Space Engineers

Space Engineers

CORPS-OF-ENGINEERS W4STED-BOT Spawner
139 Comments
Belugafest 3 Mar @ 4:47am 
how do i spawn a bot
VS-lockon 22 Sep, 2024 @ 3:56pm 
4STED-BOT need come back it was funny
Skallabjorn  [author] 4 Jan, 2024 @ 6:14pm 
I don't normally reply to rude persons ( yes I translated your comment ) but in this case...

Note that this mod was made with a specific purpose for a specific set of people.

Don't like the mod, don't use the mod. its that simple comrade.

Cheers !

Обычно я не отвечаю грубиянам (да, я перевел ваш комментарий), но в данном случае...

Обратите внимание, что этот мод был создан с определенной целью для определенного круга людей.

Не нравится мод, не используйте его. это такой простой товарищ.

Ваше здоровье !
medko126 4 Jan, 2024 @ 11:48am 
Почему я не могу убить этих гребанных роботов с огнестрельного оружия?! Почему их можно убить только с помощью инструмента?
Rais_Requitas 8 Sep, 2023 @ 5:13pm 
so uh... any way to change the bot health? cause even a standard rifle takes like 3+ mags to drop them. or maybe add a variant or two? so like you get a bunch of standard walk up and aggressively pet you to death with mediocre health then like one with a grinder that's beefer? cause it's a pain to try and drop these guys
RowdyBoi 1 Jul, 2023 @ 8:46pm 
Cannot kill the bots, they don't take any damage
Skallabjorn  [author] 15 Oct, 2022 @ 3:14pm 
The config file is , as outlined above, in the STORAGE folder of your SE game
TioIsma 15 Oct, 2022 @ 10:51am 
Robots will spawn on Earth's moon too for default? Becoude i did'n find the config file.
Skallabjorn  [author] 8 Sep, 2022 @ 7:49am 
It may be a loading order issue as well.

Many mods unfortunately, when made by a starting or uniformed modder, contain lots of files that they don't need in them, causing issues like this.
Tiberiosity 7 Sep, 2022 @ 1:07pm 
Hm, I see. I wonder which mod it is, I don't have too much aside from Daily Needs that could affect such things.
Skallabjorn  [author] 4 Sep, 2022 @ 7:33am 
As to the bot to wolf and drops, you have another mod conflicting. If another mod loads after this that changes the skin or drop package of the wolf... then it will conflict...
Skallabjorn  [author] 4 Sep, 2022 @ 7:32am 
This mod was built specifically for W4stedSpace for a youtube series they were doing 4 years ago, thus the "find the shack" and other speech. They were made to be hard to kill.
Tiberiosity 2 Sep, 2022 @ 9:10pm 
Hm, now this is an issue I run into pretty often, but a lot of the time it'll randomly just fix itself without any reasoning or explanation or changes: No killed bots are dropping ANYTHING at all.

