Stellaris

Stellaris

Better Megastructures
72 Comments
Old Ben 21 Feb, 2021 @ 8:22pm 
This mod causing some errors in log files.

[21:35:33][dlc.cpp:344]: Invalid supported_version in file: mod/ugc_1506081421.mod line: 9
[21:35:33][persistent.cpp:35]: Error: "Unexpected token: thumbnail, near line: 7
" in file: "mod/ugc_1585064521.mod" near line: 7
Psykology 16 Oct, 2020 @ 10:05am 
@scenariocreator i got it to work, i just stuck it as far up the load order as it allowed me to
scenariocreator  [author] 1 Oct, 2020 @ 7:59pm 
@Druggernaut127, do you mean the mod load order? I don't think it should matter, unless you have other mods editing the *vanilla* megastructures
Psykology 1 Oct, 2020 @ 1:34pm 
whats the load order supposed to be, coz its not working for me
scenariocreator  [author] 26 Jul, 2020 @ 5:25pm 
Not sure, seems to be working for me in my games
What is it all for? 9 Jul, 2020 @ 3:18am 
The Dyson Sphere is still limited to a single sphere per empire. The Matter Decompressor is working fine however.
scenariocreator  [author] 12 Jun, 2020 @ 3:13pm 
Updated to 2.7.*
quail 17 May, 2020 @ 1:24am 
any plans to update for 2.7?
FirePrince 3 May, 2020 @ 9:30pm 
Can you please remove the overwriting of lgate.txt and the 05_gateways.txt, as the changes are fully needless for this mod features (gateways don't block other megastructures). But instead it makes a lot of other mod incompat... thx
scenariocreator  [author] 20 Apr, 2020 @ 4:15pm 
Updated to 2.6.*
Trains6824 18 Apr, 2020 @ 9:46am 
@scenariocreator Hello! it would appear that this mod doesn't work anymore for Dyson Spheres, (i can only place one total now in my empire.) black holes work fine. not sure about the other mega structures yet. please look into it. Thanks ;)
SilentKore (The Better One TM) 31 Mar, 2020 @ 1:10am 
Mod still works, I just wish someone would create a patch for NSC and Toris. Tried myself but couldn't make any real progress.
DKeith2011 13 Dec, 2019 @ 10:34pm 
Needs update for 2.5
溥天之下小灵通 6 Dec, 2019 @ 6:40am 
Needs an update for 2.5.*
DKeith2011 24 Aug, 2019 @ 9:01pm 
Needs an update for 2.3.3
Beans 10 Jul, 2019 @ 5:30pm 
do you need megacorp dlc?
Der Problembeloeser 10 Jun, 2019 @ 7:07am 
Well, I guess there hasn't change much in regards for this mod from 2.3.0 to 2.3.1, so maybe you change the annotation in your desciptor mod file to be compatible with 2.3.*, just as QoL
SilentKore (The Better One TM) 9 Jun, 2019 @ 11:48pm 
Hey is there any chance that we could get compatability for NSC's megastructures? I know that's a lot to ask, but I just wanted to see if it were possible at some point.
Wysaw 6 Jun, 2019 @ 4:15pm 
@scenariocreator thanks for the fixes. I'll let you know if it works with the AI mod once I get around to playing the new expansion.
Also I highly recommend you try the galvius AI mod if you still play stellaris. even paradox is giving glavius shout outs for fixes in the patch notes these days. the mod improves AI spending without just giving it free resources. it makes a significant difference even on lower difficulties.
scenariocreator  [author] 6 Jun, 2019 @ 2:24pm 
@JessHorserage updated to 2.3
@Wysaw I haven't used that mod before, but there were some issues with the ai building megastructures willy nilly like that from what i have heard from others. I have made a few changes to restrictions to hopefully fix that. No more weird things like building habitats on habitats and ring worlds around ring worlds or habitats around ringworlds
JessHorserage 4 Jun, 2019 @ 9:31am 
Alert, the whole, 2.3 has hit, if this hasn't been abandoned and you have some free time, do it, it would be quite neat.
Wysaw 15 May, 2019 @ 11:42am 
with this mod enabled I am seeing AI empires spam build multiple gateways in the same system. I am also using Glavious AI mod though I don't know if this is as a result of the two mods together.
scenariocreator  [author] 25 Apr, 2019 @ 2:48pm 
Should work without megacorp, removed from tags
ekoparker 24 Apr, 2019 @ 2:17pm 
Does this work without megacorp?
scenariocreator  [author] 5 Apr, 2019 @ 7:49pm 
Sorry for the late update, now updated to 2.2.7
DKeith2011 4 Apr, 2019 @ 8:37am 
Flagged under 2.2.7
SilentKore (The Better One TM) 25 Mar, 2019 @ 6:54pm 
All good my man, sometimes you modders forget that you're human and that you need sleep. When I find the time to play Stellaris again (and when the rest of my mods are updated) I'll give it a go and see if any other issues pop up. Thanks for letting us know!
scenariocreator  [author] 25 Mar, 2019 @ 5:26pm 
@SilentKore whoops my bad, the part about ai weights was supposed to be in general for both issues. I blame no sleep. But only one being built would work to fix that (unless your me when I mis-manage my economy and I build sentry arrays at different spots in my empire so I can see without waiting 20 years for one to fully finish), as well as the single habitat around a planet (unless I accidently broke placement rules).
Current theory is ai is just building whatever it has the resources for as soon as it gets them, and potentially causes both issues. Might have something to do with why the habitats are being built and never colonized (priority), but thats not the full issue for habitats. Could be completely wrong about all of it, but I will find out while fixing issues
SilentKore (The Better One TM) 25 Mar, 2019 @ 2:33pm 
Thanks for your hard work Scenario, if it's possible; maybe just make it so that only one of that type can be build? I mean every empire only needs one anyway right?
scenariocreator  [author] 25 Mar, 2019 @ 9:46am 
Updated to 2.2.6

