A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Boiling Oil Begone
64 opmerkingen
Appraiser  [auteur] 7 mrt 2024 om 22:57 
Glad you enjoyed it, friend
ImAlphaGirthyBtw 5 mrt 2024 om 7:52 
going to use your mod just cuz of how funny u are also your reasoning at the end is undeniable
ImAlphaGirthyBtw 5 mrt 2024 om 7:51 
this is the funniest thing ive read in a long time this whole essay made me laugh out loud multiple times , the table of contents makes it so much funnier
Appraiser  [auteur] 31 mei 2023 om 8:37 
You are quite welcome
DARTH VERGA 30 mei 2023 om 17:05 
thank you
DeeupSheeit 6 mei 2023 om 14:47 
And what would you wish to be in this time? A merchant ser.
Why would that be? Because I don't want to die by way of burning oil ser. Nasty way to go.
And what? You would rather meet your end by way of robbery then? Preferably ser, yes.
Strange fellow.
Appraiser  [auteur] 4 aug 2021 om 13:16 
Jeez, medieval times were rough, man.
Khorne 3 aug 2021 om 8:18 
They also would grab buckets from the latrine and boil up that before proceeding to shit-fry enemy soldiers. Which just entirely sucks.
Tofu Curry 27 sep 2020 om 23:38 
Nice mod :) now I don't have to cook my soldiers alive.

Also, realistically, boiling oil wasn't very often used back in those times anyways. It was an important resource. So boiling water, hot sand, quicklime, dropping large rocks, or even just shooting downwards through murder-holes did the trick.
velvetcrabman 9 jul 2020 om 7:11 
On the subject of oil, don't know of one reference to it, but boiling water is a strong contender and rocks, timber, faecal matter and insults were all standard fare.........as was the option to simply hand over the settlement and go elsewhere.

For anyone interested in how Wessex manned the burghs I'd suggest consulting the Burghal Hidage document, but basically for every 5 and half yards of wall (1 pole) 4 men were allocated so ingame they need a way bigger garrison too..that's before any extra field army troops ofc!
velvetcrabman 9 jul 2020 om 7:11 
Going to give this one a try, but tbh siege mechanics are odd anyway, siege towers shouldn't be in at all, rams should be effective against wooden walls, but not so much earth/timber composites, ladders should be the main means of entry too. As for the catapults....I'd love to see a mod with ladders/ropes/rams (handheld only).

Alfreds great innovation was the burgh system and it worked simply because the armies in Britain at this period didn't have anything resembling a siege train or the knowledge and abilities to build equipment that was in use later.

In addition, as usual, troops on walls are pretty nerfed considering what the sources of the time describe, even a poor wee peasant with club is a big problem to a man trying to use a ladder and having tried to climb one in mail with a slung shield I can assure you armour is as much a hinderence as a help in that scenario.....(and how about double/triple ammunition for missile units defending a town?)

Bishop-Six 3 mei 2020 om 10:03 
Excellent mod! I like your rant and humour and ofc this mod. Tbh i looked for this mod mainly for defense sieges, because whats the point when all enemies are french fries after 3 minutes?
Appraiser  [auteur] 8 nov 2019 om 6:06 
@Alfred_likethebutler That is a good point that I never even considered before. I mean, I know that realism is usually a poor argument when talking about video games, but by God, they must have some really fucking impressive heating equipment in order to boil the oil as fast as depicted.

Not to mention that every village in the game apparently just has 600 liters of oil on standby; you know, just in case.
Alfred_likethebutler 7 nov 2019 om 15:01 
even if it was used it is so dumb that the enemy somehow has the instant ability to get more oil and heat it at its boiling point fast enough to pour on another unit that goes through the gate
TonyBaloney 16 sep 2019 om 18:23 
yeah, i think heated material of any kind was probably used as a deterrent rather than as an actual means of killing
Appraiser  [auteur] 16 sep 2019 om 8:23 
@TonyBaloney I actually remember reading about that at some point, though I believe most of the recorded uses of heated sand occurred in middle eastern countries were sand was indeed very easily attainable.

