RimWorld

RimWorld

[KIR]Stuffed Vanilla Heavy Turrets
24 Comments
ℱℛ𝒜𝒩𝒦 18 Jan, 2024 @ 5:58am 
1.4 plz
Kolljak 25 Feb, 2020 @ 11:45pm 
Thanks a bunch.
Kirby  [author] 25 Feb, 2020 @ 10:14pm 
Well i think i had to clean up some parts of mine too... I just updated this mod now... I think i made it disappear now?
Kolljak 25 Feb, 2020 @ 6:59pm 
Im sure its a conflict in RIMMSLoadUp failing to patch the sniper turret.
Kolljak 25 Feb, 2020 @ 6:59pm 
I am getting this. got any idea kirby.

[[KIR]Stuffed Vanilla Heavy Turrets] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName = "Turret_Sniper"]/graphicData/texPath) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1584328865\1.0\Patches\Patch_StuffedTnS.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
RIMMSLoadUp.ApplyPatchesPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ApplyPatches_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Kirby  [author] 24 Feb, 2020 @ 10:16am 
:steamhappy:
Nex-Razin 24 Feb, 2020 @ 10:05am 
Yup, all gone. Thanks.
Kirby  [author] 24 Feb, 2020 @ 9:34am 
I think i squashed them now. Are there still red errors showing up or one or none at all?
Nex-Razin 24 Feb, 2020 @ 8:30am 
There are two red error logs:
[[KIR]Stuffed Vanilla Heavy Turrets] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName = "Turret_Autocannon"]/statBases/WorkToBuild) failed
file: E:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1584328865\1.1\Patches\Patch_StuffedTnS.xml
And:

[[KIR]Stuffed Vanilla Heavy Turrets] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName = "Turret_Autocannon"]/graphicData/texPath) failed
file: E:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1584328865\1.1\Patches\Patch_StuffedTnS.xml

I thought I'd let you know.
Nex-Razin 24 Feb, 2020 @ 7:28am 
That was fast, thank you.
Kirby  [author] 24 Feb, 2020 @ 6:48am 
Alright i think i fixed it for 1.1... You should be able to build slug turrets now... Just yell at the comments if you find any problems. :lunar2020playfuldog:
Nex-Razin 24 Feb, 2020 @ 6:03am 
Glad to help.
Kirby  [author] 24 Feb, 2020 @ 6:02am 
I knew this would happen... I gotta update this mod for 1.1... Thank you Nex-Razin!

It's been a while until the new update and expansion came out...
Nex-Razin 24 Feb, 2020 @ 5:59am 
I cant stuff the heavy slug turrets, the autocannons work as intended though.
Chippermousse 5 Mar, 2019 @ 5:04am 
nice mod
Kirby  [author] 6 Jan, 2019 @ 10:14pm 
I just updated this mod...

The WorkToBuild for the Heavy Turrets has been changed from 15000 to 10000 to make building Autocannons / Slug Turrets that are using Stone less Tedious and less Time consuming...
Chortles 31 Dec, 2018 @ 10:20pm 
Replacing mini turrets work fine, but autocannon turrets are stuck at 0.
Kirby  [author] 31 Dec, 2018 @ 12:16pm 
I hope that you'll find the cause of the problem...

The Mod seems fine with Replace Stuff, So i don't know why yours is stuck at 0 work...
Chortles 31 Dec, 2018 @ 12:11pm 
I don't have any other stuffed heavy turret mods and I have a ton of mods that adds new jobs. I'll have to check later whether the replacing feature works for other items besides this mod.
Kirby  [author] 31 Dec, 2018 @ 11:27am 
Weird... What other mods do you have?

Is there a mod that adds new materials for the turrets or do you have a mod that adds diffrent tasks for the Colonists like some thing that adds more jobs?
Chortles 31 Dec, 2018 @ 10:51am 
The turrets won't finish when replacing over an existing turret. They will be stuck at 0 work.
TheFatman 12 Dec, 2018 @ 5:09pm 
Yeah I'm moving on to the rebooting steam portion. I'm not sure if Rimworld has an upper limit on how many mods you can have subbed before it breaks. I'll keep you posted, though my network is fine as I've grabbed other mods this session that appeared just fine.
Kirby  [author] 12 Dec, 2018 @ 5:08pm 
I don't know how, i think it's not the game's fault but more in Steam and the Internet's fault...

You should wait patiently, It should come out with it's name and appear in the mod list.

I hope that it will appear now...
TheFatman 12 Dec, 2018 @ 5:05pm 
I subbed the mod and can't get it to show on the list, unsubbed resubbed / restarted resubbed, any combo you can think of. Other mods sub and populate the mod list fine. Issue with this one perhaps? Doesn't even show down by the reds of older mods. Searching my list for 'Stuffable' it just isn't there.