies is an advantage to consider.
LogRaam  [author] 15 Feb, 2022 @ 10:43am 
@zammerson

The difficulty does not affect Duel precisely, if only because your enemies will be more resilient.

There is no option with this mod. However, the source code has been published on the Nexus website. You could very well start from the Papyrus scripts and modify them to remove some features.
zammerson 15 Feb, 2022 @ 5:54am 
So quick question, does difficulty setting have any effect? Also where are the options to enable or disable stuff like locational damage and stuff? The game didn't require SkyUI so it must me somewhere else.
jss1138 27 Oct, 2021 @ 5:53pm 
Sorry. What I meant was that it's not realistic for a game weapon listed at 50 damage to do more than 200 damage against an armor rating of almost 1000.

If you want bows to be that deadly, the numbers in the game need to reflect that.
LogRaam  [author] 22 Oct, 2021 @ 7:06pm 
"[...] suggested that the longbow could penetrate a wrought iron breastplate at short range and penetrate the thinner armour on the limbs even at 220 yards (200 m). He considered a knight in the best-quality steel armour invulnerable to an arrow on the breastplate or top of the helmet, but vulnerable to shots hitting the limbs, particularly at close range. [...]"

- Battle of Agincourt
jss1138 8 Oct, 2021 @ 8:26am 
Doesn't seem "realistic' that an unmodified Falmer Bow could do 200+ damage in one shot when I have an armor rating of 975.
LogRaam  [author] 6 Sep, 2021 @ 12:34pm 
no change to magic combat in this mod
FISHEAD 6 Sep, 2021 @ 9:58am 
Is there any change to magic combat???
LogRaam  [author] 6 Aug, 2021 @ 11:44am 
Did you see the welcome text from Duel on your game page?

Did you tried the Nexus version?
Feritas 5 Aug, 2021 @ 7:14am 
Also, Blocking Animation just isnt there, i never had that before.
Feritas 5 Aug, 2021 @ 7:05am 
I dont know. This is like the only combat mod i have and it feels and plays still the same as before.
Chorbinno 15 Jan, 2021 @ 8:49pm 
This mod ruins the werewolf terror totem perk
I Darkstar X 8 Sep, 2020 @ 9:01pm 
Why not just use For Honor's combat system lol.

The answer: Skyrim deserves better than lightspam
Aryan Beast 25 Aug, 2020 @ 10:26pm 
blocking does actually jack shit what you going on about, modder
satayagraha 26 Mar, 2020 @ 5:08pm 
@LogRaam
Thanks. I was starting to suspect that much. The mod itself seems to be working just fine.
LogRaam  [author] 25 Mar, 2020 @ 10:07pm 
There is no MCM with this mod
satayagraha 23 Mar, 2020 @ 4:13pm 
Mod doesn't show in MCM - am I missing something? (I do have SkUI of course.)
LogRaam  [author] 28 Jun, 2019 @ 7:42pm 
@Ferezzaa
Not as much than a shield and a sword. But the challenge will make it rewarding and fun.
Captain Eierstock 6 Jun, 2019 @ 2:15am 
alright i will do that thanks! :)
LogRaam  [author] 5 Jun, 2019 @ 4:53pm 
@Captain
Put Duel last in your mod list order to be sure it will override potential mod conflicts.
Captain Eierstock 5 Jun, 2019 @ 3:30am 
i use "better combat ai" and it says it is compitable with this mod^^.
LogRaam  [author] 4 Jun, 2019 @ 4:00pm 
Maybe another combat mod override Duel's.
Captain Eierstock 3 Jun, 2019 @ 2:22am 
so still when i hit there shield they get realy high damage. Why?
LogRaam  [author] 1 Mar, 2019 @ 4:21am 
The latest version of Duel doesn't use armor types in its processing because lots of modded armors doesn't implement their types correctly. Instead, Duel use the armor rating score to resist staggering.
Tormodiz Brutaliz 1 Mar, 2019 @ 12:55am 
Not sure, but to me it seens my armor rating doesn't do anything when using this mod. With perks increasing heavy armor I'm wearing steel plate and nordic armor improved with smithing so it gives about 350-ish. Still being slapped like a clothie when not raising the shield. Is it supposed to be like this? I use no other combat mods.
GySgt Highway 13 Jan, 2019 @ 6:18pm 
Is this compatible with Wildcat?
LogRaam  [author] 10 Jan, 2019 @ 3:28pm 
Placing it at the end will ensure that any conflicting game variables will use Duel's. But it wont garantee any balance issue between variables coming from several mods.
Rebirth Roberts 10 Jan, 2019 @ 8:05am 
On the mod list should i place it last?
Rebirth Roberts 10 Jan, 2019 @ 8:04am 
no just this mod for combat, i do have mods for graphics and sound and extras like weapons. Thnx for the answer
LogRaam  [author] 13 Dec, 2018 @ 4:47pm 
@grey:
About "..tend to keep draining stamina even after animation is finished.."
Duel is a scripted mod. Scripts stacks together and sometime lags may happens. Combat mods are heavily used during an intense fight and tend to lags if too much scripts stack together and form a queue. VioLens and Duel are both combat mods and I bet Duel's stamina draining feats (taht are configured with environment variables) are processed after combat scripts events.

Duel is already well optimized to minimize lags, but depending on your rig, the intensity of the fights, and all the combat mods working togethers, lags may happens.
(o_ _)ノ彡☆ 12 Dec, 2018 @ 12:53pm 
I love this mod
grey 8 Dec, 2018 @ 5:09pm 
To author: only Violens is active, the rest are cosmetics, and some physics mod(arrows sticks, CBBE and skeleton support mod)
LogRaam  [author] 8 Dec, 2018 @ 4:33pm 
Stamina expense when blocking is by design. But stamina should regen faster when you don't block with shield or weapon. Some mods conflicts may alter stamina regen speed, my guest is that such a conflict afflict your game. Are you using more than one combat mod?
Rebirth Roberts 8 Dec, 2018 @ 12:26pm 
I started a new game with the mod on but the stamina regens really slowly unlike the video which makes blocking rather inneficient, two thirds of my stamina is used every time i block. is there a fix?
Timesplitter 23 Nov, 2018 @ 10:56pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
grey 13 Aug, 2018 @ 10:02pm 
so got a new game with this running, and there seems to be a bug where 2-hand weapon finisher tend to keep draining stamina even after the animation is finished. I got Violens running alongside just in case of mod clashing
|501st| DJ_Cactus 29 Jul, 2018 @ 9:31pm 
I'll try to find BCAi in my load order and play god with which order I prefer.
Thank you so much!
LogRaam  [author] 29 Jul, 2018 @ 6:00am 
@|501st| PvP_Cactus

Did not looked at BCAi source code but a couple of its features seems to overlaps Duel's.
I think you can try them and control their order in your mod list; were the topmost will override the features from the other one.

Parts of Duel's AI features comes from game params tweaking because it allows to lighten the scripted part and make Duel able to work with group melee with ease. The tweaked params may change the behavior of BCAi.
|501st| DJ_Cactus 29 Jul, 2018 @ 12:46am 
Will this work with the "Better Combat AI" mod?