Tabletop Simulator

Tabletop Simulator

HEX TILES
15 Comments
Greentongue 14 Dec, 2021 @ 2:18pm 
The trick is to size the grid correctly. In my Large Hex Tiles mod that uses some of these, I have it set to 1.7 / 1.7 plus use a Snap Point in the middle of the table to build off of.
Kendo353  [author] 13 Dec, 2021 @ 6:57am 
@Scrubs: hiya.. its been a while since i've used TTS. istr, there was a snap option for HEXES too. (which i used on 'Source of the Nile' adaptation).
Scrubs McWhiffington 24 Oct, 2021 @ 11:38am 
Hey silly question... And I know this is asked a ton... Is there a best practice for quickly setting up these tiles so a GM is not fiddling with getting them to line up constantly? Is there a quick snap other then the stock grid from TTS?
mrjr1207 1 Sep, 2020 @ 9:50pm 
Any way to add a random map generator like shuffle the tiles and places in a 5 by 5 or 10 by 10 automatically
Greentongue 19 May, 2020 @ 4:40am 
I'm using them for "Hex Crawl" style gaming. Thanks!
Kendo353  [author] 5 Apr, 2020 @ 2:13pm 
@ImaTarget: welcome. at least, this way, people will have blanks, of the right size/height, so they can make any variations they want.
ImaTarget 5 Apr, 2020 @ 2:08pm 
Thanks. No idea how to do that but I saved the files for posteriety and Imay figure it out yet.
Kendo353  [author] 5 Apr, 2020 @ 10:38am 
Hi Folks. Unity's "transparent/cutout/diffuse" shader is responsible for the 'invisible trees' problem that people are experiencing. Due to other commitments, I don't have the time to go back and fix them all.( sorry). So, i've decided to donate the project to TTS as a "fix it yourself" option.

The link below will be available for 7 days...

https://we.tl/t-s5VZOkFBmy
ImaTarget 1 Apr, 2020 @ 11:54am 
I know a lot of people coming over here now that the world is at home and the community changes due to that, I hope. Thank you for work so far!
Kendo353  [author] 1 Apr, 2020 @ 11:20am 
@ImaTarget: cheers, i'm glad you find them useful. I fell out of love with this community when the wh40k zealots started down-voting my mods. Switched over to Unity development full-time now, but If people want more, i'll definitely give it some thought. thankyou.
ImaTarget 1 Apr, 2020 @ 8:41am 
I love these, only sad thing: There aint more! Especially western/euro style landscapes would make them absolutely perfect for RPG world maps.
Spades 5 May, 2019 @ 9:16am 
never mind
Spades 4 May, 2019 @ 12:03pm 
seems we have lost about half of the tiles
Kendo353  [author] 4 Dec, 2018 @ 3:46pm 
@KpyrJIbIu: sure. africa/sudan/india/afghanistan is my current fetish, but if 'euro-tiles' are wanted, no problem. hills, i am in two minds about. at wargame conventions, hills are often plonked on top of hex terrain which looks cool. the alternative is 16 tiles with 'little bits of hill' on them, which is a design nightmare that i'd rather not get into. also seams on hills just look kindof ugly to me.
KpyrJIbIu 4 Dec, 2018 @ 1:13pm 
Hi, looks nice, totally upvote. And a little suggestion, how about more bioms, like pine forest, hills, rivers? Would be nice.