Total War: WARHAMMER II

Total War: WARHAMMER II

Turn-Time Destroyer (Vortex & Mortal Empires)
915 Comments
Thank you sir for that amazing mod. Know it and use it since the start.
Masterdelta41 30 Nov, 2024 @ 2:19pm 
Thank you
shaky_rivers  [author] 30 Nov, 2024 @ 4:12am 
@Masterdelta41 - Go for it :steamthumbsup:
Masterdelta41 27 Nov, 2024 @ 10:43am 
I wanted to port an updated version of this mod to Warhammer 3 since Working Joe stopped working on it. I was wondering if I could? I will give credit to you and Drunk Flamingo
shoreasy 26 Oct, 2024 @ 3:57pm 
can someone port this to tw:wh3 please?!
shaky_rivers  [author] 17 May, 2023 @ 1:47am 
@zombienation - It does and was last updated with the very last patch of the game, could be a script break from another mod
ZombieNation 13 May, 2023 @ 11:06am 
Doesn't work anymore it appears. Sad.
Working Joe 12 May, 2023 @ 2:44pm 
Will do!
shaky_rivers  [author] 10 May, 2023 @ 2:52am 
@Leadbelcher Bill - Go for it, credit to Drunk Flamingo too :steamhappy:
Working Joe 9 May, 2023 @ 9:15pm 
I managed to get a version of this working for IE. It's crude but it works. Do you mind if I upload it @Shaky_rivers with full credit to you?
Quineloe 14 Oct, 2022 @ 11:56am 
we literally have 10 minute AI turn carousel rounds in MP now :(((
Shinzo 5 Sep, 2022 @ 1:47am 
Ya I sure as shell do not blame you for wanting somebody to take it on. Warhammer 3 is INSANELY large. I think you will be able to find somebody there is a large talent pool of modders out there consider making either a reddit post or asking on a modding discord for somebody.
shaky_rivers  [author] 5 Sep, 2022 @ 1:45am 
@all - thanks everyone for the comments, I'm going to try and find someone to take it on. A bit too much for me especially with the amount of factions in IE plus since the potion of speed update turn times aren't too bad for me.
Shinzo 5 Sep, 2022 @ 12:45am 
An immortal empires version would be so amazing this mod is really good thanks for all your work bud.
Xostean 31 Aug, 2022 @ 8:29pm 
PLEASE make this for WH3 IE, will start a cult in your honor and sacrifice them in your glory if you do
Melo 26 Aug, 2022 @ 1:56pm 
IE version please!
Working Joe 25 Aug, 2022 @ 1:23pm 
Any plans for an IE version? It needs it now more than ever <3
gold2123 12 May, 2022 @ 6:16am 
I have a suggestion for a mod for mortal empires.There will be only high elves factions and old world factions. All other factions will be deleted. All human factions will be enemy aganist high elves. Is such a mod possible? As a high elf, it would be nice to invade the old world without dark elves.
Swawolnik 22 Jan, 2022 @ 11:53am 
Thx, cool!
shaky_rivers  [author] 22 Jan, 2022 @ 2:41am 
@Swawolnik - Yeah I updated it after the last DLC, it will have a big green tick in the mod manager
Swawolnik 21 Jan, 2022 @ 11:37am 
Does this mod still works?
Risotto13 7 Nov, 2021 @ 9:24am 
Thank you, just... thank you.
shaky_rivers  [author] 13 Oct, 2021 @ 3:34am 
@Vaxar Kun - Fixed, Rakarth won't ever be removed, thanks for reporting
Vaxar Kun 23 Sep, 2021 @ 12:06pm 
in the discussion tab it says that playable factions shouldnt disappear.
"So apart from all the factions within your radius and all the playable factions the folllowing are also exempt from removal because they're either racial unique to the"

i just started a Grom campaign and tested with Alith Anar as well - Rakath and his faction is affected by this. Not sure if that was intented since they are playable.

