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Сообщить о проблеме с переводом
Why would that be? Because I don't want to die by way of burning oil ser. Nasty way to go.
And what? You would rather meet your end by way of robbery then? Preferably ser, yes.
Strange fellow.
Also, realistically, boiling oil wasn't very often used back in those times anyways. It was an important resource. So boiling water, hot sand, quicklime, dropping large rocks, or even just shooting downwards through murder-holes did the trick.
For anyone interested in how Wessex manned the burghs I'd suggest consulting the Burghal Hidage document, but basically for every 5 and half yards of wall (1 pole) 4 men were allocated so ingame they need a way bigger garrison too..that's before any extra field army troops ofc!
Alfreds great innovation was the burgh system and it worked simply because the armies in Britain at this period didn't have anything resembling a siege train or the knowledge and abilities to build equipment that was in use later.
In addition, as usual, troops on walls are pretty nerfed considering what the sources of the time describe, even a poor wee peasant with club is a big problem to a man trying to use a ladder and having tried to climb one in mail with a slung shield I can assure you armour is as much a hinderence as a help in that scenario.....(and how about double/triple ammunition for missile units defending a town?)
Not to mention that every village in the game apparently just has 600 liters of oil on standby; you know, just in case.
From what I understand, the sand was primarily meant to serve as a psychological weapon, seeing how warm sand - even when being poured over you in large quantities - probably wouldn't be very lethal in most cases. Although I can imagine that having hot sand between your clothes and armor would still be very unpleasant for those unfortunate enough to be affected
If anyone is interested in learning, I recommend reading Sebidee's Complete Guide to Warhammer Unit Modding on Total War Center. In it he teaches you everything that you need to know about unit modding, but the principle can be used on just about everything. It was Sebidee that got me into basic modding, and maybe it'll be the same for you.
Yes i'd like to do it if you have some time to explain that to me.
Without going into too much detail, what's happening here is that Dresden's mod and mine both edit the same table: "projectiles". The way TW modding works is that any table that your mod modifies needs to be renamed, otherwise the game will crash when it tries to load two files with the same name. Dresden renamed his file to "_ck_projectiles" (notice the underscore) and I renamed mine to "bobg_projectiles". Now, because "_" comes before "b" lexicographically, his mod simply ends up overwriting my mod.
The good news is that fixing this is extremely simple; however, it will require a little bit of input on your end. If you want to use both Dresden's mod and my mod, you will have to download the "Pack File Manager" and make the change yourself. Let me know if you decide to do this, and I'll happily guide you through the process.
Sadly the mod is weirdly not working with Dresden's mod "Crucible of kings". The oil is as ridiculously deadly as before ...
Any tips for a workaround ?
Thanks :)
However, if you're willing to download PFM (Pack File Manager, which is the main modding tool for Total War games) I'd be more than happy to walk you through the steps so you can make the change yourself. I promise that it's very easy and won't take much time at all.
Write me back if and when you've downloaded the tool, and I'll start cooking up a tutorial for you's.
They really don't need to change how the oil acts and behaves, but they absolutely NEED to add the ability for it to be destroyed, or otherwise disabled. Because it really doesn't matter how much you nerf the oil's accuracy, the fact still stands that there are other more effective ways to lay your sieges, which will ultimately lead to fewer casualties. And that simply isn't good in terms of variation.
I'm sorry, but the he only thing the boiling oil ends up doing for me as a player is to tell me to stop building rams, and only use the siege towers instead. Feel free to disagree with me on this, but that to me just comes across as bad fucking design.
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