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For anyone wanting to try updating the mod, I haven't got far with testing, but was able to generate a world with drow bases and drow starting colonists by editing the Factions_DrowOttoPlayer.xml and Factions_DrowOtto.xml files. The format for specifying base icons on the world map has changed, so removing the homeIconPath and expandingIconTexture lines from both files, and adding <factionIconPath>World/DrowCamp</factionIconPath> to Factions_DrowOttoPlayer.xml and <settlementTexturePath>World/DrowCamp</settlementTexturePath> to Factions_DrowOtto.xml seemed to allow a world to generate. The world map icons didn't actually show up, and there were still errors about pawn backstories, but it's a start.
If anyone wishes to update it / fix it up, please feel free to do so and upload it! Just link the original in your mod description as credit. You're free to re-use my thumbnails for it too.
Thanks for the mod!
I am mostly thinking that they seem to have a lot of perks and " their smaller frames aren’t as well-suited to mining, or hauling, and can’t take as much of a hit." in the description isnt really something I notice so far.
and @Sevrun
You guys can just use an universal CE patch, since this mod only adds the race, not items.
<trader>true</trader>
under the xml part for HeavyDrowTrader does seem to work for the most part.
I had to reinstall the mod so had to find his fix again to do it.
With that said, what Winter added looks like it should fix it, it's honestly surprisingly easy to get things broken or working with the way the XMLs are. Thanks for the fix Winter! I'll try to make the change in mine and will update the whole mod when I can.
would that code offered by Winter really fix this?
<trader>true</trader>
to the entry for Mercenary_HeavyDrowTrader in PawnKinds_Drow.xml seems to clear it up.
I've brought it back up and pointed it towards your updated version of the mod now.
Sorry there's no proper solution, I just don't have the time or motivation to do so and I haven't touched Rimworld at all for a while except to try maintaining the mod. If anyone would like to take over maintenance for me, feel free to reach out. Until then, I can't offer an ETA for the proper fix sorry guys.
I've also hidden the facial stuff patch for now as apparently it's broken too now.
So while I haven't found anything at all that would let me control the MTB values, but have found threads with other mod authors having similar issues also without a resolution, as a band-aid fix I've changed the Drow's age curve so that the ones encounter will be much younger. With this, the MTB values should go down far enough for lovin' to start happening.
The downside is their overall lifespan had to be lowered, and as a result existing playthroughs may probably have drow suddenly dying of old age. In order to resolve the issue you'll have to navigate to your steam workshop folder and to my mod ( workshop\content\294100\1576667416 ). From there open Defs\RaceAndPawnkindDefs\Drow_Race.xml with your text editor of choice and navigate to line 433.
Now replace the existing <ageGenerationCurve> ... </ageGenerationCurve> with the following:
<ageGenerationCurve>
<points>
<li>(21,0)</li>
<li>(75,60)</li>
<li>(300,100)</li>
<li>(350,75</li>
<li>(500,15)</li>
<li>(1000,0)</li>
</points>
</ageGenerationCurve>
This reverts the values to the same ones as I used previously, and undoes my bandaid solution, but allows you to continue your current playthrough.
@Marianojoey And since I'm gonna be doing above, will hopefully be able to fix anything else that broke from the update.
Hopefully should get the chance to do it before the end of the month.