Stellaris

Stellaris

No special resources for buildings upkeep
47 Comments
Imperator1125 8 Jun, 2022 @ 7:36pm 
I can confirm it works but it doesn't work with the new orbital rings, any chance theres a version for those?
Cosmos 4 Nov, 2021 @ 4:11am 
yea i dont think it works
RangerRenze 13 May, 2021 @ 11:14am 
is this getting updated? or is it normally compatible with 3.0?
Dimuch62 [RUS]  [author] 16 Apr, 2021 @ 8:52am 
May be next week
Neddhet 16 Apr, 2021 @ 8:41am 
Any chance for update?
bolgarweissbart 7 Jun, 2020 @ 11:22pm 
Update for 2.7.2?
GoatMutt 13 Apr, 2020 @ 4:19pm 
The Energy Nexus, Mineral Purification Hubs, and the Food Processing Centers buildings have their old special resource upkeeps.
robemo 13 Apr, 2020 @ 5:27am 
great mod!,right now is the only fix to the abuse of rare resource from the sector ai, so i can have all the planets i want without having to micro-manage them all; but i have one single problem, in the late game i can sell all those resource on the market and make tons of money, feel like cheating; i know that if i want balance i should stick to the vanilla, but i feel that without the ability to sell those resource it would be a great improvement without make the game too easy, if you could find a way would be perfect, anyway great work don't stop updating it.
Locospooki 19 Mar, 2020 @ 10:33am 
i see
Dimuch62 [RUS]  [author] 18 Mar, 2020 @ 11:28pm 
The mod only works with buildings. The world ring segments are not buildings.
Locospooki 18 Mar, 2020 @ 12:46pm 
so it appears this doesnt work on ring worlds or am i doing something wrong?
Dimuch62 [RUS]  [author] 18 Mar, 2020 @ 8:53am 
fixed
Locospooki 18 Mar, 2020 @ 8:07am 
so i may have been boing something wrong but there was an upkeep for building in the last update and i assume its still outdated for this update
The_Milk_Man 3 Jan, 2020 @ 10:40am 
Thank you for your assistance
Dimuch62 [RUS]  [author] 2 Jan, 2020 @ 10:32pm 
This mod has already been updated to 2.5.1. Your launcher shows an old version. Delete file mods_registry.json in folder Documents\Paradox Interactive\Stellaris or move him to another place.
The_Milk_Man 2 Jan, 2020 @ 8:22am 
Or can i get the mod to try and make it work with some DLC?
The_Milk_Man 2 Jan, 2020 @ 8:20am 
will there be an update for 2.5.1?
Vulpes rueppellii 8 Jun, 2019 @ 2:54pm 
Мое увожение :lunar2019piginablanket:
Dimuch62 [RUS]  [author] 8 Jun, 2019 @ 10:42am 
Блин, вчера подготовил обновление и забыл...
Сейчас все будет!
Vulpes rueppellii 8 Jun, 2019 @ 5:43am 
Пссс, а мод сейчас совместим с 2.3.Х или нет? И если нет, то когда примерно будет обновление? За ответ заранее огромное спасибо. Извини, что задаю такие неприятные вопросы
Dimuch62 [RUS]  [author] 7 Jun, 2019 @ 8:23am 
А зачем для кораблей? Они же требуют разовой траты, а не постоянной
Dimuch62 [RUS]  [author] 25 Apr, 2019 @ 10:18am 
@LandGoblin Do you want to get this mod? I have very small free time...
LandGoblin 24 Apr, 2019 @ 9:41pm 
Hello there! Really like your mode but no unity building kinda disappointed me a little bit, so i quickly fix that. If you will feel lazy i can send you my file :). Keep the updates :D
Legatus 17 Apr, 2019 @ 3:38am 
Thanks for mod.
Nomysthios 10 Apr, 2019 @ 8:37am 
You forgot the machine unity buildings (System Conflux, Alpha-Hub)
Forte 7 Apr, 2019 @ 6:22am 
I really like your mod man .. i would sent you a bottle of VODKA

