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Sniper: You better double-check your sentry. That mechanic was an imposter
Engi: Yeah?
Sniper: Everett doesn`t know him. What did he work on?
Engi: The turret sytem... Hmmm. Now that you mention it... What a minute. This isn`t right
Sniper: What isn`t
Engi: Oh my God Snip! A sapper!
Sniper: A sapper!
Once again, I have all the respect for both of you guys and I really liked the item. I am happy to have been enlightened a bit more thoroughly about the importer as well as considered plans for the cosmetic itself. At least I can avoid making the same useless criticism twice, thrice...f^&*, gotta count all my recommendations and critiques to find the ones that have this bullet point. Oh well!
Great item nonetheless!
But with that said... You totally have my gears grinding on clever workarounds on how to have animation on the glasses... I'm thinging along the lines of not actually having text but like bars that change in size and whatnot. Think you could do that by clever use of geometry and rigging them to bones and having them wiggle around dictated by code in the .qc file... Ive seen a friend to something similar with a pulsating bit on a cosmetic...
Anyways... Despite this... This is a hard case of "Is the juice worth the squeeze?" Stuff. Reason being that unless the player is right up in the Engineer's face... They aren't going to see the animation on the glasses... So it's all kinda wasted effort that could be put towards other cosmetics... Just gotta be frugal with my time.
Heyo. Chummer that actually built the cosmetic. Sorry I was off building a computer yesterday so am catching up on corispondance. So anyways Yeah what Dilly said is mostly true on the whole gold star thing. See for cosmetics the Importer is set up to be quite a bit more limited. Workshoppers have to work under TIGHT rules to keep cosmetic file sizes low. The Importer actually keeps you from uploading stuff that doesn't follow the rules. (Poly count, texture size, too many bones/ materials, ect)
But with that said... I totally agree with you Velbud. Having animated text would be very cool. And TF2 totally stuff with animated textures. The reason I put text on the glasses in the first place was that it looked kinda bland without it and I wanted to sell the idea that the glasses were Hi Tech rather than just shades...
And Dilly, I haven't yet because I mostly work with SFM stuff so I work on updating and creating the effects that I feel are missing on cosmetics. However, if the model importers for cosmetics and weapons are different (curious the reason), then I will back down on that. :)
that can't be done in the importer. Have you ever used it?