Sid Meier's Civilization V

Sid Meier's Civilization V

Petri Dish Map
42 Comments
EpicYardRake 24 Mar, 2018 @ 4:48pm 
This is an Awesome Idea. keep up the good work!
Gnome and Sapper 1 Oct, 2017 @ 10:52am 
I love these maps. And I too would like to see an island version of this. I would like to say though that I can't seem to get city-states to spawn. Not sure if this is a vanilla issue or not. Very occassionally one might spawn but that's it.
Corruption 6 Apr, 2016 @ 12:17pm 
That's so cool. XD
Leather Person 15 Apr, 2015 @ 11:19am 
Wow this is pretty original. nice
John Goondiver 22 Feb, 2014 @ 10:11am 
very good map idea
inahut 28 Jan, 2014 @ 1:31pm 
May I please add a note to my previous post yesterday. I suggested a third map in this series. It is the same as the land map but with a surrounding sea rather than a surrounding mountain range. The sea should follow the same rules as it were as the mountains and be a border or limit reality, not a way of expansion in itself. It serves a purpose is allowing for the sea based items like Lighthouse and Colossus in particular. But it should be as absolutely limiting as the mountain range insofar as it does not itself include any islands or any similar landing spots for troops or scouts or etc. It is meant to be water as a surrounding limit beyond which the player or AI cannot go, and that is in no way a manipulative variable. If Dieremoor is interested that is...
inahut 27 Jan, 2014 @ 2:33pm 
Please, let me say, like another here, this is an awesome map.
It is unfortunate that the game script insists upon asking for someone to build the Great Llighthouse or the Colossus of Rhodes when the lack of water in the field of play does not permit this action.
As I moved to the end of an otherwise enjoyable game using this map, I looked at the encircling mountains and asked myself, Why not an encircling sea?! The sea can impose in its own way the same limits as the mountains but would permit the development of seacoast cities and the use of the intrinsic game scripts related to the sea and water.
Therefore, may I offer a suggestion to "dieremoor", especially since I am only a player and not a creator like you, would you consider and attempt to offer us a third version of your petri dish that is the same as the land map but, instead of being surrounded by mountains, have the land surrounded by an encircling sea navigable all around and about the central girth of land?
Venusaisha 20 Dec, 2013 @ 2:30am 
works to me
Venusaisha 20 Dec, 2013 @ 2:30am 
awesome map, make more please
tedjmill 14 Oct, 2013 @ 9:52am 
It appears that steam isn't downloading workshop mods, including this one... I looked for it and found nothing.
OrcAndHat 3 Aug, 2013 @ 8:04am 
Hello Diermoor, I'd like to talk to you about being a guest on an upcoming episode of the Modcast, Civilization V Modding Podcast. You can listen to previous episodes at http://civcomm.civfanatics.com/polycast/modcast/
risingsympathy 23 Jul, 2013 @ 12:18pm 
It's not a matter of makeing another mod. The problem lies in the fact that Steam Workshop does not support automatic mod installs on Mac.

See here for more:
http://forums.civfanatics.com/showthread.php?t=477763
nuew 22 Jul, 2013 @ 1:10pm 
diermoor, Yersinia is prob using a mac (Mod support not enabled without editing some hard-to-find config files, no workshop support at all); on that note, could you post a download link for those of us who have enabled Mac Mod support?
diermoor  [author] 19 Jul, 2013 @ 12:02am 
sorry to hear your mods menu isnt working, sounds like an issue with your game in general ...
ArmusQ 18 Jul, 2013 @ 6:21am 
No play=No fun
heedra 16 Jul, 2013 @ 12:40pm 
It's not working. There's no mods button in the menu.
Beach 14 Jul, 2013 @ 12:47am 
yeah it works jhonmcgiver, played it all day and no problems
Jhonmcgiver 12 Jul, 2013 @ 10:02pm 
Does this work on Brave New world?
Butthurt Umphreak 12 Jul, 2013 @ 6:28am 
Hooray Biology!!
moon 12 Jul, 2013 @ 1:25am 
This is amazing. The idea is great, something I never would have though of. I hope you can make more maps like this.
Satan 11 Jul, 2013 @ 9:12am 
i didnt see it in ther maps
malkavlad360 10 Jul, 2013 @ 6:00pm 
Sick!
diermoor  [author] 10 Jul, 2013 @ 4:30pm 
ty all for the comments and ratings :)

