RimWorld

RimWorld

Weapons+
198 Comments
Kamosiek 13 Jul @ 5:40am 
is it going to be 1.6? or does it work on 1.6? cus i think some mods were able to be launched as 1.4 on 1.5
Latex Santa 14 May, 2024 @ 1:03pm 
@Kikabopom
All you need to do is use RimPy to make a local copy of the mod, then edit its ABOUT file to have 1.5 as one of its supported versions. And it should work. In fact, I'll go do that right now.
Kikabopom 13 Apr, 2024 @ 9:51am 
sorry to bother you since it's been 8 months since you prolly looked at this, but could you please consider updating this mod to work in 1.5?
Kyrrisayo  [author] 1 Aug, 2023 @ 3:45pm 
@mightchat I just found this on Combat Extended's page: https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md

It does list Weapons+ as supported.
Kyrrisayo  [author] 1 Aug, 2023 @ 3:42pm 
@mightchat I think Combat Extended added support for it at one point in time, but I don't know what the status of it is.
mightchat 1 Aug, 2023 @ 5:48am 
is this compatible with combat extended?
Kyrrisayo  [author] 30 Jul, 2023 @ 10:43pm 
@Chernov You think so? I think I used pretty high-quality textures, but maybe the in-game scaling is distorting them somewhat. If you have any ideas about what I can do to fix that, I'm all ears.
Chernov 30 Jul, 2023 @ 6:26pm 
I like this but textures aren't great, especially Sabre is so pixelated that it looks like a minecraft
Aperius 14 Jul, 2023 @ 9:27am 
zweihander is way too op
BOT Ghostie 24 Feb, 2023 @ 11:56am 
I think their strength should be buffed a bit :) other than that, it would be cool to see a baseball bat or something like that
TheLamb 8 Feb, 2023 @ 8:54am 
@Kyrrisayo Oh yeah, right. Sorry for trouble.
Kyrrisayo  [author] 7 Feb, 2023 @ 10:43pm 
@TheLamb Ask CE about it. I don't use CE, and therefore, don't support using this mod with it. If it works at all with CE, it's because they patched it to work.
TheLamb 7 Feb, 2023 @ 10:51am 
Hi. There is a little problem with compatibility with CE. When both enabled you can't create kunai.
Steve 2 Feb, 2023 @ 4:47am 
Cool mod thanks! Been a bit bored with my selection of weapons this will spice it up.
Kyrrisayo  [author] 25 Jan, 2023 @ 2:24pm 
The mod has been updated to 1.4, for those following this thread.
Kyrrisayo  [author] 13 Dec, 2022 @ 9:23pm 
@BamboozleBallet Ah, good to hear. Thanks a ton! That should mean that I just need to get around to bumping the version number, and it'll be good.

Please do let me know if you have any problems with it, though. I'm quite busy, (and rather lazy), but I do want to make sure this mod keeps working.
BamboozleBallet 12 Dec, 2022 @ 8:27pm 
OK I worked out what it was, its a conflict with Modern Warfare Weapons, a mod I wanted to disable anyway, after disabling it an excellent zweihander is 15.38 dps and 61% armour penetration.
BamboozleBallet 12 Dec, 2022 @ 8:11pm 
Sorry for the delay, I finally just enabled the mod, (I had too many weapon mods so I've been sifting through them) and this seems to mostly work but the weapons are coming out with lower than expected DPS.

A pawn just crafted an Excellent steel Zweihander, DPS:- 7.67 with 30% armour penetration.

A standard steel zweihander's DPS as listed in the fuelled Smithy is 12.78 with 51% armour penetration.

So yes, something seems off.
Mr_Awesome88 12 Dec, 2022 @ 12:56pm 
Sure i can try, going through my mod list anyway.
Kyrrisayo  [author] 11 Dec, 2022 @ 9:57pm 
@Mr_awesome88 Likely. Would you kindly do me a favor, though, by testing it out and reporting back here about it?
Mr_Awesome88 11 Dec, 2022 @ 12:48pm 
This still working with 1.4?
Kyrrisayo  [author] 1 Nov, 2022 @ 7:18pm 
@BamboozleBallet It'll probably work just fine, and I'll likely update the version number when I can. Let me know if it does/doesn't work, though!
BamboozleBallet 1 Nov, 2022 @ 12:48pm 
Any idea if this will work with 1.4 or if there'll be a 1.4 update? I miss the Zweihander life
Kyrrisayo  [author] 25 Sep, 2022 @ 9:36pm 
@FiauraTheTankGirl No idea. Either ask CE, or perhaps someone else following this comment section will inform you.
FiauraTheTankGirl 25 Sep, 2022 @ 8:50pm 
How well does this work with CE?
ScaredyFox 11 Aug, 2022 @ 12:07pm 
@Balthazad Take a look at the Mod "Cherry Picker". It let's you remove parts of a mod in a clean and simple way. Especially in this case, where it's about a couple of weapons. You can make your lite version on the fly and in-game. That is exactly what you are looking for.
Kyrrisayo  [author] 3 Aug, 2022 @ 6:37am 
@Delta7777777 Awh, thanks! That means a lot to me.
Delta7777777 2 Aug, 2022 @ 11:37pm 
The more I use this mod the more I appreciate it. The weapons blend so well with the game. They look beautiful too
Thank you for making this Mod, Kyrrisayo.
Balthazad 23 May, 2022 @ 7:00pm 
*sad noises* :(
if i had the time, i'd have learned RW-modding already :/
but, thanks for the answer, gives me some hope for days in the far far future! :')
Kyrrisayo  [author] 23 May, 2022 @ 4:44pm 
@Balthazad Sorry, I don't really have the time at the moment, but feel free to make a patch that removes them, if you want.

