Kenshi
Military Crossbowmen
41 Comments
HoneySoul 16 May, 2024 @ 9:12am 
Hi, I made a patch that replaces the names ‘holy crossbowman’, ‘shek crossbowman’, ‘UC crossbowman’, ‘Mercenary crossbowman’, ‘Caravan Crossbow Guard’, and ‘Hive Worker Drone’ with names from the name library (supports mods to add new names). https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3247742129
?_? 7 Mar, 2024 @ 9:56am 
NO. You will have to turn your tanky teammates into pin-cushions until your precision shooting gets to its 100% chance not to shoot teammates
Хацунэ Мику 7 Mar, 2024 @ 4:53am 
Isn't there a mod that removes "friendly fire"?!
Dosboy 23 Feb, 2024 @ 6:22am 
Even though these guys are small in number, they still seem OP as they do serious damage and even one-shot my guys. It wouldn't be so bad if my guys didn't freaking stagger when trying to take them out.
Karina 1 Nov, 2022 @ 7:45pm 
So, this is the mod included in Blood and Sand that adds "faction_name crossbower" with broken stats like -74 athletics and 101 defense. Gotta remove it.
<< Z Raider >> 27 Jun, 2022 @ 4:00am 
This is a must-have for those who wants a little bit of more variety than in Vanilla, also i really do recommend combining this with the Make Holy Nation Great Again mod.
Babok3k3 20 Sep, 2021 @ 12:22am 
Nice, i like to destroy those HN crossbow boys now.
pgames-food 4 Jan, 2021 @ 5:07pm 
every time the HN attacks, they usually have about 21 people (and at least 6 crossbows), i think its the crossbows which are making them a very efficient fighting force - they always win lol, but i dont mind as i can usually go around looting and make about 7k in items after a multifaction battle (assuming my 3 characters survive it) :)
lottanubs 29 Jun, 2019 @ 2:50pm 
aaa fighting these squads is irritating, but in a good way. Gives my martial artist a backline to harass! Good mod.
Ravayen 20 Jun, 2019 @ 9:21pm 
it's not a mod it's a mod list find it under collections, quite a good one too i'm using it now :)
moralez2 9 Jun, 2019 @ 3:37am 
Timesplitter, I cannot find the mod you are referring to "Kenshi: The World Divided". Have you already published it? Or, what are the plans for the release?
Timesplitter 8 May, 2019 @ 12:05am 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
Sunbro 12 Apr, 2019 @ 3:29am 
Does it need import?
Fion 7 Apr, 2019 @ 10:24pm 
Finally. I saw this and thought I installed it a long time ago. But never saw anyone using crossbows. Now I know I stupidly did not favourite this and subbed. All I want is everyone having the same as me so I don't end up steam rolling everyone with my growing numbers. I want a challenge and to actually lose people. Mad Max style! I want war! I want carnage! I want all out mayhem in an apocalypse!
Jonesh 5 Mar, 2019 @ 6:48pm 
I'm guessing this isn't compatible with Treadlightly's faction mods that also adds stuff like crossbowmen to the HN and UC? But... If I place them after this mod, your mod will still add mercenary crossbowmen and such without affecting the HN and UC? Sorry, still kind of new to Kenshi and especially the modding :)
Bitcoin Barry 28 Feb, 2019 @ 12:24am 
What kind of crossbows are used? And how common are they? Fighting even 3 crossbows i've heard is a PAIN
PROPHYZ 18 Jan, 2019 @ 11:56am 
amazing, love your mods candy ! had trouble with those augmenting faction mods messing up my game and now I have this as a working and simple alternative. Using this mod with reworked crossbows actually makes it tons of fun, if you ignore the crossbowmen in the back your whole squad is gonna get messed up bad. Must have mod for me !
ObsKex 14 Jan, 2019 @ 4:13pm 
Great Mod - I added to an existing game, and it worked well.
smammered 9 Jan, 2019 @ 9:48am 
So this does in fact make them stronger, even given the concern of @Deni?
Immaluckez 7 Jan, 2019 @ 6:22am 
Would be nice if the crossbowers dont replace the melee soldiers, i realized 3/4 of the patrol are usually crossbows. Isnt it suppose to be an addon to the patrol squad, increasing its squad members' size ?
sEver 28 Dec, 2018 @ 4:29am 
Great, you convinced me :D
BLKCandy  [author] 27 Dec, 2018 @ 6:21pm 
I also think Shek doesn't really 'like' using crossbowmen. I consider Shek crossbowmen a weaker Shek warrior that got crossbow sholved onto them because the army need crossbowmen. (Probably because Bayan's insistence on necessity of crossbowmen in army composition.) Their attribute also reflect this, with higher melee combat and slightly lower ranged skill compared to regular UC/Mercenary crossbowmen.
sEver 27 Dec, 2018 @ 5:27am 
Shek Crossbowman? Insult! You flatskins and your sickening cowardice. *spits in disgust*

But yeah, lore-wise, no crossbows for Shek I guess.
sEver 27 Dec, 2018 @ 5:25am 
I approve this immersion enhancing digital product.

