Portal 2

Portal 2

Not So Fast - No Connections
61 Comments
Libbybapa  [author] 20 Jul @ 11:01am 
Thanks NicolasDreams! FWIW, I only give whole number difficulty ratings and 3.5 rounds up to 4. :) The ratings are also just a general guideline to help people know what they are in for, and individual experiences will vary. Thanks for playing and commenting!
NicolasDreams 20 Jul @ 9:55am 
Finally got around to play this map. Very good puzzle and visuals. I like the use of turrets as permabuttons. Also I find interesting that what was the hardest part to figure out for me (and watching the comments, for other people too) was getting to the exit, even though both sequences are very similar and the one for the exit is simpler .
Also, this is the first 4/10 difficulty map I beat (yippee), although it felt more of a 3.5/10 for me. Maybe I played a bit too many No Elements maps.
Hikari 29 Jun @ 9:31pm 
Awesome puzzle man. Got as far as knocking over all the turrets, but flinging to the exit proved to be extremely tedious.
Libbybapa  [author] 18 Nov, 2023 @ 7:45am 
Thanks derPacifist!
derPacifist 18 Nov, 2023 @ 6:31am 
The lighting in this chamber had me in awe! And the puzzle struck a chord with me, of course :)
Libbybapa  [author] 24 Aug, 2023 @ 12:09pm 
Thanks masalt. May you use that lamp to light your path. :)
masaltzero 24 Aug, 2023 @ 12:03pm 
gg only took a few months good lamp :steamthumbsup:
Libbybapa  [author] 5 Oct, 2021 @ 10:30pm 
Thanks DiDo Killer!!
DiDo Killer! 5 Oct, 2021 @ 6:59pm 
Very cool map. Never seen anything like it before.
Libbybapa  [author] 7 Aug, 2021 @ 9:07pm 
Thanks Mr Fab!
Mr Fab 7 Aug, 2021 @ 5:02am 
Good no elements puzzle ! I forgot to jump at the last step making me waste 20 min :steamfacepalm:
hub 2 Mar, 2021 @ 10:49am 
:cupup:
Dark Rozen 25 Aug, 2020 @ 10:24am 
Cool use of momentum and Turrets
Libbybapa  [author] 15 Aug, 2020 @ 4:42pm 
Thanks Aneonen!
Aneonen 15 Aug, 2020 @ 1:06pm 
Great momentum puzzle! Really liked the final move: I knew I needed that small amount of momentum I was using in the process of getting to the turrets, but it took a bit to see how to "move it" out of that process and onto the exit-facing panel
Libbybapa  [author] 24 Jul, 2019 @ 7:25pm 
Thanks Oblivious Owl! Turrets are my favorite permanent buttons. :)
Oblivious Owl 24 Jul, 2019 @ 6:30pm 
I love the map! Nice use of momentum ( and turrets, you don't see those being used very often in good chambers )!
Libbybapa  [author] 3 May, 2019 @ 3:59pm 
Thanks!
Nobody No-One 3 May, 2019 @ 3:26pm 
Nice update.
Libbybapa  [author] 3 May, 2019 @ 7:34am 
Updated with that lower floor portal surface made unportalable. I can see how that would have been confusing. Thanks Polux!
Libbybapa  [author] 3 May, 2019 @ 6:37am 
Thanks for playing Polux! I think I understand what you are saying. I'll look at that. Thanks!
Polux 3 May, 2019 @ 4:25am 
Hey very fun and nicely decorated, I liked it.
However the white floor just under the vertical white wall was quite confusing for me ... we can fall on it and fling again. Maybe you should keep your playthrough version imo.
Thumbs up!
Libbybapa  [author] 30 Apr, 2019 @ 4:14pm 
Excellent! Thanks Teo!
Teo 30 Apr, 2019 @ 4:07pm 
You were right :D I've never seen that final move used in a puzzle before, I sometimes do it by accident if I screw up a ceiling floor fling but actually seeing it in a solution was really neat. Wonderful map
Libbybapa  [author] 30 Apr, 2019 @ 2:45pm 
Exactly. :) I'm sure you will get it. :)
Teo 30 Apr, 2019 @ 2:35pm 
Ugh, turrets have been taken care of but I just can't get to the door! If only I weren't going so fast! I understand where the map name came from now
Libbybapa  [author] 27 Apr, 2019 @ 9:05am 
Thanks Camerson1313! Fun video. Great to see your solution process on both maps.
camerson1313 3 Jan, 2019 @ 2:48pm 
This puzzle is pretty convoluted for a No Elements map. I really like how you have to reuse the same portal surfaces in different ways (and how clean and simplistic the overall design is). It took me a while to get the right momentum for the 2nd jump.

My blind playthrough: https://www.youtube.com/watch?v=tA2tk47q_CU
nock 2 Jan, 2019 @ 12:28am 
Nice work Libby. I'm not skilled enough to do it one go, but I got there in the end :) Very clever use of momentum indeed.

Blind Run - https://youtu.be/Qlg2mKKkYtU
Libbybapa  [author] 27 Dec, 2018 @ 5:11pm 
Thanks phale2001! I'm glad you liked it!
phale2001 27 Dec, 2018 @ 3:40pm 
Almost got stuck right at first, then realized DOH. The second part was a bit tricky, but really fun once I got the hang of it. Good puzzle!
asears16 19 Dec, 2018 @ 6:39pm 
Very good puzzle, Libbybapa! The hardest part for me was figuring out how to reach the exit...the rest was relatively smooth sailing.

