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jesus, that took AGES to locate. X_X
I've been quite busy with other stuff
@NewAge
Actually its because the cars models don't have defined positions for the players.
They used to be set up by a script, I got to fixing it then lost it somewhere on this mess of a harddrive of mine.
1. v - addons/mc_fueled mod/lua/autorun/client/clientvehiclescript.lua:4
2. unknown - lua/includes/modules/hook.lua:82
physenv.AddSurfaceData([[
"ubertire"
{
"base" "rubber"
"bulletimpact" "Rubber_Tire.BulletImpact"
"impacthard" "Rubber_Tire.ImpactHard"
"impactsoft" "Rubber_Tire.ImpactSoft"
"strain" "Rubber_Tire.Strain"
"friction" "15.0"
}
]])
Then execute that through Lua.
Also, you need to define the soundscripts (which is most of the work)
sound.Add({
name = "Caterham_engine_idle",
channel = CHAN_STATIC,
volume = 1.0,
soundlevel = 80,
pitchstart = 100,
pitchend = 100,
sound = "vehicles/Caterham/Idle.wav"
})
Also Lua.
But thanks anyways x3
Yes you do exist, your question "if it is could you upload the mini from the gmod 12 addons list" was a question that requested a response, but really didn't need one.
Reason being I had awnsered it not 10 minuites ago in a statement to Master Chris "Hey: If you want, once I finish the other three i'll give them to you to put on your workshop instead."
I will need a list of the other authors (If any) , they're not in the info.txt.
Hey: If you want, once I finish the other three i'll give them to you to put on your workshop instead.
I've had a lot of stuff going on lately, and I did intend to give you credit.
Here's the spice:
The vehicles auctually work, its just I need to fix VehicleScript, and the sounds for them. They're very difficult to make. So i'm writing an interperter and compiler for them, should speed the job up in the end.
I plan on making the other 3, but this alone took two hours to fully port, and is auctually not complete, i need to make resource downloading for it, and still fix a few of the sounds.