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Even with a crash like this, if you turn on 'extra' logs, you can get 'where' it crashes.
Unfortunately, without additional logs I'm not able to help you on this case, makes sure the addon is either on server side
@jrc It's been a while, but from my memories there is no 'options' available on server side, in the Beta of the mode yes under: $profile:PartyMe/config.json but it's not compatible with this version.
For your second question, no, it's not possible unless adding another mod uppon this one, but I ddin't made one, and I don't think the community either did
Thank you for your interest after years of mod development that has been somewhat neglected. I've not forgotten you. I'll leave more details in the mod description for the curious.
Version 1.21.156300
Fault address: 39A999BE 00:39A999BE Unknown module
file: dayzOffline
world: chernarusplus
Prev. code bytes: 4D 85 C0 0F 84 8E 00 00 00 49 8B 85 80 06 00 00
Fault code bytes: 48 8B 88 90 00 00 00 48 8D 51 10 48 85 C9 75 03
=======================================================
note: Minidump has been generated into the file SC\DayZServer_x64_2023-07-11_20-16-42_2023-07-11_20-17-19.mdmp
https://steamhost.cn/steamcommunity_com/groups/dayzturkiyetoplulugu
Hi survivors 🙂 If you want to stay alive come in our steam group or maybe just you need help about how you install the mods or how you can do fire in dayz. You can get any helps about dayz only you need to come in our discord and play in our server.
same here
if (Get PM Party().m_party Invitations.Count() == 0) return;
Since I don't have a server, I can't check it.
The location of the file where you need to add this line of code:
partyme\scripts\5_mission\gui\functions\invitationsfunctions.c
Can't compile "Mission" script module!
partyme/scripts/5_Mission/gui\functions\invitationsfunctions.c(1): Multiple declaration of variable 'COLOR_WHITE'
Giving permissions to repack enables other users to mod them and make even more cool stuff for YOU! Just like I modded this mod here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2812800903
I could NOT have made this for you all if not for this awesome mod and author posting his mod.
There are now numerous reasons more modders should do this..
You think 10 years ago we pulled this shit with arma 2 dayz?
No sir we did not.. It has become a shit show and i for one am still gratefull there are more people like me and ♪Dj'Ctavia♫ who are willing to look over this injustice and still provide you content.
Its not about the number of mods at all. I could load a server with 80 of the simplest mods and not have any issues at all...
Clearly you have been lucky and never ran into the famous dayz scripting limit or the init globals issue which the only way around currently is by packing certain mods together...
its all about experimentation and is super annoying..
Regards Leon
Actually you may not know there is a very important reason for packing mods together. Once you reach about 35+ mods it is not possible to load more mods so you must load them together in packs to get around this. Just thought you should know that. Currently there is no other way to get around that.