Garry's Mod

Garry's Mod

Caterham
44 Comments
CameronVollans 22 Oct, 2017 @ 2:35pm 
what year is this lotus seven?
Kizzycocoa 24 Sep, 2014 @ 1:14pm 
Just wanna thank you for the lua script snippit RE surfaceprop importing.
jesus, that took AGES to locate. X_X
Proximity | FamousDJ69 22 Mar, 2014 @ 9:11pm 
I saw u on FB :p
WM_WINDOWPOSCHANGING 10 Nov, 2013 @ 3:59am 
Fueled is on workshop
FreezeBug  [author] 9 Nov, 2013 @ 7:09pm 
What github link?
Friendly ツ 9 Nov, 2013 @ 4:16pm 
Github link?!
WM_WINDOWPOSCHANGING 29 Oct, 2013 @ 2:05pm 
Ok, it was easy to fix anyway.
FreezeBug  [author] 29 Oct, 2013 @ 2:04pm 
@Gutboy That's not a question to be asking me, i'd be fine with it. Make sure you ask Master Chris. And when / if you post it, be sure to credit the fueled mod team.
WM_WINDOWPOSCHANGING 28 Oct, 2013 @ 2:20pm 
Hey Freezebug, I have fixed the rest of the pack. (From Fueled) Do you want me to upload it to the workshop soon?
Major Parts 4 Oct, 2013 @ 7:13am 
Who is this Master Chris that claims to have made this model? This was made by Eddy Brown for GTA 3 or Vice City!
WM_WINDOWPOSCHANGING 18 Sep, 2013 @ 11:55am 
:(
FreezeBug  [author] 18 Sep, 2013 @ 2:03am 
No the shelby is not fixed and will not be fixed for a while, as goes for the rest of the fueled mod vehicles and the script that runs them all.
I've been quite busy with other stuff
WM_WINDOWPOSCHANGING 17 Sep, 2013 @ 3:44pm 
Is the Shelby fixed yet?
CygnusAutomata 16 Sep, 2013 @ 4:42pm 
Ahh. that crazy, but cool.
FreezeBug  [author] 15 Sep, 2013 @ 2:01pm 
@Steve
@NewAge

Actually its because the cars models don't have defined positions for the players.
They used to be set up by a script, I got to fixing it then lost it somewhere on this mess of a harddrive of mine.
CygnusAutomata 15 Sep, 2013 @ 8:58am 
@NewAgeWizard I think it might actually be a bug. Maybe they just didn't get enough time or, hopefully not this one, skill to put the player in the right place on the car. idk.
NewAgeWizard 13 Sep, 2013 @ 8:49am 
Is anyone else getting a glitch where your player model apears under the car?
WM_WINDOWPOSCHANGING 6 Sep, 2013 @ 2:22pm 
Is the Shelby fixed yet?
LXD_ 19 Aug, 2013 @ 11:16am 
_G.FreezeBug ~ <3 I Keep getting this error on the console when im trying to fix the MINI. [ERROR] addons/mc_fueled mod/lua/autorun/client/clientvehiclescript.lua:4: attempt to index global 'gmod_vehicle_viewmode' (a nil value)
1. v - addons/mc_fueled mod/lua/autorun/client/clientvehiclescript.lua:4
2. unknown - lua/includes/modules/hook.lua:82
LXD_ 1 Aug, 2013 @ 2:56pm 
_G.FreezeBug ~ <3 I would realy appreciate you fixing a vehicle that i found but it has tons of bugs which I myself cannot fix. its a Lada drivable from Insurgency. Its the spacebar bug which i cannot fix. heres a link 2 it. http://www.garrysmod.org/downloads/?a=view&id=89878
LXD_ 28 Jul, 2013 @ 10:53am 
Thanks i will start working on the cars soon
FreezeBug  [author] 28 Jul, 2013 @ 10:48am 
It varies for each vehicle, for instance. With the caterham I had to grab the friction data for the tires from the old files.


physenv.AddSurfaceData([[



"ubertire"
{
"base" "rubber"

"bulletimpact" "Rubber_Tire.BulletImpact"
"impacthard" "Rubber_Tire.ImpactHard"
"impactsoft" "Rubber_Tire.ImpactSoft"

"strain" "Rubber_Tire.Strain"

"friction" "15.0"

}



]])

Then execute that through Lua.

