Project Zomboid

Project Zomboid

Nocturnal Zombies Fixed v1.2
57 Comments
TerryADavis69 25 Jun, 2024 @ 4:21pm 
Does this make the zombies actively seek out the player or just highten their senses and make them wander around? If I am perfectly hidden in my base will zombies still try and break in?
_Killer_TeleTubby_ 18 Mar, 2024 @ 4:02pm 
ik the mod says dont sleep at night but i like this mod cus it makes reinforcing bases more rewarding, seeing zombies fail to get in under moonlight is awesome. also yk that moment when your coming back from a loot run and the sun is going down so youre stressed, well now the zombies come out aswell
kahbee 2 Mar, 2023 @ 12:54pm 
Did a lot of testing with this mod. The speed doesn't work, but the hunting instincts do work in singleplayer. Its pretty great.
On a dedicated server, this does nothing nothing. Is too bad because this mod is really cool.

Hope someone out there updates it one day to work in multiplayer. It really makes zombies a scary threat.
MKB 31 Jan, 2023 @ 5:26am 
Still works?
Trombonaught 11 Oct, 2022 @ 8:21pm 
Hmm I didn't see the speed boost during the hours indicated, but I must have had a conflicting mod.
star  [author] 11 Oct, 2022 @ 7:29pm 
@Trombonaught, Actually, the mod adds speed, but only at night. By morning, the speed of the zombies is restored. (or may be speed mod feature doesn't work anymore?)

@all, Yes, I forgot and abandoned this mod, but usually I make mods so that they do not require support. And if I see a detailed bug report, I MAY accidentally fix it. No promises.
Trombonaught 11 Oct, 2022 @ 12:51pm 
If you're wondering if the mod works, right now it definitely works with the stable game. I'm also using Random Zombies as well as Night Sprinters, no bugs. This mod does not appear to be making sprinters or adding speed, but it does appear to make zombies wander more at night. Highly recommend.
Jimbo 18 May, 2022 @ 4:50am 
I used this in my present day (41.63) sp build with random speed zombie settings. It definitely does work and pretty much as expected with at least most, if not all zombies sprinting (on v high pop so generally hide at night).

Decided to post this for anyone's future reference and also because they stop sprinting at 9am (becoming slow walkers) which seems a little late for me.
★ John Security ★ 11 Oct, 2021 @ 10:05am 
outdated indeed :bleach:
meis. 29 Aug, 2021 @ 6:16pm 
OUTDATED
NakiriFoxCN 19 Jul, 2021 @ 6:21pm 
Can it be used with Sandbox+ or Customized Zombie in B41?
Kolljak 16 Jul, 2021 @ 9:05am 
Figured out my issue i had nightsprinters and noturnal zombies fixed enabled. causing weird times for speed.
star  [author] 11 Jun, 2021 @ 4:27pm 
It's for b 40. I guess there was no b41 in 2018.
But it should work with b 41 too.
Nabe 11 Jun, 2021 @ 12:45pm 
I have a question, this mod works for b 41?
aquelarrefox 28 Jan, 2021 @ 6:45am 
well chamblers and walkers would be fine then, thanks!
star  [author] 27 Jan, 2021 @ 9:05pm 
It should be compatible.

I haven't tested it with runners. So I guess runners will be super runners at night and it won't be realistic enough. I hope one day I update this mod to include runners.
aquelarrefox 27 Jan, 2021 @ 8:03pm 
good, its compatible with sandbox mod to get porcentages of runners or walkers?
star  [author] 27 Jan, 2021 @ 2:08pm 
The mod ignores sandbox settings.
aquelarrefox 27 Jan, 2021 @ 1:52pm 
question, in the options overwrite the world creation option: day night activity? or changing it changes how the mod works?
3lackrose 29 Nov, 2020 @ 1:40pm 
Seems to work in 41.47 as during the night i notice zombies roaming toward my character's area more actively, during day they are rather passive otherwise.

I haven't noticed their speed being significantly different than usual during night, maybe it's not working in IWBUMS or the boost wasn't too significant -- or i just didn't happen to meet them at that specific hour frame.

It's a good mod to make nights an ideal time to seek refuge/hide in some building rather than staying in the open.
Woldren 31 Oct, 2020 @ 10:31am 
the mod perfectly works on my server
star  [author] 31 Oct, 2020 @ 9:52am 
Last update may be in 2016 but no crashes. Depends on the mod.
Siberian Frontier 31 Oct, 2020 @ 9:17am 
last update is in 2018. no need to add this mod to your mod list unless you need 999 crashes.
Woldren 16 Aug, 2020 @ 2:19pm 
As The Prodigy said: Does this still work?
TheProdigalGoob™ 13 Dec, 2019 @ 3:43pm 
does this still work?
VelxraTV 21 Nov, 2019 @ 6:01am 
Please update for build 40. Really miss having NZ.
planetalgol 6 Oct, 2019 @ 12:48am 
Thank you so much! :)
star  [author] 5 Oct, 2019 @ 11:58pm 
You may include it in any packs.
planetalgol 3 Oct, 2019 @ 4:27pm 
Hi Star! I was wondering if I would be able to put your mod into the server mod for my server, Monghell? I'd include a credit and link.

