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The only mod ive ever found to use it is long long dead :(
Could not resolve cross-reference: No RimWorld.StatDef named SmithingSpeed found to give to Verse.RecipeDef MakeHyperweaveFromMachining_5
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass14_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
First, i like the idea and i would maybe raise the cost to 2000/spacer
Second, I think adding another recipe for synthread at... lets say:
100x cloth + 10x steel +250 work => 50x synthread
400x cloth + 40x steel +500 work => 200x synthread
I would also add a research for synthread at 2000/industrial
Third i would then modify hyperweave like so (since it is really really strong):
25x plasteel + 50x synthread + 1000 work => 50x Hyperweave
100x plasteel + 200x synthread + 2000 work => 200x hyperweave
Here, that is only my idea on this mod though, i dont know how to work code so i dont know how hard it is to do, so i'm happy as it is too!
Keep up the good work!