Reassembly

Reassembly

Cacti+
27 Comments
XDERP7 21 Feb, 2019 @ 11:02pm 
sorry, i'm french XD
ThatRandomTayto 21 Feb, 2019 @ 9:12pm 
Ok so uh...

I understood only half of that sentence :P
Pyrite  [author] 21 Feb, 2019 @ 8:10pm 
exactly what XDERP7 said
XDERP7 21 Feb, 2019 @ 3:06pm 
generally people use geogebra to model the shape, then make a shape.lua (with notepad++) and report the coordonates of the points, and do math to find the value for the ports
ThatRandomTayto 21 Feb, 2019 @ 1:28pm 
What program did you use to generate the custom block shapes..?
gunsforguns 20 Jan, 2019 @ 1:48pm 
no problem glad I could help :steamhappy:
XDERP7 20 Jan, 2019 @ 1:25pm 
i didn't help though :o i don't even know if what i said is true
Pyrite  [author] 20 Jan, 2019 @ 1:10pm 
Thanks for your help, gunsforguns and XDERP7, but I do not plan on using melee with plants in the future. :)
gunsforguns 20 Jan, 2019 @ 12:12pm 
or you could change the faction of the comand to 5 (plant faction)
gunsforguns 20 Jan, 2019 @ 12:11pm 
if you remove that it should fix it and it wont afect anything else... im 78% sure :cozybethesda:
Pyrite  [author] 20 Jan, 2019 @ 6:56am 
Yes, that is true. When using a seed flag you are technically giving the block a command. Your computer isn't haunted :)
gunsforguns 19 Jan, 2019 @ 11:21pm 
i looked in the code and they have comand in it not as a flag but there idk it is there though or maby my computer is haunted...
XDERP7 19 Jan, 2019 @ 9:56pm 
yeah, seeds don't use command flag to begin with, the only reason they get attacked is because of the melee blocks, ships automatically shoot at melee blocks (that be in debris or apparently on plants XD) though there's other block they shoot at, melee blocks have certainly a high priority as it's very dangerous and a weapon
Pyrite  [author] 19 Jan, 2019 @ 8:26pm 
The seeds dont need command flags though? not sure wym, I didn't use the command flag I just used the seed flag. I'm also not sure how you would remove something that isn't in the code?
gunsforguns 19 Jan, 2019 @ 5:34pm 
In order to stop them from being atacked you have to remove the comand flag from the seeds. I tested it myself and it works hope that fixes your problem :cozybethesda:
Pyrite  [author] 10 Dec, 2018 @ 8:52pm 
i wish i could just fix these 15 errors, then everything's hp will be normal
Dr. Gerdy30 10 Dec, 2018 @ 6:08pm 
This is why they must be indestructible
Pyrite  [author] 10 Dec, 2018 @ 1:21pm 
no, but for whatever reason, instead of being on fire (becuase of low hp) they have way more hp than they should have. You see, if i were to add melee damage blocks to a plant, EVERYTHING will INSTANTLY attack it as hostile, so thats just something i cant do without the games AI attacking plants so yeah.
Dr. Gerdy30 9 Dec, 2018 @ 10:52pm 
do the spines do 10^[10^(10^10)]% more melee damage than normal?
Pyrite  [author] 8 Dec, 2018 @ 8:17am 
Lol
Radon 8 Dec, 2018 @ 6:40am 
>cacti
>on fire

Dude, you should make it a feature. Just imagine EVERBURNING SPACE CACTI
XDERP7 8 Dec, 2018 @ 6:05am 
ok, i have the same issue but i can't find the issue either
wow that sentence XD
XDERP7 8 Dec, 2018 @ 5:41am 
i'll look at it as i just DL it
Pyrite  [author] 6 Dec, 2018 @ 5:02pm 
hmm. is anyone else getting 15 errors? or is it just me? the developer?
Pyrite  [author] 6 Dec, 2018 @ 3:46pm 
im still gonna find some way to fix this
Pyrite  [author] 6 Dec, 2018 @ 3:46pm 
isnt too much of a problem, all it does is make them appear on fire when you find a sector full of them
Pyrite  [author] 6 Dec, 2018 @ 3:15pm 
pretty sure there is a bug that has something to do with the custom shapes.
am trying to fix