Total War: WARHAMMER II

Total War: WARHAMMER II

Holy Knightly Orders - Lords
62 Comments
niqs98 18 Sep, 2022 @ 12:40pm 
Bring this to WH3 please!
noah.marshall546 4 Mar, 2022 @ 9:27pm 
Alrighty ill see if that works
RedDragon0908  [author] 1 Mar, 2022 @ 11:26pm 
There is.... Into rpfm, go to the scripts section and look for the spawn script (it should be the only one I used for this mod). In this script just change the faction to ostland. The exact key can you find in the data pack in the factions tables, it's something like wh_emp_empire_ostland I think.
noah.marshall546 1 Mar, 2022 @ 10:49pm 
is there a way to change the lords to a different faction with pfm kinda want to use heinrich for the teutonic ostland overhaul mod
RedDragon0908  [author] 13 Feb, 2022 @ 10:01am 
Ok then I got your previous comment wrong....
I thought you mean it in a way like " its a good mod please port it to wh3, BUT please change x and add y".
12 13 Feb, 2022 @ 9:58am 
Well a crusade is done with crusaders... you're units, which are not only well designed, but also quite good
RedDragon0908  [author] 11 Feb, 2022 @ 11:10pm 
What exactly do you mean with "proper troops"?
12 11 Feb, 2022 @ 12:24pm 
Hi, don't worry about fthe mod for WHII, do us a good port for III (please). I want to do a crusade against chaos with proper troops...
Thanks in advance and have heeart for the job.
黑色圣堂 25 Nov, 2021 @ 11:29am 
It doesn't matter, but I like this mod very much. I hope you can transplant this mod in Warhammer 3. Thank you very much for your reply
RedDragon0908  [author] 25 Nov, 2021 @ 11:24am 
No there are no requierments for this mod.
Since my characters are not spawned but added to the lord pool all should be fine with the vows - atleast all were fine in the past (long time ago, as I uploaded the mod).
Due to patches and game updates there might be changed some things that causes this issue.
Since I'm a bit busy at the moment and Warhammer 3's launch at the door I might not fix this issue for this mod in wh2 (not sure if i will port it over to wh3, but if I will try to fix this).
I'm sorry for that.
黑色圣堂 25 Nov, 2021 @ 11:19am 
Maybe I'm missing something mod?
黑色圣堂 25 Nov, 2021 @ 11:16am 
For example, after the Lord reaches level 2, all vows are unlocked, but it has no effect. The price of cavalry should be greatly reduced, but it doesn't
RedDragon0908  [author] 25 Nov, 2021 @ 11:11am 
I'm sorry but I don't get your full point here. If you mean bretonian knigthly vows, these are unlocked for my lords as soon as they are recruited.
Which upkeep costs did you mean: the upkeep of the lords themself or the upkeep of the recruited units leaded by my lords?
For the fist case it is as it is. For the second case it should be reduced by the amount that is granted by the vow effects.
黑色圣堂 25 Nov, 2021 @ 10:55am 
sorry, I want to ask why the Lord's oath on my mod has not been started, such as Knight oath, adventure oath, and knight maintenance fee is still very high
RedDragon0908  [author] 11 Apr, 2021 @ 11:13pm 
I have to thank you for this feedback ;)
huntercrimson 11 Apr, 2021 @ 4:30pm 
oh thats ok, thank you for the reply lol, me and a friend were testing your 3 holyknight order mods and wonderfully found that the other 2 "non sfo versions" worked aslong as the lord mod wasnt in so thats fine, we still get to enjoy the experience of your crusader units and 1 of us play repanse, by the way it is an amazing mod and even more amazing work youve done thank you for making it.
RedDragon0908  [author] 11 Apr, 2021 @ 1:25am 
Lets say it don't break your game... I'm sorry but I really don't no if, and when how, my mod will in multiplayer work.
huntercrimson 10 Apr, 2021 @ 10:41pm 
does this mod work for multiplayer? or did the rakarth dlc break it. just curious
Noir 22 Oct, 2020 @ 10:46am 
No problem, I´ll give it a thought and write something later...I think on the weekend.
RedDragon0908  [author] 22 Oct, 2020 @ 9:49am 
Well this mod was created way erlier than my High Elven Characters and for the High Elven Charac. I had a person who test it, supported me with lore knowledge and we both tested it a moth or so before the inital release.
This kind of testers and creative-ideas-supporters are missing in this project and time is also an aspect.
Please canb you wright your ideas/suggetions to the discussion linked above the comment section.

The peasant economy break is intended for a knights and soldier gameplay.
Noir 22 Oct, 2020 @ 9:26am 
Those are just suggestions so no stress here. :3
Noir 22 Oct, 2020 @ 9:25am 
Well I can't give you real feedback to the connection since I can't see any influence of your lord for the HKO units at all. ^^

The units themselves are nicely done but maybe a little bit to strong for T1 units in the most cases. Same as the building buffs for T1 buildings (5 armor for all units per T1 settlement for example). T2 or 3 would fit better imo. This also wouldn't destroy the peasant game play as it does now. (sorry for bringing it up here, but since the two mods are related and we are at it now... Well^^)