It'd be fairly easy, even for a first-timer. Check out the modding page on the Rimworld wiki, ask around in the Discord, and download some other mods that do a similar thing and use those for reference.
Balthazad 23 May, 2022 @ 1:42pm 
can i have a lite-version of this, please?
two-handed swords, scythes, katanas, punch-rings, kukri & the not-morningstar chained needle club?
everything else is just unnecessarily expanding my list at the smithy
OneShotPaddy 20 May, 2022 @ 2:17pm 
@kyrrisayo thanks, I didn't know! That helps a ton!
Kyrrisayo  [author] 20 May, 2022 @ 9:38am 
@OneShotPaddy I don't use Combat Extended, so, if somebody gets this mod working with it, it likely won't be me. Last I had checked, though, Combat Extended had an integrated patch for this mod for compatibility.
OneShotPaddy 19 May, 2022 @ 5:07pm 
Any word on whether or not this is going to be aligned with Combat Extended?
Sarn 5 Sep, 2021 @ 6:49pm 
It's a very important mod for me.Please update Thx :D
Hans 22 Aug, 2021 @ 1:31am 
Update? :D
Kyrrisayo  [author] 27 Jul, 2021 @ 2:17am 
@Bosh @Sevrun Thanks for letting us know, guys. I'll try to get the version number updated soon.
Bosh 26 Jul, 2021 @ 5:51am 
AFAIK there's no problems with this mod and 1.3.
Sevrun 22 Jul, 2021 @ 5:37pm 
Apologies that it took so long to get to this, busy day in the real.

At first glance it appears to work fine, didn't throw any weird errors when the mod was added to the list or threw them into the world. Thanks again for the head's up, I hadn't considered even trying the 'out of date' mods. Forgotten lesson of the 1.2 upgrade, I guess.
Sevrun 21 Jul, 2021 @ 8:54pm 
I actually hadn't checked. Been chasing other problems all night. I'll take a look first thing in the morning.
Kyrrisayo  [author] 21 Jul, 2021 @ 6:20pm 
@Sevrun Yeah, probably--Whenever I have time. Does it not work currently? (Besides throwing an error about the version number.)
Sevrun 21 Jul, 2021 @ 4:32pm 
Any chances of a 1.3 update? I adore the weapons, use them all the time with Simple Sidearms.
4 года без мефа 5 Jun, 2021 @ 2:18pm 
works with CE, but not so smooth
Kyrrisayo  [author] 29 May, 2021 @ 8:08am 
@Smooth Criminal Currently? No idea.
Regent 29 May, 2021 @ 7:01am 
Works with CE right ?
Kyrrisayo  [author] 6 Mar, 2021 @ 9:41am 
@someoneinapt I appreciate the advice, but, unless I suddenly find myself with a bunch more free time, I probably won't be making any changes to this mod in the near future. Sorry about that.
someoneinapt 6 Mar, 2021 @ 3:20am 
I reckon 30 minutes in the CE discord and you can find someone who, unlike me, has modding knowledge and can help you fix the patch so it doesn't throw errors on startup. And fixing the damage, if you wanted to, would be a 10 minute thing at most.

Finally, if you wanted to go all the way with CE compatibility, then adding the ability to use some one-handed weapons with a shield (it's just a tag) would be an absolute blessing and might give you some inspiration to add some new weapons - perhaps a wakizashi?
someoneinapt 6 Mar, 2021 @ 3:19am 
I also strongly recommend trying CE. It's only a lot of micromanagement if you want it to be, otherwise you can just create a loadout and your pawns will auto equip whatever you want. Most importantly for me, it removes annoying BS like being shot in the foot and your pawn just dies.

With that being said, I looked at the CE patch for your mod, but it was last updated 17 months ago. It throws major errors on startup, but doesn't actually seem to affect the gameplay at all - everything works fine, kind of. Whoever designed the CE patch for your mod was smoking some crack, though. Some of the weapons are useless while others are just beyond broken damage-wise.
Kyrrisayo  [author] 13 Feb, 2021 @ 1:07pm 
@Babushkina_Sphera If you look in the mod's folder, there should be "languages" folder with the German and Chinese Translations laid out in the appropriate manner.

Recipes and smiting texts and stuff also need translated.

Let me know if you can't find the folder, and I could try and get you an exact path to it.
4 года без мефа 13 Feb, 2021 @ 8:19am 
labels and descriptions, or there is something else to translate?