Regarding the bugs

@Not Applicible
Will work on this (habitats around same planets)

@SilentKore
Since it seems more than a few people see this I'm going to go ahead look further into this and probably end up changing ai weights
黄金脆皮咕 24 Mar, 2019 @ 6:10am 
needs to be updated for 2.2.6
DKeith2011 23 Mar, 2019 @ 6:42pm 
Flagged incompatible under 2.2.6
SilentKore (The Better One TM) 20 Mar, 2019 @ 10:43pm 
I get that bug a lot as well, and the AI build a lot of Sentry arrays and only sentry arrays.
Not Applicable 8 Mar, 2019 @ 4:53pm 
So I've noticed a bug where AI's will build multiple habitats around the same planet. This results in having between 2 and 20 habitats occupying the same location. usually only one of them gets colonized, but the others all get built. I believe this can be fixed by only allowing one habitat to be build per celestial body, or leaving the habitat limits unchanged.
scenariocreator  [author] 7 Mar, 2019 @ 9:23pm 
Updated to 2.2.5
DKeith2011 7 Mar, 2019 @ 5:45pm 
Flagged under 2.2.5
Skogen 7 Mar, 2019 @ 5:22am 
needs to be updated for 2.2.5
SilentKore (The Better One TM) 24 Feb, 2019 @ 11:22am 
@Cobradrone, yeah I've seen those weird names too NAME_(something weird)_structure or whatever? And the AI seems to build only Sentry Arrays, they wanna be Omniscient I guess.
scenariocreator  [author] 8 Feb, 2019 @ 7:50pm 
@DKeith2011
Updated to 2.2.4
@CobraDrone
Sorry for late response, however I can't reproduce this, are you using any mods other than this one? More information might help.
DKeith2011 7 Feb, 2019 @ 8:14am 
Not working after 2.2.4 update
Cinnamon Hamster 24 Jan, 2019 @ 7:18pm 
This mod is a little bugged for me. It will let me built the site for a megastructure with a construction ship like normal but then I can't upgrade it after that. Also the AI builds a bunch of magastructures with wierd names that do nothing and stack up on the star.
scenariocreator  [author] 21 Jan, 2019 @ 5:23pm 
@Corsair [N7]
Not sure, I haven't attempted this mod with the new beta. Uncharted territory if attempted

@sealjo @Wysaw @captain STD
:)
sealjo 21 Jan, 2019 @ 2:21am 
Thanks for keeping this updated!
♿ MonchoN7 19 Jan, 2019 @ 8:01pm 
works with beta?
scenariocreator  [author] 18 Jan, 2019 @ 9:22pm 
Updated to 2.2.3
DKeith2011 18 Jan, 2019 @ 10:19am 
Not working after 2.2.3 update
Wysaw 10 Jan, 2019 @ 9:07am 
thanks for this mod.
77Watts 5 Jan, 2019 @ 6:58pm 
awesome mod !
scenariocreator  [author] 5 Jan, 2019 @ 3:11pm 
@-N3onxSPIRIT
Yes, this mod should work just fine with existing saves
SPIRIT 5 Jan, 2019 @ 6:17am 
Is this savegame compatible ? so can I activate this on an existing save or do I have to restart ?