Wreckfest

Wreckfest

Modified Bangers
37 Comments
doge 26 Dec, 2023 @ 12:32pm 
turn off extreme damage to fix the missing wheels
TurtleSpeed  [author] 13 Apr, 2023 @ 1:13pm 
The mod works fine for me. I'll uninstall it and reinstall it over the weekend to hopefully find out where the problem is.
workermaster 12 Apr, 2023 @ 2:31pm 
The mod seems broken for me. All cars are missing one or more wheels.
HELIflipper03 3 Oct, 2022 @ 11:03am 
Just loaded in and all of them are missing a back tyre! Can anyone help fix this?
Suspect 6 Aug, 2022 @ 1:41pm 
Would love for someone to do something with the wingman, such a cool car that never has a chance.
Alex Chosen 25 Apr, 2022 @ 7:33am 
@turtlespeed will there be an ai set for these cars? cause i wanna race against them at their max settings.
plus i would like to see more cars added in for this, say venom, speedbird, speed demon, and off road cars modified
Dicko 27 Jun, 2021 @ 5:23pm 
Gotta say I miss some of the vehicles that were cut from this pack in recent updates - Sweet Caroline was too much fun as a supercharged bus :(. Any chance the old vehicles will make a comeback?
konceptsketcher 19 Apr, 2021 @ 11:11am 
That Bulldog looks so sick! Great stuff!
MrFixit 8 Mar, 2021 @ 11:35pm 
You mentioned "Terminator tires". What is that and where can I find/identify them?

I thought all tires were just for looks and the game didnt allow tire styles to effect handling. Is that not true?
Id LOVE to be able to adjust handling & grip with tire changes, like in reality.
SheneV98 27 Oct, 2019 @ 8:41am 
The High Roller flips way too much and you cant drive it.
yoshis180sx 29 Sep, 2019 @ 3:11am 
is it just me or do the cars rev out to red line on all gears as soon as you accelerate using manual and clutch
[THVB] DS_ZWLF_81 7 Sep, 2019 @ 8:10am 
Ah okay. Thanks for response.
TurtleSpeed  [author] 7 Sep, 2019 @ 7:40am 
I have a lot to do before I turn to the AI. Especially the chassis of some cars still need to be adjusted. I also have to clean up the folders a bit. But AI will definitely come.
[THVB] DS_ZWLF_81 7 Sep, 2019 @ 12:51am 
Is there a chance of giving AI those cars too in future? This would be awesome.
Baseball Bibbins 27 May, 2019 @ 4:20pm 
Surprised there is no souped up Muddigger yet. Awesome work, cannot wait for the next update:steamhappy:
TurtleSpeed  [author] 21 May, 2019 @ 10:48am 
To get the bus on A500 I had to give it so much power. Have to see how I get the slower, but a better acceleration. Currently, the 307 km / h, which is clearly too fast.
TurtleSpeed  [author] 21 May, 2019 @ 10:46am 
I started the Terminator the day before yesterday. First is first "driveable", not more ^ ^
The bus still uses the standard tire profile. Will also be adjusted. Likewise, the Terminator tires that offer much more grip on loose ground than now. For less on asphalt. At the overturning problem, I'm still working. Suspension is still relatively difficult for me. I have to work something in the topic. The two lawn mowers and the Bullrod on the rear axle are still too hard, bouncing too much. But thank you for your criticism. I'll see what can be done :) There is still a lot of work ahead of me
OldManGeppetto 21 May, 2019 @ 10:08am 
If you can handle one more critique, the BoostBus could use a lot more grunt, aka acceleration, in the first three gears below 1500rpm. It's a bit of a turtle coming out of slow speed corners. The Gremlin has a little bit of snap oversteer, which can be fun, but would almost whip the car around going over curbing. The Boomer is great at speed but suffers from direction change at lower speeds. Attempting the catch the car and straighten out would often lead to the AI ramming my ass into oblivion. Overall I like what I see and these car are fun to drive!
OldManGeppetto 21 May, 2019 @ 9:44am 
Sorry, make that the Terminator.
OldManGeppetto 21 May, 2019 @ 9:43am 
Nice update! From a fellow tuner, your suspension work is one of the most usable out of the box. I haven't look at the data, but the new dominator feels like it could use some dampening. Driving on non-standard tracks is managable but anything with fairly serious bumps makes it roll, and contact from AI does the same. Nice to have a monster vehicle back in the game though! Making my way through the list to try all the goodies =)
Cleb 27 Mar, 2019 @ 10:54am 
its broken for me
Burne_Hooot 22 Mar, 2019 @ 10:41am 
Pretty nice mod, too bad that AI can't use them...Love rats style car like the bull
Great Job Man
TurtleSpeed  [author] 20 Mar, 2019 @ 1:20pm 
Is planned for later. Currently I would like to add a few more cars.
Eddlm 20 Mar, 2019 @ 12:56pm 
Any racing class to race against AI with these cars?
Darth Woras 11 Mar, 2019 @ 4:57am 
Very good mod - actual new cars :D
Big Duke 10 Mar, 2019 @ 3:29pm 
great job , very fun.
Eventyrmix 4 Jan, 2019 @ 3:38pm 
That gremlin looks amazing!
The Very End 25 Dec, 2018 @ 10:48am 
Pfft, handbrake! Who needs! Call it TooFastTooStupid or something, or something suggesting that it's playable at your own risk ;) Ps: To get negative values, did you hex edit or can you actually give negative values in Bagedit? In fact, can you use cheat engine to assert normally invalid values into it?
TurtleSpeed  [author] 25 Dec, 2018 @ 9:18am 
A nitro mod would have 2 problems:
1: The nitro is infinite
2: The cars no longer have a handbrake
The Very End 25 Dec, 2018 @ 12:04am 
Holy shit Haha! Ok I will get around and finally test this later today; and as one says below, adding it to all cars would be quite something. People have asked for nitro mods for a good amount of time I suspect it would be popular.
TurtleSpeed  [author] 24 Dec, 2018 @ 4:43pm 
Gremlin [abload.de] is under construction too :)
Eventyrmix 22 Dec, 2018 @ 2:23pm 
I would love to have an overpowered gremlin!
:D 14 Dec, 2018 @ 1:49am 
The boost is super fun. Would love to have that for every car. Should be interesting for multiplayer too :)
The Very End 11 Dec, 2018 @ 9:16am 
Haha! Great! Got to try it myself soon, thanks :)
TurtleSpeed  [author] 11 Dec, 2018 @ 9:09am 
Yes, the Boost actually work. Just ride a straight track. Once with the handbrake on, once without :) The whole is nothing more than a negative handbrake.
The Very End 11 Dec, 2018 @ 12:00am 
Interesting idea! Does the boost thing actually work? If such, how did you manage to add / alter the Bagedit to get such an effect?
Vin Petrol 10 Dec, 2018 @ 10:30am 
Awesome stuff my friend :)