Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
____________________________
I dont know why but this mod totaly destroy AI with Glavius AI mod on 2.2.5 and 2.2.6, can you fix this? I really like this mod but on 2.2.6 and 2.2.5 it is impossible.
The long story of it is a month or so ago I was playing on the beta patch 2.2.3 and for about 5 hours the devs introduced some code to it that screwed up the market the exact way you described, later that day it was fixed. When I first read the comments I thought you were talking about that. turns out you were right, I used a compare tool in notepad++ to find the lines in the DEFINES.txt that were added in a recent patch and made sure they got included in my own version of the file.
I have tested it by moveing the mod files out of my mod folder in documents and subscribing to the mod on steam. It is working for me, let me know if there are any other issues.
@CMDR Emotions
I have this same problem and idk why
Basicly, so long as I have THIS mod on, internal and galactic market have fixed prices for all things. Buying 5k alloys costs the same as 25 (130 credits) and selling 10k food is the same value as 75 food (70 credits)
I don't know if this is intentional or just an incompatibility with another mod I'm using. You should look into it.
In this mod turning speed is the key to get the ships to move as they do. By drastically slowing it down from vanilla ships cannot make right angle turns anymore. By slowly brining this speed back up with tech you will notice your fleet getting into range sooner if your fighting a lower tech slower turning speed oppoent.
The aux thrusters also increases your turning speed, so there is some incentive to actually use it.
And what about combat roles that we give our ships?