We're at a point where we have so many mods that it can take forever for new players to download the mods when they first login, so I'm trying to get permission to fold mod content into the server mod so it's not such a problem anymore.

No worries if not!

Anyways thanks for the great mod, it adds a lot to the server! :)
Wrenny 7 Sep, 2019 @ 7:31pm 
Beware The Night Hunter challenge:
Zombie spawn rate: Very Low
Zombie Sight, Smell, Hearing: High
Zombie Toughness: High
Zombie Strength: High
Activeness: Nighttime Only
Infection: None
Horde size: 5 max.

Super Survivors Mod: High spawn rate, Medium hostility chance, Normal Bravery.

Have this mod on too.

It's really terrifying and fun.
VelxraTV 18 Aug, 2019 @ 8:29pm 
I think many people would enjoy a standard NZ and a hard/challenge version. It seems it would be simple enough to just reupload with new values. =)
star  [author] 18 Aug, 2019 @ 7:26pm 
Sorry, I forgot that there is lua checksum. You may upload in workshop you own fixed version.
star  [author] 18 Aug, 2019 @ 7:19pm 
See this part of code:
local chance = 0; --means 100% chance
if hour < 22 and hour > 5 then
chance = 200;
elseif hour >= 22 and hour < 23 then
chance = (23 - hour) * 100;
elseif hour > 4 and hour <= 5 then
chance = (hour - 4) * 100;
end
star  [author] 18 Aug, 2019 @ 7:17pm 
When I played with friends it was hard enough on default game settings.
Anyway, for this, change only a few numbers in the mod code if you are server admin.
VelxraTV 18 Aug, 2019 @ 7:09pm 
To give people more options and after awhile the default NZ feels to easy with such short hours.
star  [author] 18 Aug, 2019 @ 7:08pm 
Why?
VelxraTV 18 Aug, 2019 @ 5:18pm 
Can we have an alternative version where zombies begin extended roaming by 9pm, starting at 11pm they have full speed until 6am, and extended roaming until 8am?

Love the mod and it is a must have. I would just like to see it enhanced.
k9 29 Jul, 2019 @ 2:39pm 
is there a working mod with walking zombies at night only, without getting swarmed?
al 4 Jul, 2019 @ 7:44am 
This mod is excellent for challenge but one fatal flaw is that it constantly drags horde of zombies into you regardless of whether or not you take down (though not silently) few distance away from horde. I take down a couple inside a house using knife and kill couple more who approached after hearing the ruckus but then swarm of zombies proceeds to greet me in a pack of 10 ~ 20.

I guess I will use to sandbox settings for now and enable it again when I want some hardcore gameplay.
Armorguy1 27 Apr, 2019 @ 6:23am 
@star: thanks. I like honesty in modders. :)
Crazed Dutchman 24 Feb, 2019 @ 12:42am 
neat
star  [author] 23 Feb, 2019 @ 1:56pm 
I know my mod better than anyone else: bugs, optimization, performance, how it works, is it finished etc. So I can describe if it's good or not. It will be my opinion. And one number is better than wall of text.
Crazed Dutchman 23 Feb, 2019 @ 7:18am 
what is it with modders putting quality % on the page? Im genuinly curious!
Nexene 14 Feb, 2019 @ 7:41am 
Such a great mod!
Atlas1205 3 Feb, 2019 @ 8:16pm 
This is somehow better than the official Nocturnal Zombies setting. The community has yet again shown more competence than the game devs themselves.
VelxraTV 30 Jan, 2019 @ 2:05pm 
agreed
DeadlyDanDaMan 30 Jan, 2019 @ 1:55pm 
Just wanted to say thanks for fixing this mod. It's an absolute "must have" IMO, and I think the Dev's should really just put it straight into the game.
VelxraTV 13 Jan, 2019 @ 3:43am 
Which is why I am asking for faster shufflers...
star  [author] 13 Jan, 2019 @ 2:11am 
Even now it looks ridiculous when a creeping zombie flies at a running speed. Don't you think so?)
VelxraTV 12 Jan, 2019 @ 6:14pm 
Could we have a version with even faster zombies at night? Preferably without changing them
to sprinting.