RimWorld

RimWorld

The Drow Race [Game version 1.0]
163 Comments
Kerevan 15 Dec, 2021 @ 1:51am 
Simply yes, intentional.
SALTY! 14 Dec, 2021 @ 7:33pm 
@Actual Final Boss I've experienced this as well.
Actual Final Boss 11 Dec, 2021 @ 8:52pm 
I'm not sure if any one else has noticed this or commented before, or if anyone else is experiencing this issue, but all the Drow characters that my game generates are missing first and last names. they all only have nicknames. Is this intentional?
Winter 2 Mar, 2020 @ 9:33pm 
I'd poked at it a little, but hadn't tested nearly enough to be comfortable releasing anything. If you've got it ready, go for it.
Kerevan 2 Mar, 2020 @ 9:15pm 
Oh, i didnt see Otto already granted permission for this, my bad. @Winter are you going to update it yourself?
Kerevan 2 Mar, 2020 @ 7:12am 
Greetings @Big Great Otto, i can upload updated version of this mod to steam workshop if you dont mind =) It will be compatible ONLY with 1.1 though!
Foedreyn 28 Feb, 2020 @ 11:06pm 
Best of luck to you in reviving this awesome mod winter! A couple of psychopathic drow were always welcome in my colonies as well, and I kind of miss them. Wish I could help but I don't have any knowledge in the modding or coding department, so you have my thanks for even trying.
SerenityNever  [author] 26 Feb, 2020 @ 4:38pm 
Thank you! Appreciate your support from all the way back too, and thanks for looking into updating it too. Sorry I never got around to implementing that trader fix you brought up before, though maybe we'll at least see it in the re-release now haha, so that'll be good.
Winter 26 Feb, 2020 @ 11:46am 
Thanks for all your work on the mod, Otto. Drow have been a welcome addition to a lot of my colonies.

For anyone wanting to try updating the mod, I haven't got far with testing, but was able to generate a world with drow bases and drow starting colonists by editing the Factions_DrowOttoPlayer.xml and Factions_DrowOtto.xml files. The format for specifying base icons on the world map has changed, so removing the homeIconPath and expandingIconTexture lines from both files, and adding <factionIconPath>World/DrowCamp</factionIconPath> to Factions_DrowOttoPlayer.xml and <settlementTexturePath>World/DrowCamp</settlementTexturePath> to Factions_DrowOtto.xml seemed to allow a world to generate. The world map icons didn't actually show up, and there were still errors about pawn backstories, but it's a start.
SerenityNever  [author] 26 Feb, 2020 @ 2:53am 
Sorry for the lack of activity on here, I just don't have much of a drive to mod or play the game anymore. But at the same time I want to say thank you everyone for using the mod, I am glad you like it even though I stopped supporting it for so long.

If anyone wishes to update it / fix it up, please feel free to do so and upload it! Just link the original in your mod description as credit. You're free to re-use my thumbnails for it too.
Bosh 26 Feb, 2020 @ 2:45am 
1.1?
Kenobi Lives 24 Feb, 2020 @ 7:56pm 
Love the mod, but FYI, it crashes with the new patch installed.

Thanks for the mod!
Nightshade 26 Jan, 2020 @ 3:30am 
Same issue as @Star-Verse. Love the mod but would really like a version without the hair or with the hair being made compatible with the extended barber table <3
lack 21 Jan, 2020 @ 7:01pm 
nvm i dont even have change mirror or dresser but they still have no faces
lack 21 Jan, 2020 @ 6:56pm 
wait i read the description
lack 21 Jan, 2020 @ 6:55pm 
I have an issue where theres no faces on all of the drow pawns, any help?
Danna 2 Jan, 2020 @ 3:01am 
Is there any information anywhere regarding exactly how the race is affected?

I am mostly thinking that they seem to have a lot of perks and " their smaller frames aren’t as well-suited to mining, or hauling, and can’t take as much of a hit." in the description isnt really something I notice so far.
Agtus 30 Dec, 2019 @ 8:23pm 
@Crokadilla
and @Sevrun
You guys can just use an universal CE patch, since this mod only adds the race, not items.
Star~Verse 23 Dec, 2019 @ 8:22am 
could there maybe be a version without the Chicken Mitchell hairstyles? The issue is, i have this mod installed, but the Chicken Mitchell hair seems to break the Vanilla Hair Expanded mod, which i wish to use as well.
Enlonwhite 5 Dec, 2019 @ 3:01am 
As for winters fix for trader issue
<trader>true</trader>

under the xml part for HeavyDrowTrader does seem to work for the most part.
I had to reinstall the mod so had to find his fix again to do it.
Sevrun 15 Nov, 2019 @ 10:32pm 
@Crokadilla It's not currently CE supported, no idea if the author plans to or not.
Crokadilla 11 Nov, 2019 @ 9:31am 
Compatible with Combat Extended? and if not, any plans to make it so?
RabidStoat 10 Nov, 2019 @ 5:46am 
@winter - show hats with hair. I'll tinker. Gracias
4ydra 9 Nov, 2019 @ 4:07pm 
Great mod.
Winter 9 Nov, 2019 @ 11:01am 
@RabidStoat Not recently, but I've seen similar problems in the past. Do you have other mods installed that affect how pawns are displayed, like Facial stuff or Show Hats with Hair? If so, maybe try checking settings in those mods, or rearranging mod orders.
RabidStoat 9 Nov, 2019 @ 8:50am 
Does anyone encounter a weird glitch in which drow's heads are superimposed behind a smaller version of themselves? Most notable when because it duplicates the hairstyle?
mscomies 28 Sep, 2019 @ 9:49pm 
Is this compatible with combat extended?
JustDaveh 12 Sep, 2019 @ 3:01pm 
No problem, Winter's fix seems to work btw tried it myself
SerenityNever  [author] 12 Sep, 2019 @ 12:53pm 
Thank you, appreciate it. Like I said, I'll try and get around to it when I can.
JustDaveh 10 Sep, 2019 @ 8:12am 
@BigGreatOtto - https://gist.github.com/717af16e6e17b78e40dea48ff8b58106 If you need a log for the trader issue here you go
give me games on GoG 5 Sep, 2019 @ 4:06am 
Yep there is a problem with the trader. Thanks for the quick answear from the modder :)
SerenityNever  [author] 4 Sep, 2019 @ 7:18pm 
Sorry, haven't had the chance to check myself. Don't have Rimworld installed anymore after some hard drive troubles.

