Team Fortress 2

Team Fortress 2

The NeuroRancher
29 Comments
Prism Tank 28 Oct, 2024 @ 11:29am 
this somehow reminds me zorg from 5th element
Fertility Gaming 29 Dec, 2021 @ 1:11am 
to be completely honest, this looks amazing, but i have to say i would not like to see this in-game, mainly because it looks way too detailed and far too out of tf2's more cartoony sci-fi elements. that being said, it's still an amazing looking cosmetic and to be completely fair, i would love to see this used for, i don't know, sfms and the like. who knows, someone could do this justice.
♦PSpy♦ (Bread Master) 27 Jan, 2021 @ 5:08am 
CyberTexas:2077
the hustler 26 Jan, 2021 @ 6:20am 
why does this really really look like jack black
thorns III iron helmet 21 Jan, 2021 @ 9:51am 
Detroit: become texan
Katory 11 Aug, 2019 @ 12:30pm 
the tf2 classes in cyberpunk leak
Amadeus 9 Jan, 2019 @ 1:17pm 
Am I the only that thinks that this is a Klayton\Celldweller reference?
spektral 6 Jan, 2019 @ 7:59pm 
If Dez Fafara lived in the future
Falk Von Krone 31 Dec, 2018 @ 5:41am 
YO IS THAT A CELLDWELLER REFERENCE?!
a_Shire 20 Dec, 2018 @ 6:47am 
sans in the picture Engie is looking at XD
RetroSniper 14 Dec, 2018 @ 9:30am 
Engi: Ready?
Sniper: You better double-check your sentry. That mechanic was an imposter
Engi: Yeah?
Sniper: Everett doesn`t know him. What did he work on?
Engi: The turret sytem... Hmmm. Now that you mention it... What a minute. This isn`t right
Sniper: What isn`t
Engi: Oh my God Snip! A sapper!
Sniper: A sapper!


The Peniser 13 Dec, 2018 @ 10:33am 
Seems a bit too futuristic. Also I think there is a Scandroid reference to be made here.
h21 12 Dec, 2018 @ 11:17pm 
doesn't look like a tf2 item
grayman 12 Dec, 2018 @ 9:32am 
nice
grayman 12 Dec, 2018 @ 9:31am 
CuberPank TF2 2077
The Devil's Phoenix 12 Dec, 2018 @ 6:34am 
Bleh it’s awful, just an eye sore.
Something rather absurd. 10 Dec, 2018 @ 3:08pm 
I have mixed feelings about this cyberpunk inspired loadout.
Kitten 10 Dec, 2018 @ 12:15pm 
Really nice set, can you perhaps release a mod for this and the rest of the Techno Texan parts?
Kumquat [Velbud] 10 Dec, 2018 @ 11:53am 
QuestionablyInsane, I love you (no homo tho, buy me dinner first). I like your explanation of the porter but combined with at least considering alternatives, I am a happy guy seeing this cosmetic as it is. No disrespect to Dilly, but you would have ended up going down a rabbit hole of us talking about the alternatives. Of course SFM and TF2 have different importers, but I didn't know to what degree.

Once again, I have all the respect for both of you guys and I really liked the item. I am happy to have been enlightened a bit more thoroughly about the importer as well as considered plans for the cosmetic itself. At least I can avoid making the same useless criticism twice, thrice...f^&*, gotta count all my recommendations and critiques to find the ones that have this bullet point. Oh well!

Great item nonetheless!
Dragonissa 10 Dec, 2018 @ 11:37am 
hell fucking yes, gimme that cosmetic
QuestionablyInsane  [author] 10 Dec, 2018 @ 8:50am 
@Velbud

But with that said... You totally have my gears grinding on clever workarounds on how to have animation on the glasses... I'm thinging along the lines of not actually having text but like bars that change in size and whatnot. Think you could do that by clever use of geometry and rigging them to bones and having them wiggle around dictated by code in the .qc file... Ive seen a friend to something similar with a pulsating bit on a cosmetic...

Anyways... Despite this... This is a hard case of "Is the juice worth the squeeze?" Stuff. Reason being that unless the player is right up in the Engineer's face... They aren't going to see the animation on the glasses... So it's all kinda wasted effort that could be put towards other cosmetics... Just gotta be frugal with my time.
QuestionablyInsane  [author] 10 Dec, 2018 @ 8:42am 
@Velbud

Heyo. Chummer that actually built the cosmetic. Sorry I was off building a computer yesterday so am catching up on corispondance. So anyways Yeah what Dilly said is mostly true on the whole gold star thing. See for cosmetics the Importer is set up to be quite a bit more limited. Workshoppers have to work under TIGHT rules to keep cosmetic file sizes low. The Importer actually keeps you from uploading stuff that doesn't follow the rules. (Poly count, texture size, too many bones/ materials, ect)

But with that said... I totally agree with you Velbud. Having animated text would be very cool. And TF2 totally stuff with animated textures. The reason I put text on the glasses in the first place was that it looked kinda bland without it and I wanted to sell the idea that the glasses were Hi Tech rather than just shades...
2pack  [author] 10 Dec, 2018 @ 8:10am 
@Velbud Again, im talking about the tf2 importer here, and the gold star feature. Animated textures are not possible unless you're willing to give up the gold star, and that is the only way to get items accepted.
Knusperfrosch 9 Dec, 2018 @ 3:13pm 
"Welcome to Australia, chummer. Turn on, boot up, jack in."
rancidpoopy 9 Dec, 2018 @ 12:10pm 
Engie is not skrillex
Kumquat [Velbud] 9 Dec, 2018 @ 11:09am 
Better to be told this sooner rather than later. I have seen TF2 props with this feature, so I assumed the importer could handle it. Similarly, unless weapons are somehow using a different importer than cosmetics (see the EOTL train cross sign weapon and its animated lights), I am rather curious that the importer would not give the same treatment to cosmetics. Similar case with lights on weapons. If that is the case, then I wasn't aware of it, and in that case, I will probably stop pestering most model makers with the animated texture stuff.

And Dilly, I haven't yet because I mostly work with SFM stuff so I work on updating and creating the effects that I feel are missing on cosmetics. However, if the model importers for cosmetics and weapons are different (curious the reason), then I will back down on that. :)
2pack  [author] 8 Dec, 2018 @ 9:00pm 
@velbud
that can't be done in the importer. Have you ever used it?
Vipes 8 Dec, 2018 @ 8:22pm 
What you're asking for isn't possible with the importer. Items have to be goldstar verified.
Kumquat [Velbud] 8 Dec, 2018 @ 8:05pm 
Only recommendation is making that text on the glasses animated, either sliding down or something as complicated as actually writing itself out.