For Alith this means instant +6500 gold due to the completion of the quest that needs you to defeat rakath.
MrSoul 31 Aug, 2021 @ 12:08pm 
Cool mod idea. Think with the quote from CA though, a dip into the player completion stats of any campaign might explain that too ;)
MorglumNecksnapper 15 Jul, 2021 @ 12:33am 
Thanks for the update!
shaky_rivers  [author] 14 Jul, 2021 @ 11:18am 
@all - Updated
VaRUSak 25 Jun, 2021 @ 2:57am 
Beautiful mod, thanks man))
Your Best Friend 9 Jun, 2021 @ 10:05am 
Hey there, I'm just leaving this comment to let you know that I made a compilation of some of the best mods I could find to make Total Warhammer 2 a better game over all, and this was one of them! Thanks to you and everyone else involved in making this awesome community-made content for a wonderful game, I hope you like the showcase!
Swansonhart 3 Jun, 2021 @ 3:18am 
It seems to be working! Don't remember turn-times being so fast:))
Torgo 22 Mar, 2021 @ 8:03pm 
Please update
Mobius1 22 Mar, 2021 @ 4:14am 
Update pls :)
Darkwolf 14 Feb, 2021 @ 1:49pm 
Is it supposed to also affect those annoying pirate factions/ rogue factions too?
Darkwolf 14 Feb, 2021 @ 1:47pm 
NVM. I see now. Minor factions only.
Darkwolf 14 Feb, 2021 @ 1:45pm 
Doesn't seem to work. Tested with High Elves, dwraf faction and some other old world factions showed in the end turn roll.
Ayette 22 Jan, 2021 @ 3:35pm 
it is possible that thys mod conflicts with hertz: province patrols mod ?
shaky_rivers  [author] 18 Jan, 2021 @ 7:40am 
@Nightwing - Beyond my skills I'm afraid
Nox 18 Jan, 2021 @ 12:52am 
Is there a way, of making a version for multiplayer, where two of these circles (maybe smaller ones) are drawn around each player?
Mondkind 14 Dec, 2020 @ 12:56pm 
An absolutely great idea to improve turn times, thank you!
atacool3 6 Dec, 2020 @ 5:35am 
thanks for the quick fix @shaky_rivers
shaky_rivers  [author] 6 Dec, 2020 @ 4:46am 
@all - Update
- When playing as Clan Rictus; Rictus Clan-Nest are not removed
VelperK 5 Dec, 2020 @ 1:03pm 
When playing as Rictus the Rictus Clan-Nest should not be removed since Tretch gets an under-city there now.
shaky_rivers  [author] 5 Dec, 2020 @ 3:42am 
@all - Update
- When playing as Sisters of Twilight; Torgovann & Wydrioth are not removed
Eefwee 4 Dec, 2020 @ 8:06pm 
I had it working for a few new games, (I've been testing my mod load) and then, once I thought I'd finally got everything working, I realised this had stopped being effective.
That was when I started testing everything until I finally tried only this mod.
Nothing.
Eefwee 4 Dec, 2020 @ 8:04pm 
Hey mate, not sure what's going wrong here - I'm using literally only this mod and it's not removing any factions whatsoever.
Both the game and the mod are (I'm 99% sure) fully updated.
atacool3 4 Dec, 2020 @ 3:36pm 
I agree, WE factions shouldnt be insta deleted, even if a person dont use Mixu's mods, all the WE factions should remain around the trees because, any WE will have access to those areas. Also its a bit weird if gobbos take over those trees.
Chunky Monkey 4 Dec, 2020 @ 3:01pm 
Yes, please add the wood elf factions back in as there's only 4 of them in total and it removes a big chunk of the sisters confederation mechanic.
Blaze 4 Dec, 2020 @ 1:59am 
Could you add in Torgovann & Wydrioth again when playing as the new Sisters of Twilight?

Many of us are using Mixus LL & his Daith & Naieth are nice LL to have.
Especially when you complete the unique confederation missions added into the Wood Elf rework system
shaky_rivers  [author] 3 Dec, 2020 @ 8:20am 
@all - Updated
shaky_rivers  [author] 25 Nov, 2020 @ 2:39am 
OvN factions are exempt, I should know I made both mods