Kenshi
Head Hunter Extended
18 Comments
Kλnister 23 Oct, 2023 @ 11:32am 
your username is so relateable
WaKKO151 7 Jun, 2019 @ 8:52am 
if you make a patch for both reactive world and cannibals explanded I will switch to using this mod instead of cannibal hunting is now a job.
Illegal Cage Fighting  [author] 3 May, 2019 @ 1:19am 
@Sir Candlestick
Thank you for the kind words! Expect an update for this mod sometime soon, say, within the next two or three weeks. I'm gonna try and expand the concept to other 'pest' races, like the Weak Thrall in Venge and the Gurglers on Fishman Island. Also gonna introduce some price balancing so that it isn't the main way to make money in the game, but still remains viable for the danger that's involved.
hellosharkness 2 May, 2019 @ 7:53pm 
Just popping in again to say that I love this mod. It has been a huge part of my last two saves.
Itz Da Booty Invadahs 17 Feb, 2019 @ 9:33am 
Thank you for the link and yes I am now subscribed, however with the current bounty prices you have set it seems futile to kill a leviathan with these prices. hehe. that's why maybe a reduced version by 50 would be perfect. If of coarse that's to your ability and liking.
Illegal Cage Fighting  [author] 17 Feb, 2019 @ 6:41am 
@Overwhelming Gay Forces
I'll have to check at some point today. If the Cannibal Expansion mod adds new types of characters within the faction, then I'll have to make a compatibility patch for it to give said characters death items, and that won't happen until I get permission from the creator to make a patch in the first place. Keep your eyes peeled though.

As for reducing the price? There is a possibility of me publishing a version of this with adjusted prices, but the leviathan pearl issue is easily solved by some of the other mods on the workshop, and I wouldn't want to create a cluttered upload space by repeating people's ideas, especially when some of them do it a little better than I could.

For example, this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1643240967

Hope that helps!
Itz Da Booty Invadahs 17 Feb, 2019 @ 2:59am 
and also id like to collab with you on a balance mod for this and leviathan pearls if you wouldnt mind maybe reducing all the prices for the heads by 50% and giving 3 leviathan pearls in a leviathan instead of one due to the difficulty to make it worthwhile
Itz Da Booty Invadahs 17 Feb, 2019 @ 2:52am 
Does this work with the cannibal expansion mod?
Illegal Cage Fighting  [author] 18 Jan, 2019 @ 10:58am 
@Spaghetti Noodle
No problem man! I realized how vague the description actually is and added a note that specifically states what this mod does. Hope you enjoy it if you've subbed!
Spagootnoodels 18 Jan, 2019 @ 10:22am 
ah, okay. That's fine then. The description and pictures didn't really make it all that clear what this does. Sorry.
Illegal Cage Fighting  [author] 18 Jan, 2019 @ 9:23am 
@Spaghetti Noodle
Nope! Not a default feature outside of the Fogmen princes. All this mod does is add death items to the rest of the fogmen and all cannibal inventories that can be exchanged for cats at any vendor, and gives said death items a nice icon. Just an option for sources of income at mid to late game.

Also, this mod doesn't touch the Grand Wizard. You still have to claim that bounty by turning him in at a police station.
Spagootnoodels 18 Jan, 2019 @ 4:28am 
What exactly does this mod do? As far as I can see looting the heads off of cannibals and fogmen is already in the base game, or is this something different?
Illegal Cage Fighting  [author] 12 Jan, 2019 @ 8:15pm 
@Sir Candlestick
Gotcha. I'll probably also add some distinguishing factors to the bags with the cannibal update, as it already shares an icon with a unique ingame item. Just simple emblems 'dyed' onto the bag to distinguish what species it belongs to and their rank.
hellosharkness 11 Jan, 2019 @ 9:47pm 
Also I really like the bag icons in the inventory. Really love the mod. Also I dont think auto looting bodies would be programmable as a job due to FCS limitations. I mean, it is in the AI of slavers I think, but everytime I have tried to access any AI behaviors to create jobs, or other interesting things it has never worked in game and typically makes a lot of really unlrelated things amazingly buggy. However if you figure out how I would love to know what you did. Anyway, I love the mod how it is. It is just about perfect imo. Oh also I do think adding cannibal heads would be swell.
hellosharkness 11 Jan, 2019 @ 9:42pm 
everything works fine for me. Been hunting foggers for about the last 6 hours of game time. This is much more exciting than my typical money making method...mining.
Illegal Cage Fighting  [author] 11 Jan, 2019 @ 8:54pm 
@Sir Candlestick
Tell me if anything doesn't work right or if you have any suggestions! Thanks for subscribing.

@C.Thulhu
A container? As in something you put in your base for your units to deliver heads into? It's possible I'm sure, but I can't figure out how to make them mass-gather heads from the corpses. I try and it doesn't work. I'm sure the bug is a simple fix, so I'll ask around tomorrow or the day after depending on what I have going on. But thank you regardless, and enjoy!
hellosharkness 9 Jan, 2019 @ 1:25am 
Going to try this out right now
Thulhu 4 Jan, 2019 @ 12:58pm 
An Head Container and the Ability to order your People to collect them automaticly from the dead Fogmen bevor your Gate would be perfect. But anywas a real nice addition for anybody with a Base in the Fog :)