Dimuch62 [RUS]  [author] 30 Mar, 2019 @ 9:51pm 
now for 2.2.6
CrazyZombie 30 Mar, 2019 @ 7:40pm 
Updated, but still for 2.2.5?
CrazyZombie 25 Mar, 2019 @ 10:17am 
@QuesaVilla actually, you could. I tested that yesterday. Worked just as it should.
Dimuch62 [RUS]  [author] 25 Mar, 2019 @ 9:25am 
It seems that it will not be possible to hide out ... Mod updated!
QuesaVilla 24 Mar, 2019 @ 7:38pm 
I can't use this mod with the latest update. Please patch. Thank you.
CrazyZombie 22 Mar, 2019 @ 4:15pm 
Compatible with 2.2.6? I kind of abandoned stellaris for 3 months, so lost track of patches and changes.
Dimuch62 [RUS]  [author] 12 Mar, 2019 @ 8:10am 
Just this mod was made to much earlier versions.
Updated
Sumatris 11 Mar, 2019 @ 7:50am 
I think this mod is messing with a lot of stuff right now. I'm just playing a machine empire on version 2.2.5 where most upgraded buildings now (again?) require special resources for upkeep, energy grids and mineral hubs lose their additional district traits when upgraded, robot technicians don't produce the additional energy they should, and so on. Simply changing the version number wasn't enough to get this mod up to snuff it seems. Unfortunate - I really liked the changes (although I agree that the x10 multiplier to build costs is a bit excessive; x5 would be okay though).
N3V3RFORGOTT3N 22 Dec, 2018 @ 2:19am 
is this mod messing with the alloy output for 2.2.2? im only getting 2 alloys instead of the new 3 alloys i should get
Dimuch62 [RUS]  [author] 18 Dec, 2018 @ 9:08am 
Perhaps, but later. Plus, you can do it yourself - it's very simple.
Nemund 17 Dec, 2018 @ 11:07pm 
Any chance of this being extended for the NSC/ESC mods? Or a version compatable with them being made. It's a great mod.
indestructable007 15 Dec, 2018 @ 12:55pm 
It's for balance. 45 gases for example isn't too hard to get, so for getting rid of the monthly thing, it is still expensive.
Sola Fide 12 Dec, 2018 @ 11:44am 
I wish there was a version without the 10x debuff.
Nowhere 10 Dec, 2018 @ 3:28pm 
Thank you for this mod!
Dimuch62 [RUS]  [author] 10 Dec, 2018 @ 7:07am 
This amount of resources is associated with a time benefit - the difference in resources pays off after 37.5 years at 100% of the price of buildings, 33.75 years at 90%, 30 years at 80%, and so on.Reducing the cost will lead to a deterioration in the balance (more precisely, those of its residuals that are)
liliandra_nadiar 9 Dec, 2018 @ 6:35pm 
Times 10 for kick off is somewhat of a challenge, but mostly only if you depend solely on convertion plants and/or mining. Once you get a resource unlocked you can buy it from the market, internal or galactic.
That said, perhaps x6-8 instead? Still something to not sneeze at but not as hard on either the clock or 'wallet'.
Dimuch62 [RUS]  [author] 8 Dec, 2018 @ 11:28pm 
This mod will be useful to those who have not mastered the new economic model. Continuing to monitor multiple indicators is difficult.
James009 8 Dec, 2018 @ 9:40pm 
Nice mod. Probably going to be high demand for this one.
The KotU 8 Dec, 2018 @ 5:23pm 
This is something i like about the new stellaris, i wont personally use this mod, but i think that there will be people interested in what you have made
nynikai 8 Dec, 2018 @ 2:01pm 
I like the approach, but haven't played enough yet to confirm if x10 times is worse than the monthly (in terms of having the benefit of the building for as long as you can fund it vs. waiting potentially ages to save up x10 to construct just one building).
ErikModi 8 Dec, 2018 @ 12:27pm 
I was thinking of learning to mod specifically to make this. Thank you.