Rise of Industry

Rise of Industry

Transport Costs Rebalanced
17 Comments
Lee 6 Jul, 2019 @ 1:55am 
In 1.2 looking at the asset editor, the costs are:

Automated Warehouse Trucks: (150 + distance * 5)
Delivery Trucks: (250 + distance * 10)
Depot Trucks: (350 + distance * 15)
Train: (2500 + distance * 35)
Boat: (4000 + distance * 30)
Zepplin: (7500 + distance * 40)

My understanding of automated warehouse trucks are that they are any trucks originating from a warehouse that are have the "Auto" tag in the input/output tabs in the warehouse, but they only dispatch within the warehouse range.

Anyway, it doesn't seem like the mod is in line with the new costs so I would download the source and modify the values again if I were going to use it. Author is still active on Steam so they would probably merge a pull request if you found some good new values.
Scream112 15 Mar, 2019 @ 12:00pm 
any word on how this mod stand now against todays version of the game?
Deez Nuts 21 Feb, 2019 @ 1:45pm 
For anyone interested the economics breaks down as follows...Modelled up to 100 tiles.
Without Upgrades:
Delivery Trucks lose out to Depot Trucks after 15 tiles.
The Train is consistently and increasingly more expensive than the boat. The gap doesnt grow much though.

With Upgrade:
Delivery Trucks lose out to Depot Trucks after 7 tiles.
Depot Truck loses to Train after 25 tiles.
As before, the Train is more expensive per tile than the Boat and the gap grows marginally as it increases due to the Boats capacity advantage and same price per tile.
【みずき】暁山瑞希 21 Feb, 2019 @ 7:13am 
It seems like one of the most important mods in this game?
Deez Nuts 18 Feb, 2019 @ 5:34am 
Is this still working?
jhughes 27 Jan, 2019 @ 6:29am 
I like the idea of this mod .. and thanks for publishing the source code. There have obviously been a bunch of updates to the game, so I will look to see if the 'vanilla' costs are correct before I install .. but if they are the same then I will install this for sure.
gavin8761 14 Jan, 2019 @ 4:47pm 
So far, so good... My question has to do with the highlights that appear when buildings are selected. I tend to pin tabs to window view, but don't like all the highlights that appear on the playing fields. Anyone else has this dislike?
PMT666 22 Dec, 2018 @ 6:17am 
Very interesting! By looking into it, should the game comes like that originally?
Thinking about OpenTTD and FIRS.
SkeeveTheMagic 20 Dec, 2018 @ 9:45pm 
This is another good step in dev of the game and makes the game much more interesting.
CrushedIce 19 Dec, 2018 @ 3:08pm 
Very nice mod, previously I never built trains due to the weird costs..
@Alex This should be the default behavior in my oppinion! :)
kkakkerrott 8 Dec, 2018 @ 7:34pm 
have no clue how to mod, but thanks for answering me direct, its a honor
Alex, Master Penguin 6 Dec, 2018 @ 3:44pm 
@kka: they are easily moddable :)
Have no intention just yet to add more farm stuff, as we're focusing on the opposite right now: Pollution and Traffic
kkakkerrott 6 Dec, 2018 @ 1:14pm 
yea i love it, i think the game just updated, but anyway i have a request, i have no idea what i'm doing in forums in stuff so could you tell alex the master penguin to add "Corn and Pigs" please its a must in any game like this, if you agree, thanks in advance.
Teellox  [author] 5 Dec, 2018 @ 8:40pm 
@kkakkerrott: Oh thank goodness! As the mod only modifies vehicle speed and dispatch costs it *shouldn't* have an impact on anything else. Glad to hear it's working! :D
kkakkerrott 5 Dec, 2018 @ 5:11pm 
I'm sorry, i need to get my facts straight before i post. the mod works perfectly. my finding were wrong
kkakkerrott 5 Dec, 2018 @ 4:45pm 
does the job perfectly as to which i started using trade route and was about to get the boat and zepplin when i switch off my building and wharhouses to save money, switched the buildings back on but couldn't get destinations to come on in the wharehouse and a couple other buildings, also some buildings didn't recognise other buildings [hope i spelled recognised right]
Hohoz 3 Dec, 2018 @ 12:54pm 
Looking good !
As someone who always used manual destinations, This is the kind of mod that would make me use Trade routes more.

Keep it up.