@[DG]arcticrune Fire up Civ and choose Mods, then make sure the green check mark next to Petri Dish is turned on and is should show up in the Maps list. Theres a great step-by-step here: http://forums.civfanatics.com/showthread.php?t=465972
Satan 10 Jul, 2013 @ 1:02pm 
how do you download the map? I subscribed but I can't seem to find it...
Gender 10 Jul, 2013 @ 7:24am 
This is the coolest thing I have ever seen. Very unique and creative.
liv 10 Jul, 2013 @ 5:42am 
Okay. that's just cool.
Hydra 10 Jul, 2013 @ 3:46am 
what a brilliant idea!
rainsinger 9 Jul, 2013 @ 11:46pm 
Very, very cool. Now to play this with all the mass effect civs and watch it turn into a pandemic quickly. :P
Eresniale 9 Jul, 2013 @ 10:16pm 
Awesome idea, can't wait to play a game with the ocean version of this. Cheers!
HoardyHoardyHo 9 Jul, 2013 @ 9:09pm 
I love the concept. Can't wait to see how it plays!
Goatroach 9 Jul, 2013 @ 1:35pm 
Too cool! Why didn't I think of this? Suddenly Agent Smith's rambling at Morpheus in the first The Matrix movie comes to mind...
Jawl 9 Jul, 2013 @ 12:04pm 
Awesome idea
Warcat 8 Jul, 2013 @ 4:30pm 
I generally prefer historical maps, but this is a very neat, creative map idea. Would be neat to see as a map script so that each play though is completely different.
Feeling_It 8 Jul, 2013 @ 3:31pm 
love it
Lawrell 7 Jul, 2013 @ 1:51pm 
Very original! I dig this.
ClanSpanker 7 Jul, 2013 @ 9:31am 
Good map all in all, but being able to choose map size and resource settings (ie; strategic balance, sparse, abundant) would really make this an excellent map. The resources shouldn't be too hard to figure out, but if your terrain is static like my maps are, there's nothing else to do but make whole new maps of each desired size.

Good job, seriously.
diermoor  [author] 7 Jul, 2013 @ 2:28am 
I've added a Petri Dish Ocean map and just finished another playthrough ... once the space begins to run out everyone starts coveting their neighbours lands in all directions, and the petri dish boils over into all-out war ... lots o' fun :)

@simba.mason Currently its a static map so its the same layout every time. One game I tested had lots of horses but very little coal, and clumps of luxuries, so the random resource placement is a bit weird. Tempted to figure out how map scripting works :)

@BeachDingo Awesome suggestion, thanks! It will certainly be handly for testing out some new map ideas too.
pintocat 7 Jul, 2013 @ 12:57am 
Interesting map. An unexpected side effect of being all-land with no ocean was there being far more places for ruins and barb camps. I got tons of ruins, but after a while, it was almost like raging barbs. There was an area of the map with no civ nearby and it ended up with 3 full rows of barbs in about a 1/5th of the outside circle. Going to try it again with that in mind. I only found 1 horse on the whole map though, which would have been great to have on a map with so much open land. Are the terrain pockets all hardcoded? Like is it the same desert hills in the same spot always, and the same natural wonders?
SolGuardian 6 Jul, 2013 @ 5:14am 
I'm glad I inspired you :)
The Holy Pilgrim 5 Jul, 2013 @ 9:19pm 
Very interesting. Simple, yet elegent; just like a cell.

I'm anxious to try this out. Good work!
Beach 5 Jul, 2013 @ 8:23pm 
BRILLIANT! Very simple but very effective, suggest using this map in conjunction with the 'RESEED!" mod as after you glance once at the map it allow you to watch civs spread their cities across the overview map giving the exact effect of bacteria spreading accross a petrie dish! perhaps you could add an option similar to the glance at map option so the spread is visible on the overview map. fun simple and original GOOD JOB!