From what I understand, the sand was primarily meant to serve as a psychological weapon, seeing how warm sand - even when being poured over you in large quantities - probably wouldn't be very lethal in most cases. Although I can imagine that having hot sand between your clothes and armor would still be very unpleasant for those unfortunate enough to be affected
TonyBaloney 15 sep 2019 om 17:46 
boiling oil was never actually used, as it was too expensive, heated sand was used instead
Pharaoh 20 apr 2019 om 9:47 
It's just my speculation I do not know my self
Appraiser  [auteur] 20 apr 2019 om 0:26 
I wouldn't know, seeing how my knowledge when it comes to medieval warfare is pretty limited. Still, if what you're saying is true than I suppose that would be another argument for the historical accuracy enthusiasts to use my mod. ^^
Pharaoh 19 apr 2019 om 15:38 
I am pretty sure it was more used during the high middle ages
Pharaoh 19 apr 2019 om 15:37 
I dont recall any history books/records mentioning it with viking related stuff.
Pharaoh 19 apr 2019 om 15:35 
Was boiling oil even a thing in this era?
ShadowDoctrine 15 apr 2019 om 22:52 
Ha yeah i see the advertising inspiration there - thanks had some good laughs from that too. :lunar2019deadpanpig: hadn't seen it previously, i'd actually buy stuff from infomercials if they were that honest about their products haha
Appraiser  [auteur] 15 apr 2019 om 10:06 
I appreciate the sentiment, but I wouldn't go that far. I just got a little bit of inspiration from Penguinz0's "Real Series" on Youtube, which I highly recommend checking out if you haven't already. Some of those videos has given me the best belly-laughs I've ever experienced in recent memory. Good stuff.
ShadowDoctrine 15 apr 2019 om 6:26 
downloaded and rated just because you sold it so well.. if you don't already have a career in advertising i think you should look into it lol.. :lunar2019grinningpig:
Appraiser  [auteur] 30 jan 2019 om 1:30 
@bbarney I'm glad I could help. And hey, I'm not saying that you should completely stop relying on modders to create smaller mods like this, but if you stick to it, you'll see there isn't quite like any feeling more liberating than knowing you can do these things yourself. That's why I always implore people to check out PFM for smaller gripes that they may have. Making simple mods for Total War games isn't actually that difficult at all - the hard part is always finding the thing you want to modify, and the rest is gravy.

If anyone is interested in learning, I recommend reading Sebidee's Complete Guide to Warhammer Unit Modding on Total War Center. In it he teaches you everything that you need to know about unit modding, but the principle can be used on just about everything. It was Sebidee that got me into basic modding, and maybe it'll be the same for you.
bbarney 29 jan 2019 om 15:23 
@appraiser, I followed your tutorial to rename the oil pack to make it work with CofK - I don't know if it's worked yet - I'm sure it will - but hey! that's my first ever modding experience. And it's all thank to you :) I'm off to not fry. cheers.
Appraiser  [auteur] 12 jan 2019 om 10:21 
Ah, don't mention it; I'm always glad to help people with modding inquiries.
Pvt-bigoud 12 jan 2019 om 10:18 
Thank you so much ! Without dedicated modders like you a lot of players like me would not be able to enjoy or even play Total War games.
Appraiser  [auteur] 12 jan 2019 om 10:12 
@Pvt-bigoud Alrighty Then, I fixed up a tutorial for you's. I had to create a discussion due to character limitation, so you'll have to go there for the read. Anyway, I hope everything is clear, and let me know if you have any questions.
Pvt-bigoud 12 jan 2019 om 7:52 
Thanks for the quick answer !

Yes i'd like to do it if you have some time to explain that to me.
Appraiser  [auteur] 12 jan 2019 om 7:34 
Or, if you really don't feel like dabbling in this sort of thing, you could just ask Dresden if he'd be so kind as to rename his projectiles file from "_ck_projectiles" to "ck_projectiles". He'll probably know what that means, but personally, I wouldn't bother someone to change something so simple that you could undoubtedly do yourself. Alas, you do you.
Appraiser  [auteur] 12 jan 2019 om 6:48 
@Pvt-bigoud Aye, I looked into your problem and figured it out.

Without going into too much detail, what's happening here is that Dresden's mod and mine both edit the same table: "projectiles". The way TW modding works is that any table that your mod modifies needs to be renamed, otherwise the game will crash when it tries to load two files with the same name. Dresden renamed his file to "_ck_projectiles" (notice the underscore) and I renamed mine to "bobg_projectiles". Now, because "_" comes before "b" lexicographically, his mod simply ends up overwriting my mod.

The good news is that fixing this is extremely simple; however, it will require a little bit of input on your end. If you want to use both Dresden's mod and my mod, you will have to download the "Pack File Manager" and make the change yourself. Let me know if you decide to do this, and I'll happily guide you through the process.
Pvt-bigoud 12 jan 2019 om 5:49 
Great idea !

Sadly the mod is weirdly not working with Dresden's mod "Crucible of kings". The oil is as ridiculously deadly as before ...

Any tips for a workaround ?

Thanks :)
jowken99 7 jan 2019 om 15:58 
i have the best seag towers but for somereson they dont work so i will like this mod becose now i will jest use a batering ram
Magnus Aurelius, Bright Lord 30 dec 2018 om 13:45 
Great Mod, I doubt in real life, boiling oil would kill 900 soldiers during a siege.
Appraiser  [auteur] 30 dec 2018 om 2:18 
@SASColfer I'm sorry, but I'm not really too keen on hosting multiple versions of a mod that, in and of itself, already does something so simple.

