Life is Feudal: Forest Village

Life is Feudal: Forest Village

Medieval Expeditions
34 Comments
[BGS] Nekoro 10 Jun, 2023 @ 7:16am 
спасибо
𝅺 25 May, 2023 @ 2:25am 
It's fixed now. But I have a new problem, the smoke house is used as meat storage, random villagers go to the smoke house and take the raw meat to their house before it is turned into smoked meat. So the smoker workers can never make smoked meat efficiently.
eien no shikaku 永遠の刺客  [author] 24 May, 2023 @ 10:24am 
??????? I didn't make mod with pies....
𝅺 22 May, 2023 @ 5:10am 
let me just revive this. So, the expeditions Mod ship needs smoked food AND pies, how do I remove the pies?
draycamber 24 Aug, 2020 @ 12:41pm 
Droidhacker you can see it's fully compatible by seeing how harbour window looks like. It has megadori feature.
Droidhacker 5 Mar, 2020 @ 12:49pm 
Is this compatible with Megadoris trade mod? I was thinking of getting this with your map and notary mods
BlackBeard 25 Jan, 2020 @ 2:26am 
thanks!
eliphas 26 Jun, 2019 @ 8:12am 
I enjoyed this mod, it's great
Gailegedde 27 May, 2019 @ 10:26pm 
best mod ever! :steamhappy:
eien no shikaku 永遠の刺客  [author] 23 Apr, 2019 @ 2:47am 
Added translations: Russian, German, French, Polish, Italian, Spanish.
eien no shikaku 永遠の刺客  [author] 18 Mar, 2019 @ 10:58pm 
a propósito, primeiro você precisa administrar a sua aldeia, se o seu povo está levando comida para fumar em suas casas ao invés de porto, significa que é apenas comida valiosa perto deles, você está cuidando de vários alimentos disponíveis para seus aldeões e que outros mods são usando? para alguns jogadores esta foi a causa quando eles usaram mods de fraude não incluídos no meu LO postado aqui: https://www.dropbox.com/s/8mgypdz1jd0o87r/Life%20is%20feudal%20-%20mod%20order.xlsx? dl = 0
Relatar um problema com o mod requer fornecer mais detalhes sobre o seu jogo e estilo de jogo e mods sendo usados, aguardando seu próximo feedback, boa sorte! Se precisar de ajuda com mods, confira também nosso novo fórum de suporte: https://steamhost.cn/steamcommunity_com/groups/forestvillagegameandmodssupport
eien no shikaku 永遠の刺客  [author] 18 Mar, 2019 @ 8:45pm 
Se você precisar de comida defumada para o bloqueio do porto este recurso e os moradores não vão levá-lo ao seu
BeLLenza 18 Mar, 2019 @ 6:56pm 
Estou com o mesmo problema. Os aldeões levam a comida da smoked house direto para casa, ao invés do porto!!
eien no shikaku 永遠の刺客  [author] 21 Dec, 2018 @ 11:53am 
@RAH, yes and don't fprget to install also Scrivener Notary cause its needed for Astrologer :) if you have any problem with loard order please tell me
RAH28 21 Dec, 2018 @ 9:28am 
@eien no shikaku, I'm sorry, I did not realize I had to have all the mods to work.
eien no shikaku 永遠の刺客  [author] 20 Dec, 2018 @ 10:17pm 
@RAH, please tell me which of my mods do you have.
eien no shikaku 永遠の刺客  [author] 20 Dec, 2018 @ 10:14pm 
@The_Mask, Merry Christmas to you too ;)
eien no shikaku 永遠の刺客  [author] 20 Dec, 2018 @ 10:14pm 
@RAH, Do you.have all required mods and proper load order?, also please read carefully mods description. Mod is working fine so either you don't have all the mods or your LO is messy.
RAH28 20 Dec, 2018 @ 7:31pm 
não ta funcionando :steamfacepalm:
The_Mask 17 Dec, 2018 @ 6:16pm 
It will be next week . Working right up till Christmas . Merry Christmas .
eien no shikaku 永遠の刺客  [author] 17 Dec, 2018 @ 4:21pm 
@The_Mask after you start new game plaese tell me if you have still the same issue, thank you and good night :steamhappy:
eien no shikaku 永遠の刺客  [author] 17 Dec, 2018 @ 4:14pm 
@The_Mask, I don't see any conflicts so its a mystery why they don't carry smoked food to the port.... but they carry it to the barn right and eat it?
The_Mask 17 Dec, 2018 @ 4:11pm 
I think i just have to start a new game . I will try that first .
Your suggested load order . Maybe i got it wrong .
Extended rescources list
More complex building materials
Glassworks
Trade empire
Perfumers
Chandler
Smoke house
Mineral salt mine
Apothecary
Butchers shop
Tannery
Fletchers workshop (mod with feathers)
Small cozy tavern
Pottery
Silver mine
Moneyers
Scrivener
Astrologer
Costermonger
Fishmonger
Sugar mill
Small beerhouse
Beerhouse
Seamstresses
Forester house (not yours)
Silversmith
Medieval expeditions

All options default except Fletchers .



eien no shikaku 永遠の刺客  [author] 17 Dec, 2018 @ 2:04pm 
@The_Mask if so its more strange.... :steamsad:
I have all my mods and not a single issue with them, maybe show me your load order? Or do you have it the same way as MacGreg?
The_Mask 17 Dec, 2018 @ 2:01pm 
I only use mods from your mod list .
The_Mask 17 Dec, 2018 @ 2:00pm 
Ok , probably just start a new game . cheers .
eien no shikaku 永遠の刺客  [author] 17 Dec, 2018 @ 12:21pm 
@The_Mask are you using any mods that alter human behaviour? Speeds things? Carry weight or something else? I also activated it on working game and didn't have this issue. Don't think that distance is the cause, something more with villagers probably.
The_Mask 17 Dec, 2018 @ 12:17pm 
I meant they dont take it to the port . My bad .
eien no shikaku 永遠の刺客  [author] 17 Dec, 2018 @ 11:55am 
@The_Mask, on screenshot Smoke House is working normal - smoked food is smoked venison / smoked herrings so why did you wrote villagers don't make any smoked food? This food is stored in Barn, do you have barn near the Port?
The_Mask 17 Dec, 2018 @ 11:39am 
Good to know its something just on my game . I downloaded it a few days ago . It is near the port . I notice they dont make any smoked food . I have the mod at the bottom of the mod list .
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1593805163
eien no shikaku 永遠の刺客  [author] 17 Dec, 2018 @ 11:03am 
@The_Mask, did this occur today or earlier, I assume you have it near the port? In mine game workers transport smoked food normally.
The_Mask 17 Dec, 2018 @ 11:01am 
They wont bring smoked food to the port . Maybe i need to start a new game . I added the mod while playing a current game . cheers .
eien no shikaku 永遠の刺客  [author] 7 Dec, 2018 @ 3:18pm 
Hotu Matu it’s not possible to invite new populations. Also this mod isn't introducing rewards, it changes resources needed to send an expedition as pies aren't really realistic requirement to send ship....

I’m sorry but I don’t remember talking with you about expeditions… are you sure it was with me? Maybe some other modder?
Hotu Matu'a 6 Dec, 2018 @ 11:00am 
Awesome! That's what I meant, when we talked few weeks ago; so is it possible to mod expedition rewards? Could we, say, mod new 'crops'/'animals' so that they act as a new technology that has to be "bought"? Ideally, it would be great if new population could be invited this way (historically acurate), but I suppose it's beyond thge current limitations.