My blind run: https://www.youtube.com/watch?v=lQ1PaI6JfME
Mikeastro 14 Dec, 2018 @ 5:11pm 
Excellent no-elements puzzle - checked with your walkthrough and I did all as intended. Surprisingly tough to figure out but I would agree with both a 4/10 and a 5/10. Though couldn't you just replace the turrets by a permabutton, or would you count that as a ''connection''? Oh and as a concluding remark, I also never speed up the game, for what it's worth. I just listen to the music :)
Libbybapa  [author] 6 Dec, 2018 @ 7:12pm 
Thanks for playing and commenting Fumbly! I agree with you about that move and although I thought of several other viable ways to accomplish the same thing, I liked all of them even less. :-P I'm glad you could overlook that shortcoming and appreciate the map for its positive qualities. :)
Fumbly Bumbly 6 Dec, 2018 @ 5:33pm 
Excellent puzzle, Libby! I really like the way you enforce the player to gain extra momentum to reach the turrets from above and take them out, and then less to get to the exit, both using similar but different techniques of gaining such momentum. Personally, I'm not really a fan of grabbing objects through grating, but that's very minor and I think it's something that is merely a difference in our design philosophies. I often respect certain decisions in maps that I personally wouldn't include in my own. I guess you could say that the move didn't... grate on me too much :P Thumbs up and added to my favourites!
Libbybapa  [author] 6 Dec, 2018 @ 2:50pm 
I hope you don't drive like that too. :)
Nobody No-One 6 Dec, 2018 @ 2:47pm 
Lol, that's actually basically how I play Portal most of the time. I guess I (and Joric) am just impatient.
Libbybapa  [author] 6 Dec, 2018 @ 2:44pm 
Why are trying to 'make it short'? I'm not aware of any video length competition going on. I guess we each have our own personal priorities and of course you are welcome to yours. I'll personally opt for easy, fun, and slightly longer over difficult, irritating and slightly shorter every time. Your videos are actually irritating to watch with all the timescale changes, and for what? Again, I'd rather spend another 30 seconds and not have it speed up and slow down over and over. I can understand changing timescale on long funnel rides or long walks but changing it for every couple steps, no thanks. I would really hate to actually play portal like that.
Joric 6 Dec, 2018 @ 2:10pm 
@Libbybapa, I usually record in one take, but I had to use a couple of saves in order to avoid juggling and make it short. Execution complexity here is certainly not a gimmicky bulls**t (c).
Libbybapa  [author] 6 Dec, 2018 @ 10:38am 
I just posted up an 'official' walkthrough in case anyone is stuck or wants to confirm their solution as intended. Joric, I'm not sure what heavy editing you needed to do. Perhaps it was due to missed quick portal shots which are not actually necessary. The posted version is a single take showing the 'easy' way to do it.
Libbybapa  [author] 6 Dec, 2018 @ 7:08am 
Thanks Leomievs, I'm glad you enjoyed it. :)

Thanks Joric for playing and commenting. The turrets at the exit obviously serve a distinct logical purpose. Crouching to grab them through grating is an unusual move and without knowing that is possible the logical sequence of the map would be unclear. Because of those two things, I felt it was necessary to introduce the move in a simple setting. It taks all of 3 seconds for me to eliminate the initial ones and if that is 'too irritating' then that sounds like a personal issue. I might be persuaded to call this a 5/10, there's no way I would call this a 6/10. Thanks again for playing and commenting!
Leo 6 Dec, 2018 @ 3:48am 
Very nice map! On my first play I solved it by standing on the glass like jgaultney, which I really thought was intended. It took me a while to figure out the proper solution, but I got there in the end. Big thumb up!
Joric 6 Dec, 2018 @ 12:43am 
My playthrough, 2 minutes: https://youtu.be/r6TPT43toqU had to use heavy editing on this one, couldn't avoid mistakes and those turrets are just too annoying to repeat. Used jandlml hint for the last jump because it took forever for some reason despite having the easiest execution complexity (maybe I was just tired). Looking back it was 4/10 but at the time it was next to impossible, so maybe 6/10 at least.
Libbybapa  [author] 5 Dec, 2018 @ 9:34pm 
Jandlml, that is indeed all itended. :) Sounds like you got there in the end. Thanks for playing!
jandlml 5 Dec, 2018 @ 9:27pm 
ok let me see if i can explain how i did it, it seems intended to me from the section with the ceiling and floor room. ok heres goes. from inside the room i put a portal on the opposite angled panel and one on the floor. i climbed through the portal to the otherside then i went and put a portal on the other angeled panel. went back into the room with the ceiling. jumped and through the portal to the otherside with the high panel.then i put a portal on the high panel ,climbed through it and the njumped down and flung through to the angeled panel ,hit a portal which flew me to the ceiling so i put a portal and flew through which sent me to the floor below the high portal. then i just jumped and put a portal on the floor and then through the floor and up again so the ni just hit a portal on the angeled panel across the way and it took me to the turrets. i felt like finishing my explanation. you can delete it
Libbybapa  [author] 5 Dec, 2018 @ 8:51pm 
Jandlml, thanks for playing! There is an unintended way to get to the turrets that I am working on fixing. Update shortly. I wonder whether you used the intended way. If not, then the end move might be more challenging to see.
jandlml 5 Dec, 2018 @ 8:50pm 
i did it, i am so happy you dont even know how much. even though you say it is only a 4 out of 10. it was hard for me. great map!! :steamhappy:
jandlml 5 Dec, 2018 @ 8:46pm 
boy im really having trouble trying to decrease my momentum. had no problem increasing it.
jandlml 5 Dec, 2018 @ 8:26pm 
haha , i got the turrets now i just have to figure out how to get to the door
jandlml 5 Dec, 2018 @ 8:13pm 
libby you did it again. i have no idea what im doing. i found the other part of the room but it gets me nowhere