Kenshi
Mourn Populated
24 Comments
ToothedSoda 11 Dec, 2023 @ 8:33pm 
does this hurt my friend the Great White Gorillo
AWL77 6 Sep, 2023 @ 1:37am 
it is compatible with living world ?
cochrane 28 Apr, 2023 @ 6:11pm 
simple Japanese explanation
ビークシングによって壊滅しがちなモウンを強化するMOD
門番を強化しパトロール隊や市民を追加する
※一度でもモウンに到達していると効果がないらしいので新規スタート時から導入推奨
Darkside99x 20 Nov, 2022 @ 7:31am 
No worries dude, thanks for the mod though.
The Dude  [author] 20 Nov, 2022 @ 7:27am 
@Darkside99x I haven't played for more than 2 years so I don't know sorry.
Darkside99x 20 Nov, 2022 @ 4:00am 
Is there by any means a way to make the ore drills in Mourn purchasable? Right now they already give free ore for the effort of manually emptying them, I'd like to automate that a bit.
☦ Грйсёлдо ☦ 19 Nov, 2022 @ 1:04pm 
Peni4, that's a vanilla problem. I see that a lot in high populated towns and I don't use map mods. But am about to :yazdwink:
Peni4 10 Apr, 2022 @ 9:43am 
Hi, Dude. The mod is great, but there are a couple of shortcomings: the added civilians just sit in their homes, crowded at one point, and the guards can run far from the city and get lost somewhere.
Knolgar 15 Jan, 2022 @ 11:53pm 
Just wanted to stop by and say thank you for this mod, started a new playthru, got my rebirth escapees down to Mourn and always wanted to work out of this area more than standard base setups to the north. This has worked like a charm. Thanks again!:steamhappy:
Chadmer The S'wit 14 Mar, 2021 @ 10:26am 
Can't seem to find Blue Eyes, is she still in Mourn?
VoodooKhan 22 May, 2020 @ 11:34am 
Where is this general goods trader?
Sund 19 Feb, 2020 @ 1:21pm 
Nice mod, it actually makes Mourn an interesting and living city. Thanks.
The Dude  [author] 15 Jul, 2019 @ 5:46am 
You mean the one with the Gorillo inside? Don't think you can.
jojobe 14 Jul, 2019 @ 10:08pm 
can you buy the ancient tower as your own.
A E O N 19 Mar, 2019 @ 11:44am 
Thanks for this, I was there yesterday and the whole Mourn becomes a mess after few days living around. Some funny and dramatic moments to be honest, quite enjoyable random events, but after all it ends with a whole place devastated, bodies all over the place even ninja guards with pretty good loot. 8 days later the whole place was in ashes, 2 guards, one of em was barely able to heal himself because of the constant attacks and he is always injured and the other without legs crawling around the bar and fighting in the same way. Just a miserable existence after a week "living" there, not good for holidays lads!, also the barman was pretty much RIP too in the middle of the constant chaos, specially if a pack of Beaks manage to enter inside the town walls. I will give a try at your mod, looks a great idea honestly, this place has potential as good south HQ, there are buyable houses too, so lets see...
The Dude  [author] 4 Feb, 2019 @ 1:09pm 
You could change the numbers yourself if you have some modding knowledge of the game.
The Gourmand 3 Feb, 2019 @ 11:06am 
After a week or so playing around in Mourn - I've found that the damn beakeys still end up swarming and killing the guards while I'm out prospecting. Possible to have a beefed up version of this? Maybe 2 x 8 guards? If not, do you know of any respawn mechanic for the guards?
Bedelguese 25 Jan, 2019 @ 10:28pm 
I have added this mod to my collection "Komrad's Kenshi Kollection" for the great addition to gameplay it provides, thank you to your contribution to this community and for keeping this great game fresh and interesting.
The Dude  [author] 24 Jan, 2019 @ 10:25am 
A few buildings will be occupied but there are still enough to buy and build a base
DemonBabe 23 Jan, 2019 @ 5:16pm 
I'm a fairly new player and after hearing about the great white monster in the lab I want to live in Mourn :p Will this mod replace any of the buildings that are for sale in town? Ty for your amazing work
Planetfall 11 Jan, 2019 @ 8:38pm 
ooh this is perfect for my playthough. My HQ is set up in Mourn. Made it my goal to fix up the place. Now it feels like I've helped the place trive :)
Ein the NOT Corgi 10 Dec, 2018 @ 4:04am 
In my experience, it's not the gates that are dysfunctional, but the very shell of the giant structure the town is in. I submitted a bug report about mobs being able to simplly walk through that cylindrical wall, but never got a reply.
Siodog 9 Dec, 2018 @ 11:46am 
Was an abandoned mining city that people took over, you can ask the barman in Mourn for a little of information
catanbros 9 Dec, 2018 @ 11:45am 
thanks,

Did the dev intentionally left mourn a ruin because of the white monster living up that tower? or was it another reason? Either way, thanks for the extra civ add in town.