Portal 2

Portal 2

Longest
16 Comments
Gilles1946 15 Jan, 2018 @ 6:07pm 
I like hold style, easy fun map. Thanks.
T-REV 17 May, 2016 @ 1:54am 
bee2?
quat 14 Apr, 2014 @ 2:12pm 
Like the tests. The third one didn't seem to fit with the other two (two gel puzzles, laser puzzle), but I liked all three :)
kimist108 28 Oct, 2013 @ 9:03pm 
Next, Damnation.
MachManX 24 Oct, 2013 @ 12:28pm 
I second Xindaris' opinion that there should be a portalable wall up there because adding it won't change the puzzle, it will make it more convenient for the player to get up there.

Good puzzle though.
Xindaris 12 Jul, 2013 @ 7:57am 
That probably works, but there's no reason to make that necessary. It isn't really a part of the puzzle, since any player who knows how to reload or hop in the deadly goo could go back and not have to do that. It's a matter of utility to put a portalable surface up in the in-between area, since the player just came from there and it doesn't break anything to do so.
Rector  [author] 12 Jul, 2013 @ 1:27am 
@Xindaris No, there is a solution to get back up. First, you spray the ramp with speed gel. Then portal on the floor of the ramp and another portal on the wall opposite the ramp. Using momentum, you can get back up the fizzler-off button. :)
Xindaris 11 Jul, 2013 @ 12:56pm 
Nice little chamber, but it's very, VERY easy to get stuck in the beginning if you hop down from the platform with the fizzler-off button without making a portal in the blue-gel room first. There should be a portalable wall up there, like say directly above the floor button, to prevent that from happening.
wildgoosespeeder 10 Jul, 2013 @ 9:14am 
Well, it's the only way I saw it could be done.
Rector  [author] 10 Jul, 2013 @ 1:02am 
Whuut? Thats not how you solve it, haha!
wildgoosespeeder 10 Jul, 2013 @ 12:52am 
Yeah, I left the cube on the edge of a floor portal so I could grab as I preserved momentum with both portals on the ground from the ledge that leads to the exit. That is how I solved it.
Rector  [author] 10 Jul, 2013 @ 12:48am 
@AD_79 By "long", I mean the length of the map, as in the map geometry, not the duration to take to complete the map. The "long" part generally refers to the first chamber.

@wildgoosespeeder Last room? You mean the first room?
wildgoosespeeder 9 Jul, 2013 @ 9:40pm 
I found that this puzzle had do-able yet annoying execution. I died a few times and lost momentum a few times in the last room because of the condensed space.

New map:
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
Manifest Breastiny 9 Jul, 2013 @ 1:22pm 
I found the puzzles here to be quite simplistic, the whole map took me about six minutes. This map isn't all that long.
Rector  [author] 9 Jul, 2013 @ 1:55am 
Thanks!
Nope. I just put it there to somehow test the player's agility. :D
TeamSpen210 8 Jul, 2013 @ 6:01pm 
Nice puzzle! Is there any reason why the track platform in the last room is set to move all the way to the roof? It's quite easy to get the cube stuck on it, making you have to repeat the room.