With that said, what Winter added looks like it should fix it, it's honestly surprisingly easy to get things broken or working with the way the XMLs are. Thanks for the fix Winter! I'll try to make the change in mine and will update the whole mod when I can.
Enlonwhite 3 Sep, 2019 @ 10:57am 
Yeah having trader issues spawning now every so often and it has something to do with drow mod here, it even has the word drow in the red message saying failure to spawn in trader.

would that code offered by Winter really fix this?
Winter 18 Aug, 2019 @ 7:26pm 
I was having some trouble getting trade caravans from the drow faction, and adding the line

<trader>true</trader>

to the entry for Mercenary_HeavyDrowTrader in PawnKinds_Drow.xml seems to clear it up.
give me games on GoG 18 Aug, 2019 @ 5:15pm 
Thanks for this race :).
Pecs 10 Aug, 2019 @ 8:04pm 
@Wreth actually "bloodlusty" is the correct form.
Commodore 5 Jul, 2019 @ 4:40am 
N'wah
Wreth 19 Jun, 2019 @ 8:22am 
Bloodthirsty is the word you are looking for I believe
SerenityNever  [author] 18 Jun, 2019 @ 5:45pm 
Thanks a lot for mentioning it, and for updating it to work again. It did require the AlienFace assembly.

I've brought it back up and pointed it towards your updated version of the mod now.
SebSeb 18 Jun, 2019 @ 1:26am 
I don't remember if the Drow facial stuff patch required Alien Faces or if it included the AlienFace assembly. Either way I updated the alien faces assembly updating this mod and it works fine with that. Just letting you know
SerenityNever  [author] 17 Jun, 2019 @ 10:06pm 
Small update. As mentioned in the fantasy-version thread, drow raids were bugged and always only spawned one enemy. I spent some time trying to fix it but couldn't pin down the issue. For now I've just set them to spawn with neutral relations so they don't raid you at all as a band aid fix.

Sorry there's no proper solution, I just don't have the time or motivation to do so and I haven't touched Rimworld at all for a while except to try maintaining the mod. If anyone would like to take over maintenance for me, feel free to reach out. Until then, I can't offer an ETA for the proper fix sorry guys.

I've also hidden the facial stuff patch for now as apparently it's broken too now.
SerenityNever  [author] 17 Jun, 2019 @ 10:03pm 
I have no idea. I'd try it and see if it works, or check if other alien races work with it.
TwangyTable 17 Jun, 2019 @ 6:56pm 
does it work with combat extended?
SerenityNever  [author] 26 May, 2019 @ 4:58pm 
(1/2)
So while I haven't found anything at all that would let me control the MTB values, but have found threads with other mod authors having similar issues also without a resolution, as a band-aid fix I've changed the Drow's age curve so that the ones encounter will be much younger. With this, the MTB values should go down far enough for lovin' to start happening.

The downside is their overall lifespan had to be lowered, and as a result existing playthroughs may probably have drow suddenly dying of old age. In order to resolve the issue you'll have to navigate to your steam workshop folder and to my mod ( workshop\content\294100\1576667416 ). From there open Defs\RaceAndPawnkindDefs\Drow_Race.xml with your text editor of choice and navigate to line 433.
SerenityNever  [author] 26 May, 2019 @ 4:57pm 
(2/2)
Now replace the existing <ageGenerationCurve> ... </ageGenerationCurve> with the following:

<ageGenerationCurve>
<points>
<li>(21,0)</li>
<li>(75,60)</li>
<li>(300,100)</li>
<li>(350,75</li>
<li>(500,15)</li>
<li>(1000,0)</li>

</points>
</ageGenerationCurve>

This reverts the values to the same ones as I used previously, and undoes my bandaid solution, but allows you to continue your current playthrough.

SerenityNever  [author] 22 May, 2019 @ 11:02pm 
I believe it was either mirror or dresser that I tested by themselves that worked without breaking anything, but did a have minor glitch of some kind I thin in their interaction with drow specifically. Don't really remember too well at this point honestly.
Winterbloom [✚] 22 May, 2019 @ 8:28am 
Is the incompatability only for mirror & dresser? or does it also affect them if you only have Mirror. Its nice to have editable clothing color. Curious if this incompatability would also explain some issues i have with humans appearing invisible and invincible by affecting other mods. rare but annoying.
Marianojoey 18 May, 2019 @ 5:50am 
Yay, thanks, man (or woman, don't take it personally, nick names and all that), keep up the good work. :D
SerenityNever  [author] 18 May, 2019 @ 1:28am 
@Zero474 Thanks a lot for the tip! Estredar and I ended up talking a bit about but neither of us figured it out originally. I suspected the ages having something to do with it, but couldn't pinpoint it. Should have it fixed in a new release soonish.

@Marianojoey And since I'm gonna be doing above, will hopefully be able to fix anything else that broke from the update.

Hopefully should get the chance to do it before the end of the month.