Also, you need to define the soundscripts (which is most of the work)

sound.Add({
name = "Caterham_engine_idle",
channel = CHAN_STATIC,
volume = 1.0,
soundlevel = 80,
pitchstart = 100,
pitchend = 100,
sound = "vehicles/Caterham/Idle.wav"
})

Also Lua.
LXD_ 28 Jul, 2013 @ 9:13am 
hey freezebug how do u do your scripts becuse i am trying my best 2 fix the whole fueled mod pack
FreezeBug  [author] 11 Jul, 2013 @ 4:34pm 
Like the description says, don't give credit to me for it, Its Master Chris's and the Fueled mod vehicle pack team's car after all ^w^

But thanks anyways x3
TFBurnout 11 Jul, 2013 @ 3:34pm 
Dude, MAJOR bonus points for using engine and boost noises from Burnout Paradise!
A Scytherian Wanker 11 Jul, 2013 @ 1:08pm 
Can You port the car from SiN episodes: Emergence?
Grixis 10 Jul, 2013 @ 11:05pm 
Well, the world doesn't entirely revolve around you. It's not like he just straight up didn't answer.
FreezeBug  [author] 10 Jul, 2013 @ 1:07pm 
Steve9030:

Yes you do exist, your question "if it is could you upload the mini from the gmod 12 addons list" was a question that requested a response, but really didn't need one.

Reason being I had awnsered it not 10 minuites ago in a statement to Master Chris "Hey: If you want, once I finish the other three i'll give them to you to put on your workshop instead."
FreezeBug  [author] 10 Jul, 2013 @ 12:58pm 
That's dissapointing to hear, I absolutely loved your vehicles. They maked a milestone in what could be done with just simple "scripts/vehicles/*.txt"
CBreezy 10 Jul, 2013 @ 12:55pm 
Unfortunately the Fueled mod team broke up long before I ever found out their names, I always credited the models to "The Fueled Mod Team"
FreezeBug  [author] 10 Jul, 2013 @ 12:51pm 
On another note:

I will need a list of the other authors (If any) , they're not in the info.txt.
FreezeBug  [author] 10 Jul, 2013 @ 12:48pm 
Oh, so sorry Master Chris. I've been meaning to do this: but I keep getting distracted by other things. There you go: Done!
Hey: If you want, once I finish the other three i'll give them to you to put on your workshop instead.

I've had a lot of stuff going on lately, and I did intend to give you credit.
CBreezy 10 Jul, 2013 @ 10:02am 
You could of at least put credits in the description, to me for the original Garry's Mod 10 pack on garry'smod.org and the original Fueled mod creators for making the models. Update the description to reflect this.
robb8030 7 Jul, 2013 @ 11:39pm 
if it is could you upload the mini from the gmod 12 addons list
NOPE 7 Jul, 2013 @ 5:40pm 
oh god why am i up so late i need to go to bed to get a job or something pls help me im so alone is what it says
FreezeBug  [author] 7 Jul, 2013 @ 5:24am 
@MrWallace888: Fan of Chimney

Here's the spice:

The vehicles auctually work, its just I need to fix VehicleScript, and the sounds for them. They're very difficult to make. So i'm writing an interperter and compiler for them, should speed the job up in the end.
Cocktimus Prime 7 Jul, 2013 @ 2:49am 
I think the sadest part about that last message was that I decoded it so fast :( PS: Great addon
Alex 6 Jul, 2013 @ 2:19pm 
Ok _G.FreezeBug ~<3, let me know when they are complete. And if you give me a tutorial maybe I can help you port these and help upload an all the other problems with the Fuel Pack. And Happy July 4th everybody!!!
Ackinator 6 Jul, 2013 @ 1:59am 
Let me guess, you got it from that Top Gear episode.
FreezeBug  [author] 5 Jul, 2013 @ 8:16pm 
Correct, Mr.Wallace. However for vehicles like such to be ported to garrysmod 13 requires a lot of re-writing and changing, due to pointless things that should have stayed the same.
I plan on making the other 3, but this alone took two hours to fully port, and is auctually not complete, i need to make resource downloading for it, and still fix a few of the sounds.
Alex 5 Jul, 2013 @ 3:38pm 
What are you talking about guys? Also, upload the Shelby, Lambo, and Mini because with this car and these other 3 cars it will complete the pack called the Fueled Pack
Sakuri 5 Jul, 2013 @ 10:56am 
More wheels, huh?
Husky 5 Jul, 2013 @ 6:49am 
Needs more wheels.
ParaPup 5 Jul, 2013 @ 6:11am 
Woot