And there is no problem for the lord being the same but I think that they have unused potential since the knight orders had different focuses. Heavy armored teutonic knights could be buffed further by there lord. Healing auro for Johanniter,... Some were more fanatic (frenzy or rampage?)... You get what I mean. Just a little personal skill line und trait for each lord would do the job. ;)
Noir 22 Oct, 2020 @ 8:56am 
I just came across this mod of yours tho. And I was kinda expecting something similar to your Legendary High Elven Characters mod which I really like (props for this one^^).
RedDragon0908  [author] 22 Oct, 2020 @ 8:15am 
First of all as long as a mod don't stop working it is up to date. But you are right the HKO unit influence was not implemented yet, better said is implemented know as a open test run - looking for your (you all) feedback and suggestions.
"seem the same" well yes an equal lord for every order, where is the problem ;)
Noir 22 Oct, 2020 @ 7:45am 
Is this mod still up to date? I can´t see how these lords influence your HKO units at all...and they kinda seem the same...so why having 5 of them with generic traits and the same skill tree?
RedDragon0908  [author] 23 May, 2020 @ 12:00pm 
No problem. Happy to hear that all works fine now.
Lazareth 23 May, 2020 @ 11:59am 
Yeah it works with Keadrins Mod manager :)
Look forward to trying this out.
Also thx for your time and helping me. :)
RedDragon0908  [author] 23 May, 2020 @ 11:37am 
Yes please try it. This problem you describe has to to with the game launcher. there is a solution with deleting the launcher order or so. if you google it you will find it.
Please with Keadrin's MM not work contact me.
Lazareth 23 May, 2020 @ 11:33am 
I am using the standard launcher and your Holy Knightly Orders - Units (crusader units) [2.0] mod
Game launches fine and campaign loads fine, it just does not detect your mod.

Guess I have to try out Kaedrins mod manager.
RedDragon0908  [author] 23 May, 2020 @ 11:12am 
Does this mod works for you?
Seriously, for me it works I'm playing with Kaedrin's Mod Manager and all is fine.
RedDragon0908  [author] 23 May, 2020 @ 11:11am 
Which unit mod are you playing with the old or the new one? The older one may not work have to apply the fixes.
But the newer one is working fine.
RedDragon0908  [author] 23 May, 2020 @ 11:05am 
Does the game start? If yes when does a campaign starts? Which launcher are you using?
Lazareth 23 May, 2020 @ 11:02am 
Neither this mod or your units mod work. Is there another mod I need? or are you currently working on a fix?
RedDragon0908  [author] 22 May, 2020 @ 5:31am 
Hotfix is uploaded.
Please report any bugs or problems.
Thank you all for your patince.
RedDragon0908  [author] 22 May, 2020 @ 3:59am 
Problem is fixed aswell as missing lords in the lord pool. Ecpect a hotfix later this day!
RedDragon0908  [author] 22 May, 2020 @ 1:02am 
Please dont't post any comments like "game have a black screen after the last update" - I know that problem. It has something to do with the custom weapon/armor tweaks.
Because when I remove these tables and revert these tweaks to vanilla values all is fine except the recruitment itself because CA changed the way lords are shown in the pool.
Please be patient I'll try to fix this asap but I have to work out how they spawn now.
Warkye(Nippon)(นิป) 21 May, 2020 @ 7:11pm 
Love it.Thx so much @ЯΞÐ_ÐЯΛḠʘΝ.
RedDragon0908  [author] 21 May, 2020 @ 10:47am 
Mod is up to date now. Please report if the last game update broke the lord recruitment for these lords.
RedDragon0908  [author] 19 May, 2020 @ 8:11am 
Small update will arrive after the game's title update. Aside from updating the version number it will contain a "Skill Dump"-skill for "more levels/skill points" mods.
RedDragon0908  [author] 10 May, 2020 @ 4:21am 
New update is live. Please look at the changelog to see what is new.
RedDragon0908  [author] 29 Sep, 2019 @ 3:40am 
Should now be up to date but for the future please make sure to follow my advise in the description.
tkoscielak 28 Sep, 2019 @ 8:02pm 
Please update
RedDragon0908  [author] 19 May, 2019 @ 11:12am 
I released a new update that fixes some texture issues and the "broken" skill tree.
Added custom items and edited the campaign mount too. All should now work fine with the mounts.
For compatibility I recommend that you start a nes campaign.
RedDragon0908  [author] 2 May, 2019 @ 12:19am 
This mod is working.
Ghoulz 1 May, 2019 @ 4:08pm 
I Love this mod. Hope it gets back up and running soon.
RedDragon0908  [author] 23 Apr, 2019 @ 11:10am 
!!!ATTENTION!!!
I get my current version to work all lords appear in the lord pool and so on.
Because this version was my "testing new stuff" version there might be several bugs and issues.
Please if you experience bugs and other things like that report them but have in mind that I had to rush this version up because of the last game patch.
RedDragon0908  [author] 23 Apr, 2019 @ 3:28am 
!!!ATTENTION!!!
Because of changes that were made by CA this mod is currently not working as mentioned.
Please be patient it is not my bad.
I will try to find a solution but at the moment I cant say if I find one...
RedDragon0908  [author] 22 Apr, 2019 @ 1:38pm 
!!!ATTENTION!!!
I found a solution for the mod problem. To be honest it is nor perfect but it works with all my mods and the newest game version.
Please read the mod description carefully to make sure how to opt in the new launcher.
RedDragon0908  [author] 22 Apr, 2019 @ 9:57am 
Mod is now up to date.
Please give feedback if it works now.
RedDragon0908  [author] 22 Apr, 2019 @ 9:32am 
Mod is now up to date.
Please give feedback if it works now.