Portal 2

Portal 2

Bim's Power House
32 Comments
Ali 3 Jan, 2022 @ 2:17pm 
fun
WarMachine 11 Jan, 2020 @ 11:41pm 
What a complex map. Bravo. Nicely done.
jandlml 22 Sep, 2018 @ 6:09pm 
very nice map for a first map!
Petutski 5 Oct, 2014 @ 4:02pm 
Nicely done! Lots of fun and good logic.
jam.lab1 31 May, 2014 @ 7:48am 
Very very good. Nice job.
Yavie 19 May, 2014 @ 6:52pm 
This was a lot of fun, and very impressive for your first (: Only one problem, and this didn't happen to me, but I could easily see someone getting stuck on the exit side without a cube... if they just went over there without really thinking about it. You could put a portalable wall behind glass to fix that (:

This is so old though, you probably aren't even reading comments anymore on it lol.
dj3 13 Nov, 2013 @ 3:29am 
Nice, good one
mausilibaer 26 Oct, 2013 @ 2:40pm 
Very nice one, thanks.
ThatSunriseGuy 18 Sep, 2013 @ 1:49am 
AWESOME!
awsome AWESOME AWESOME
ThatSunriseGuy 18 Sep, 2013 @ 1:49am 
NICE I FIGURED THE HOLE THING OUT!?!!?!?!?
AzzA 18 Jul, 2013 @ 1:17pm 
That one made me think. :-)
Malfaction 16 Jul, 2013 @ 2:44pm 
Thumbs up!
shortsale 12 Jul, 2013 @ 10:55am 
great chamber!
KomaR 11 Jul, 2013 @ 7:33am 
Very nice map! :D
raycelbelmond 11 Jul, 2013 @ 3:23am 
Nice job. Well built. Try one of mine Maybe ''Denis'' or ''Nelson'' or ''Gael'' I think you'll fave fun Raycelbelmond
ZneX 10 Jul, 2013 @ 3:59pm 
Nice balance of puzzles. I think your lighting was good since it kept the exit kind of hidden - a little more mystery so to speak.
Zoraya 10 Jul, 2013 @ 2:36pm 
A lot of elements in compact room dimensions, but a well thought out puzzle combination. Complex, but not frustrating to solve. Thumbs up!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=159091287
Conan the Barber 8 Jul, 2013 @ 10:59pm 
Very nice chamber indeed. :) But next time try to use more lightning strips because big chamber = lots of lightning. Try to light more elements of interest, because the player is somehow atracted to light :)) And never use observation rooms instead of lightning strips! The cast some strange shadows and you want lightning so... Also, try to conect things using antlines more. When you have signs all around your chamber it is like you have none, and that's not good, the player might loose interest... Don't take it as a bad comment, this is just an advice, trust me, it was a good chamber ;) Well, if you'd like, you could test my new one here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=158397807
Andi 8 Jul, 2013 @ 2:11pm 
This is a great chamber. Loved the way you combined the elements, this made it a challenging and fun test to do. Not sure I solved it all correctly though. I didn't use the button that turns off the fizzler or open the trap doors in the highest room. Still, I give this chamber a thumbs up. Well done.

Would you mind trying one of mine?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=154223777
Spook is Back 7 Jul, 2013 @ 9:54pm 
nice map
wildgoosespeeder 7 Jul, 2013 @ 11:09am 
It's one of those "where do I freakin' go, 'cause I'm losing interest" kind of maps. The usages of symbols or nothing at all have me lost where the triggers are. Antlines would make this much easier to understand. The other end of the square symbol I have no idea where that is at. The map is unintuitive and confusing mainly because of not using antlines where it would be of help. Also, the places where you don't use anything to define a link (like the button activated light bridge), that would be an ideal for symbols. Puzzles shouldn't be a guessing game like this. I would know because I see this all the time on the workshop.

Try my latest map:
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
FrostGiant 7 Jul, 2013 @ 2:12am 
Bimmers  [author] 7 Jul, 2013 @ 12:02am 
Thank you guys for commenting on this stuff! I want to make sure I get things right the first time when I publish things. I've gone and made some updates that should fix these "bugs." Look forward to a new chamber from me soon!
gooseflight 6 Jul, 2013 @ 2:32pm 
Firzen 6 Jul, 2013 @ 1:11am 
I found a way to lock myself in a little chamber with a button. See the screenshot .
Plasma41 5 Jul, 2013 @ 3:15pm 
Wait, this is your first test chamber?!? Wow! I'm adding you to my followed authors. Looking forward to more chambers.
Plasma41 5 Jul, 2013 @ 3:12pm 
I just finished this chamber. I love how many layers there are to solve this. You are a very good test chamber designer.
Markers 5 Jul, 2013 @ 2:46pm 
I think fix worked since i just completed map using everything.Looked a bit like a mess at first but good map overall!
Bimmers  [author] 5 Jul, 2013 @ 12:06am 
I appreciate all the help, everyone. I've gone and made some more changes. I hope everything is up to par now! I'll definitely check out the Elementary series as well.
nicklonium 4 Jul, 2013 @ 2:40am 
Not bad but it's still possible to skip most of the chamber, all the player needs are the two laser cubes and to line up one of them with the laser receiver that activates the funnel, everything else is optional. You might want to think about adding some fizzlers in some cery specific locations so the player can't just jump or portal all over the chamber without doing anything.

I've got a little collection of chambers going and I'm always interested in feedback. I'd be grateful if you'd have a look:
Elementary
Bimmers  [author] 4 Jul, 2013 @ 1:08am 
Thanks! If I understood you correctly it should be fixed. The chamber has been updated somewhat drastically. I appreciate the feedback!
Vinny Stromboli 3 Jul, 2013 @ 11:34pm 
hm... i think ive cheated this. i just got the normal cube, brought it the the second level, then ExFu'd it and me to the end, with out ever using the other funnels or flip tiles... Still though, it is nice to see an actual puzzle here. just remember to trouble shoot your tests before releasing them. other peeps, who dont know the intended solution are much batter at that. 7/10