Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb Kings more Armies and Heroes
41 Comments
Squaul 23 Aug, 2022 @ 4:01am 
:(
Walker 14 Jun, 2021 @ 8:12am 
update please
Nate 26 Mar, 2021 @ 5:40am 
Still works great
kinngrimm 11 Mar, 2021 @ 12:29pm 
Could we get also a factionwide +1 to recruitment rank for heros?

Currently i can buff due to rank 10+ TK Lord recruit/disband cheese the Crypt prince recruitment rank, but fail to find a way to scale the same for Lich Priests and Nekroteks. Having the option due to a building seems more straight forward and scales with progression, so to me it would be less cheese and less time intense in one.
Grim Duck 3 Mar, 2021 @ 12:47am 
This is the most balanced tomb king army mod, great work.
Jimmy 26 Feb, 2021 @ 5:50am 
Is this mod real?? :O
Does it still work?
The Hat 16 Feb, 2021 @ 4:43am 
I might have said it before but this mod has always been a favourite, thank you.
Wogrim 4 Feb, 2021 @ 9:44am 
Hello,

I'm looking for a similar but usable mode, 30000 pieces is right, too many you know a good one?

Like capacity times two for armies?
Deornwulf 1 Jan, 2021 @ 5:25am 
The official mod manager is...not good. I stopped modding after attempting to update my mods for several months.

A simply solution would be to open your mod with RPFM, check to see that all tables are up to date, save it with a totally new name, and then upload that as a new mod. If it works, label this one as discontinued and put a link to direct to the newer version.
Horgoz  [author] 15 Dec, 2020 @ 11:14am 
@Rachel L I have tried in the past, however it never seemingly updates the actual mod on the workshop and I have no idea why. As I am not a particularly major modder I haven't dug around or tried to fix it too much.

I did just try one solution that I found, but it still did nothing I am afraid.
Rachel L 14 Dec, 2020 @ 2:44pm 
@Horgoz
If you can make any update or just re-upload just so the mod manager knows it is updated it would be great
Horgoz  [author] 14 Dec, 2020 @ 10:30am 
@Nightdrifter it should still work with the latest patch, it is made to be fairly independent of both patches and be compatible with all mods out there.
Black Baron 14 Dec, 2020 @ 6:41am 
Man I need this mod.
Nightdrifter 10 Dec, 2020 @ 10:34am 
Does this wotk with the current patch?
Squaul 22 Oct, 2020 @ 3:29pm 
its maybe too much difficult and very more complicated than just had for exemple + 2 army cap for both player and ai combined with other mod that reduce the upkeep for other faction xs
我是鹌鹑 21 Oct, 2020 @ 12:19am 
Thank. But maybe it's more helpful to set this to the upgrade building of bone giant. :steamhappy:
Professor H. Farnsworth 15 Oct, 2020 @ 7:12pm 
Would it not make a whole lot more sense to put it into the Estate? It's just I'm not seeing this being particularly useful if you have to choose between more Constructs and/or this.
7 Slots of which:
1-2 to Money/Resources.
3 to Necrosphinx/War Sphinx/Bone Giants
1 to Walls
1 to Estate
Sure if a Capital Province don't have a resource, but a lot down there do - either in the form of a pyramid or a resource, then you can build this, but otherwise you're sort of forced to go with Estate 'cos that Lord +rank bonus & Order spreading is too damn useful to give up. I know you can break even without the Spread, but it's far better to make sure Chaos won't f*** up your provinces with order issues come The End Times
FallenShaw 3 Oct, 2020 @ 4:30pm 
update pls
Cornwall Du Poura 24 Jul, 2020 @ 1:23pm 
Its compatible with the list of mods I have working. I'll list them if you like?
Horgoz  [author] 21 Jul, 2020 @ 11:47pm 
@General Agave, go ahead, as long as they give me credit for what little work I did. though this should already be compatible with SFO if I understand the way that the file system works, might be wrong though.
Cornwall Du Poura 21 Jul, 2020 @ 6:56pm 
Its all good if I ask SFO team to intergrate this mod into there steel and faith patches?
lord maul 9 Jan, 2020 @ 10:56am 
Great Mod!
Without it the Tomb kings have a way to increase their army cap with the Mortuary Cult, but not heros which is a really odd design desicion on CAs part.
Would it be possible to prevent the building from benefitting from construction cost reduction? Currently a couple Necrotects can trivialize the cost.
Horgoz  [author] 13 Dec, 2019 @ 12:40pm 
@OWO loli x
just tried it out and it still works, shouldn't need an update, if it somehow does there might be a problem cause the total war launcher refuses to update the mod for me.
Gigachad 12 Dec, 2019 @ 4:31pm 
hey would an update be possible please?
Don Gabhana 4 Aug, 2019 @ 11:16am 
awesome man! And good thing you made the building expensive!
Trazyn the Infinite 17 May, 2019 @ 9:58pm 
Thank you, I am going to give this a try.
Horgoz  [author] 20 Apr, 2019 @ 2:36pm 
@Rachel L
i have no clue why it deleted the description. thank you for pointing it out.
wesleymooij100 20 Apr, 2019 @ 2:36pm 
thank u both.
Rachel L 20 Apr, 2019 @ 1:30pm 
@Shanov
Its Kaedrin's Mod Manager and the description of your mod is gone.
Horgoz  [author] 20 Apr, 2019 @ 11:36am 
@wesleymooij100

apparently the CA launcher is broken and only one mod is active at a time right now, so if you are using that i recommend getting Kaidens (sp) mod manager to use mods. at least until CA fixes theirs.
wesleymooij100 20 Apr, 2019 @ 2:37am 
this mod doesen't work for me neither does mortuary cult my armies seem to be stuck at 7

the effects of the nehekharan royal palace are unchanged for me. any way to fix this?
Rachel L 18 Apr, 2019 @ 6:35am 
@Shanov
You still could hit the upload button again to have it shown as updated.
Horgoz  [author] 18 Apr, 2019 @ 2:07am 
@BEN SWOLO WIDEBOI

as this simply adds a building to the game and nothing else it dosen't need an update.
The Hat 18 Apr, 2019 @ 12:23am 
Great solution to keep them expanding into the very late game. Expensive but possible. I like it.
Gigachad 17 Apr, 2019 @ 3:51pm 
hey would an update be possible since the new patch please? :>
DrSchrank 7 Feb, 2019 @ 8:10am 
Ok. Thy. Great mod btw. :)
Horgoz  [author] 7 Feb, 2019 @ 7:50am 
It apparently did not, fixed that now.
DrSchrank 7 Feb, 2019 @ 5:06am 
Does it keep the +1 Local Recuitement Capacity from the Nehekharan Citadel?
Because it's missing in the list of building effects.
Rachel L 3 Dec, 2018 @ 4:17am 
Ah, ok. CA, the mother of all bugs. Fix one, create 2 :p
Horgoz  [author] 3 Dec, 2018 @ 12:42am 
@Rachel L, the recruit rank bonus only affects the province it is built in, for some reason CA makes it look like that instead of saying it only affects the local province.
Rachel L 2 Dec, 2018 @ 3:37pm 
I would suggest removing the +1 to recruit rank or making it for local armies only. Otherwise it wont be that hard to have max veteran units since recruitment