RimWorld

RimWorld

Medieval Bones
18 Comments
Zaljerem 7 Nov, 2022 @ 3:28pm 
These patches are now incorporated into my 1.4 version, here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880558608
AmberGlowBug 19 Jun, 2021 @ 7:23pm 
Any word on when this is getting updated to the Unofficial Update?
Baha 16 Feb, 2021 @ 9:24am 
@KingSihv someone has updated it under Medieval Times Unofficial Update
KingSihv  [author] 15 Feb, 2021 @ 9:59pm 
@Thomas Riker
No, as I don't know if MT has updated to 1.2 yet. I might if it is.
Ash Wednesday Valentine 23 Apr, 2020 @ 1:58pm 
Did you already do the merge?
TSense 13 Apr, 2020 @ 7:58am 
took a look at it, seems like a quick edit to the About File is all that is needed. 1.1 works for me. Just compare to another mod and do the edit yourself guys
D_F_N 14 Mar, 2020 @ 9:02am 
Good decision @KingShiv! Merging them is better since we got a fun update for medieval times and a similar (to medieval tmes) mod called Early Times (only available in Ludeon forums).
KingSihv  [author] 5 Mar, 2020 @ 5:11am 
I'm planning on merging this with the regular bone mod as a settings option.
Drag0nCh1ld 4 Mar, 2020 @ 9:31pm 
Will there be an update for 1.1?
Biokon 24 Nov, 2019 @ 2:37pm 
@goor and @skylaria, i had the same problem. i dont know about you guys but im playing with vanilla factions expanded restricting it to medieval tech. but bone refining is a industial tech even with this mod. so what i would suggest. save your game openstory teller switch to any other. open dev tools, and then either spawn en tech prof or instant complete bone refining. when done close dev tools and revert to original story teller. this is a simple way to achieve bone ash and bone refining in medieval times. hope it helped :P
Goor 24 Nov, 2019 @ 7:29am 
@skylaria Got same problem here , can't make any bone ash.
Raven Sky 4 Nov, 2019 @ 11:17pm 
I'm not seeing the Bone Ash recipe in the Corpse Bonfire. Anyone else have that problem?
KingSihv  [author] 11 May, 2019 @ 8:09pm 
@DaveX
It's got two uses.

1) If you're using a mod that restricts high-level tech, this allows you to research and refine using Medieval mod workbenches.

2) It allows some amount of compatability with medieval mod by adding recipes to workbenches.

Basically, it lets you use Bone mod materials (from Rim of Madness - Bones) with Medieval mod equipment.
DaveX 11 May, 2019 @ 4:57pm 
What is the use of this mod? I have medieval times, but i dont understand the use of the stuff this mod adds.
KingSihv  [author] 4 Dec, 2018 @ 12:57pm 
Load order is generally

CORE
HugsLib
Rim of Madness - Bones
...
Medieval Times
...
Medieval Bones
Nilserrich 4 Dec, 2018 @ 10:06am 
Nice Patch. Thank you. :cta_emo1:

What's the load order like?
HomosensualUltraGod 1 Dec, 2018 @ 7:17am 
cool
da812manymonkey 1 Dec, 2018 @ 5:41am 
nice