Load!
Aim!
Fire!
Bergertron 26 Dec, 2018 @ 10:55pm 
i think the shek should not have crossbowmen as their lore pererst hand to hand and a more primal barbaric aproach to combat.
Orcling 13 Dec, 2018 @ 8:32pm 
Can you add more tho? :D Reavers, to be specific, since these guys are basically a major faction with how many Outposts and patrols they have.
BLKCandy  [author] 13 Dec, 2018 @ 4:00pm 
Oh, that was vanilla. The regular dust bandits have 40% chance of spawning with a crossbow, but it cannot spawn with their sabre, so they often get no melee weapon. As for skill, in FCS when you make a character there is a range skill setting which determine all four ranged skills: perception, precision, crossbow, turret. That is what I meant by ranged level. What my mod added were: "holy crossbowman", "shek crossbowman", "UC crossbowman", "Mercenary crossbowman", "Caravan Crossbow Guard", and "Hive Worker Drone"
Orcling 13 Dec, 2018 @ 11:04am 
And i believe it's Precision SHoooting that reduces the chance of friendly fire, not the actual crossbow skill level. Thats just reload speed & accuracy.
Orcling 13 Dec, 2018 @ 10:57am 
I dunno, i just ran accross a bunch of Dustbandit Crossbowmen again and they all had no sidearm. Maybe its conflicting with another mod?
I use Crossbows are now Fun, which rebalances crossbows, so iunno
BLKCandy  [author] 13 Dec, 2018 @ 4:58am 
? That's odd. All crossbowmen added by this mod should spawn with sidearm. I just checked the mod, all crossbowben have guarantee sidearm. As for the skill lv. I set the crossbowmen ranged level at 40, which is the 'regular soldier' level. I will bump it up to 45. This isn't enough to avoid friendly fire but higher than this is the realm of 'special soldiers'.
Orcling 13 Dec, 2018 @ 4:31am 
What i noticed is that none of the regular Military crossbowmen have any sidearm, and really, really pitiful skills. They should at least be good at using crossbows and not shoot their teammates in the back. They always shoot the charging melee guys in the back lol.

They should at least get a wakizashi or a iron club or something.
robin's_egg 11 Dec, 2018 @ 10:38pm 
I like it. I was just thinking the other day that Kenshi's militaries needed crossbows and war dogs.
BLKCandy  [author] 29 Nov, 2018 @ 1:14am 
They are part of the wandering squads, raid squads, and caravan squads. You will see them on the road or during raids. But seeing them in the town would be rare. I don't want to touch anyting in a town to be honest.
Immaluckez 29 Nov, 2018 @ 1:12am 
So its actually part of a squad and not necessarily stationary NPCs at cities ?
BLKCandy  [author] 29 Nov, 2018 @ 12:42am 
Not necessary. It might take a bit of in game time to spawn the new squad with crossbowmen though.
Immaluckez 29 Nov, 2018 @ 12:30am 
do u need an import ?
BLKCandy  [author] 28 Nov, 2018 @ 4:53pm 
Added to. No character were changed or replaced. It should be compatible with most mods out there, though obviously won't scale well with mod that adjust the NPC skill and equipments.
Immaluckez 28 Nov, 2018 @ 4:35pm 
Does it add to the entire total pop or replace certain soldiers ? The former would be great
BLKCandy  [author] 28 Nov, 2018 @ 12:07am 
This mod add crossbowmen to Shek Kingdom, The Holy Nation, United Cities, and mercenaries. All crossbowmen do carry melee weapons. Short cleaver for Shek, Longsword for HN, wakizashi for the UC.

The squads affected are wandering squads and raid squads. Guard squads are untouched. So, you probably won't see any in town.

As for the picture... I will take some next time I see any out there.
Immaluckez 27 Nov, 2018 @ 11:54pm 
More pictures pls ? Is there melee sub weapon for these crossbowers to protect themselves close combat
Immaluckez 27 Nov, 2018 @ 11:53pm 
very nice, which nations is that ?