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No, as I don't know if MT has updated to 1.2 yet. I might if it is.
It's got two uses.
1) If you're using a mod that restricts high-level tech, this allows you to research and refine using Medieval mod workbenches.
2) It allows some amount of compatability with medieval mod by adding recipes to workbenches.
Basically, it lets you use Bone mod materials (from Rim of Madness - Bones) with Medieval mod equipment.
CORE
HugsLib
Rim of Madness - Bones
...
Medieval Times
...
Medieval Bones
What's the load order like?