Garry's Mod

Garry's Mod

[E2] vFireCore Extension Fix
14 Comments
Sanders 17 Sep, 2022 @ 11:50am 
there a way to make the fire not move? like parent it to a prop?
[KT] muffigamer 9 Oct, 2020 @ 7:31am 
HOW DO I GET THE VFIRE TEXTURES
Chedski 22 Mar, 2020 @ 2:32pm 
it's literally just vfire
NextKurome76TheSoldier  [author] 21 Mar, 2020 @ 5:35pm 
ent_remove in console when looking at vfire, it then gives you the class name
i forgot what its class name was, i don't have vfire anymore
Chedski 21 Mar, 2020 @ 4:52pm 
I don't know the class name of the fire entity :/
NextKurome76TheSoldier  [author] 21 Mar, 2020 @ 11:32am 
you can simply use the target finder and put the class name of the fire entity into the entity filter box
Chedski 21 Mar, 2020 @ 8:43am 
Is there any code to detect fires? I want to make a fire alarm system with wire.
NextKurome76TheSoldier  [author] 21 Jan, 2020 @ 7:58am 
yus
Rozoh 20 Jan, 2020 @ 8:32pm 
so you fixed the error yesterday?
NextKurome76TheSoldier  [author] 20 Jan, 2020 @ 8:03am 
fixed, also no admin is required to use that function anymore
Rozoh 19 Jan, 2020 @ 9:21pm 
sv: Expression 2 (Vfire Expression2): entities/gmod_wire_expression2/core/custom/vfire.lua:20: attempt to call global 'getAccess' (a nil value)
Christian GamingYT 8 Jan, 2019 @ 9:47am 
or no?
Christian GamingYT 8 Jan, 2019 @ 9:47am 
well ok? so at least it fixes the random fire bug?
Rubat 9 Dec, 2018 @ 4:25pm 
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