Stellaris

Stellaris

SSO Formations in Battles
18 Comments
Erhes 16 Mar, 2019 @ 11:54am 
Thanks for Fix ^^
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I dont know why but this mod totaly destroy AI with Glavius AI mod on 2.2.5 and 2.2.6, can you fix this? I really like this mod but on 2.2.6 and 2.2.5 it is impossible.
KaldariaQ  [author] 5 Feb, 2019 @ 8:17pm 
Sorry about the market issue. Its fixed.

The long story of it is a month or so ago I was playing on the beta patch 2.2.3 and for about 5 hours the devs introduced some code to it that screwed up the market the exact way you described, later that day it was fixed. When I first read the comments I thought you were talking about that. turns out you were right, I used a compare tool in notepad++ to find the lines in the DEFINES.txt that were added in a recent patch and made sure they got included in my own version of the file.

I have tested it by moveing the mod files out of my mod folder in documents and subscribing to the mod on steam. It is working for me, let me know if there are any other issues.
KaldariaQ  [author] 5 Feb, 2019 @ 7:11pm 
Hello again. Sorry I check this less with new game releases. I have been waiting for paradox to hash out the late game lag. I am looking into the fixed price issue, I thought that that was from a bug in a beta patch that was fixed.
Erhes 2 Feb, 2019 @ 1:59pm 
Yea, i dont know why but this mod bugged market prices like CMDR Emotions say before.
Erhes 2 Feb, 2019 @ 12:04pm 
I love this mod! Pls keep updating this mod <3

@CMDR Emotions
I have this same problem and idk why
CMDR Emotions 31 Jan, 2019 @ 7:20pm 
Alright I've narrowed it down to this mod. I'm not sure if it's incompatibilitys with other mods or not, but dissabling SSO Formations seems to fix a bug.

Basicly, so long as I have THIS mod on, internal and galactic market have fixed prices for all things. Buying 5k alloys costs the same as 25 (130 credits) and selling 10k food is the same value as 75 food (70 credits)

I don't know if this is intentional or just an incompatibility with another mod I'm using. You should look into it.
AncientGatekeeper 17 Jan, 2019 @ 4:23pm 
What caused my ships glitching into one another was another Fleet Spacing mod.
AncientGatekeeper 17 Jan, 2019 @ 4:22pm 
I’ve noticed my ships doing everything in the video you posted with this mod (I’m also using NSC) so I’m assuming it works 100%
KaldariaQ  [author] 17 Jan, 2019 @ 3:17pm 
For those of you who are asking if this is compatable with NSC I dont think it is, however the main reason is I edited the Thrusters component in the more recent builds to make it so that higher tech thrusters turn your ships a bit more as you advance.

In this mod turning speed is the key to get the ships to move as they do. By drastically slowing it down from vanilla ships cannot make right angle turns anymore. By slowly brining this speed back up with tech you will notice your fleet getting into range sooner if your fighting a lower tech slower turning speed oppoent.

The aux thrusters also increases your turning speed, so there is some incentive to actually use it.
AncientGatekeeper 28 Dec, 2018 @ 1:20pm 
The is for the reply! Only reason I asked is because I’m looking for a mod that fixes the spacing of ships. I end up having corvettes in titans and so on and so forth. I used NSC with wider Fleet Spacing back in 1.9. If this mod ends up being compatible with NSC, that’s enough for me since Fleet Spacing is complemtary. This mod looks epic though so I might try it with NSC to just test it later today. Thanks for your hard work!
KaldariaQ  [author] 28 Dec, 2018 @ 12:47pm 
Oh hello people, I will try to investigate these questions. Off the top of my head, this modifies Ship sizes, Ship behavior, Defines, Componets Thrustters and afterburners and possible a few more. It might not be compatable with NSC, but if I know what conflicts with it I might be able to make a compatable mod. Ships sizes and Ship behavior are pretty essencial to this mod.
LunaR 27 Dec, 2018 @ 1:39am 
the ships are going everywhere in the system while battle lol. looks cool tho
AncientGatekeeper 26 Dec, 2018 @ 6:16pm 
Is this mod compatible with NSC, Better Fleet Spacing and/or Wider Fleet Spacing?
aciel.samael 26 Dec, 2018 @ 12:44pm 
What files does this edit?
WolvesofZiu 25 Dec, 2018 @ 11:18am 
Does it work with NSC
Erhes 22 Dec, 2018 @ 5:52am 
How it work with Real Space 3.2?

And what about combat roles that we give our ships?
KaldariaQ  [author] 16 Dec, 2018 @ 11:48am 
Whoot 8 Subscribers since my more recent updates, I guess there are a handful of people out there that like how the ships move. Let me know if you have ideas you want to see.
KaldariaQ  [author] 8 Dec, 2018 @ 5:31pm 
if anyone knows how to update the mod without re-creating it let me know, I have read some suggestions online but they dont seem to work. I am guessing I am misunderstanding a step.