However, if you're willing to download PFM (Pack File Manager, which is the main modding tool for Total War games) I'd be more than happy to walk you through the steps so you can make the change yourself. I promise that it's very easy and won't take much time at all.

Write me back if and when you've downloaded the tool, and I'll start cooking up a tutorial for you's.
Colfer 30 dec 2018 om 2:02 
Any chance you could create another version that just increases the reload time to a reasonable level? I like the oil in priciple but maybe if it only poured every minute or couple of minutes that would be a decent compromise.
Appraiser  [auteur] 24 dec 2018 om 8:14 
@Godrik Are you sure? I've been playing quite a bit since the patch came out and everything seems to work fine for me. Is anyone else having problems?
Godrik 23 dec 2018 om 16:36 
Any chance this will be fixed? The last patch seems to have broken it.
Appraiser  [auteur] 13 dec 2018 om 13:39 
Well actually, the units are technically blocking the oil. Like I mentionend in the description, boiling oil is actually a projectile in this game, just like the arrows and javelins. They all have modifiable damage, accuracy, reloading time, and all that jazz. However, I feel that I need to empathise that I DON'T find the boiling oil in and of itself to be the problem here. I agree that having the ability to pour boiling oil on your invaders can be awefully satisfying (at least when you ignore how terrible the concept is), but it's the implementation of it that's really bothering me.

They really don't need to change how the oil acts and behaves, but they absolutely NEED to add the ability for it to be destroyed, or otherwise disabled. Because it really doesn't matter how much you nerf the oil's accuracy, the fact still stands that there are other more effective ways to lay your sieges, which will ultimately lead to fewer casualties. And that simply isn't good in terms of variation.
RebelBuffoon 13 dec 2018 om 12:16 
i see where you are coming from. However your rant, if you put all the funny parts aside, it does seem rather immature. (no offence). From a Gamepla Perspective, the Oil is actually a nice idea, if you can manage the Damage it does. The biggest Problem with it is, that Shields dont block the Kill mechanic on the Oil, although it should. Raising an Iron Shield above you would protect you from oil. That is the biggest flaw to the Mechanic, and i bet you would enjoy the Oil mechanic if the Troops would be able to block it with their Shields. But, since i doubt that would ever become a thing in this game. I guess people have your mod to look forward to to keep their troops safe. Plus, i always have 3 units of cav in my armies, sometimes more. So i have to break the gates. expecially cause i have a Doubble garrison mod on.
Appraiser  [auteur] 13 dec 2018 om 11:37 
@RebelBuffoon Look, I'm glad that you're enjoying the mechanic, really I am; but honestly in my opinion, the boiling oil is just flat-out stupid from a gameplay perspective. I completely stopped building rams after my first couple sieges due to it, because - as I've iterated over and over again - what's the fucking point? If I know beforehand that at least a quarter of my units going through the gates are going to be charred to bits, why the hell would I go through with it? Why wouldn't I just tell those same men to scale the walls using the siege towers instead; they would get to the fighting faster and wouldn't have to be senselessly sacrificed in the process.

I'm sorry, but the he only thing the boiling oil ends up doing for me as a player is to tell me to stop building rams, and only use the siege towers instead. Feel free to disagree with me on this, but that to me just comes across as bad fucking design.
RebelBuffoon 13 dec 2018 om 7:00 
well.. you just sound like a bad player who cant get arround the mechanics. i never had a problem with the Oil. infact, i was upset that Rome and Rome 2 didnt have it. Cause they use to always have that stuff. and why would breaking the gates prevent oil droping? that makes less sence than anything else you said. Droping Hot or Burning oil was a Statagy used in the Roman all the Way to the Modern Era. even in WW2 they used that strategy. it is an extremly effectiv way of killing your enemies AFTER they broke your gates and are storming threw them. Its honestly the Best part of ToB. i cant see why you would want to even concider getting rid of it. I always have a Battering Ram. I use a Pleb unit to control it. I send the Pleb unit threw first(they take the Oil) then i got about 15 seconds to send everyone else threw before the oil is ready again. Simple as that.
HP LaserJet M110 Colour 12 dec 2018 om 7:36 
And let's hit the like button another time for the pictures
HP LaserJet M110 Colour 12 dec 2018 om 7:35 
I'm considering downloading this mod as soon as I reinstall ToB, mainly because of the description
You earned a like
Mile pro Libertate 12 dec 2018 om 2:37 
lol at the description.
Thorium 11 dec 2018 om 9:17 
Finally, challenging sieg defences instead of the AI throwing half their men in the deep frying blender. Cheers!
Bam 9 dec 2018 om 19:12 
"Very nice, very nice!!"
Appraiser  [auteur] 9 dec 2018 om 7:39 
@Estarc You are most welcome.