Also, what was the reason for putting massive amounts of health on the robots these days?
Tiberiosity 2 Sep, 2022 @ 8:05pm 
I changed some things around, and they're robots again, but they have RIDICULOUS amounts of health or my weapon is doing terrible damage...
Tiberiosity 2 Sep, 2022 @ 7:19pm 
Ran into an interesting issue: They spawned as actual wolves. And even 4 magazines of rifle ammo was not enough to even hurt them. Immortal wolves talking in Wasted's voice without animations is terrifying.
Skallabjorn  [author] 23 Jun, 2022 @ 10:21pm 
No, the script that does the spawning ( its not Keen one, its a precursor to AI Enabled's coding ) in this will make them spawn on their own as you discovered, but still need to be a Wolf class in the game.
Magikal_Maddi 23 Jun, 2022 @ 4:41pm 
Is it possible to add these to a faction, to make it compatible with AIenabled? Currently AIenabled disables wolves, but these still spawn, but the combat drone from AIenabled does not target the w4sted bot.
ShadowCVL 28 Dec, 2021 @ 9:10am 
They actually started working after a second player joined and have been working since.
Skallabjorn  [author] 17 Dec, 2021 @ 5:19pm 
They use the Keen AI and not a custom one..... no idea, working fine on my server
ShadowCVL 17 Dec, 2021 @ 9:36am 
I know its been a while, but these bots aren't attacking anymore? they just run up to you and stand there.
Skallabjorn  [author] 28 Aug, 2021 @ 10:40am 
Yup
Dwergenkoning 28 Aug, 2021 @ 6:59am 
is it me or do the robot have alot of hp??
Skallabjorn  [author] 4 Jul, 2021 @ 8:17am 
it would be a separate mod, real life comes first.
louismitch236 4 Jul, 2021 @ 4:43am 
Awesome! works very well with invasion of wolves. I see in the comments you are thinking of adding bots with rifles, is that something you are still thinking of doing?
Skallabjorn  [author] 3 Jul, 2021 @ 6:34pm 
No. Only worlds where wolves are enabled and on planets that have wolves turned on. You would need to edit you planetartydata.sbc file in game or use a mod to enable wolves on all worlds.
louismitch236 3 Jul, 2021 @ 4:08pm 
does this work on all planets by default or is editing the config file necessary?
Skallabjorn  [author] 26 Mar, 2021 @ 8:28am 
This was created specifically for Wasted's streams, I didnt create the world, he did.
Nick The Duck King 25 Mar, 2021 @ 5:13pm 
where is the the corps of engineers world?
Skallabjorn  [author] 5 Feb, 2021 @ 9:10am 
I will be releasing a version of this mod that's compatible with the new MES Creature Spawning System soon.
Chloe widow 15 Jan, 2021 @ 2:50pm 
yes plz update to shooting ai xxxxx cant wait ... really love the other only 3 that have been made .. police bot , battle droid . and borg. id love this to complete gang of killa bots .. ps used this mod a lot in the past and really had fun with it xx
Skallabjorn  [author] 15 Jan, 2021 @ 1:53pm 
Real life first . Thanks
KPower667 15 Jan, 2021 @ 12:25pm 
Any headway on getting the gun script into this yet?!? I don't see shooting enabled for bots *yet*
Amos Burton 7 Dec, 2020 @ 11:23am 
awesome!!!
Skallabjorn  [author] 5 Dec, 2020 @ 11:49am 
Coming soon... I have permission to integrate a script that....... dun dun duhhhhhhh ALLOWS RIFLES... they will shoot at you !!!!!

Also - update - removed the 2 Shack Specific phrases as the joke on him is over ... till next time....
Amos Burton 3 Nov, 2020 @ 4:04pm 
darn i was afraid i have heard that somewhere. thank you for the speedy reply.
Skallabjorn  [author] 3 Nov, 2020 @ 2:28pm 
Keen code wont allow it, not possible
Amos Burton 3 Nov, 2020 @ 1:03pm 
any chance we can code these to be able to use vanilla rifles.
Skallabjorn  [author] 21 Oct, 2020 @ 1:24am 
As in description. Wolves
YQD 20 Oct, 2020 @ 7:35pm 
Thank you! does it replace only wolves, or it replace both wolves and spiders?
Skallabjorn  [author] 20 Oct, 2020 @ 10:07am 
No spawned NPC in the game ( other than ships of course ) be they spid or wolf class can use guns. Its not possible in Keens code as it is presently.
YQD 20 Oct, 2020 @ 12:24am 
hello,can they use guns?
Skallabjorn  [author] 19 Oct, 2020 @ 12:10pm 
Yeah thats what I was thinking... and some suit mods...... I have verified that they are properly moving and rag-dolling on death on all my servers and local games... and I run 145 mods in server....
Chipstix213 19 Oct, 2020 @ 12:03pm 
I've seen issues with mixing with other mods that override the animation controller, Like hand weapons packs.
Skallabjorn  [author] 19 Oct, 2020 @ 6:10am 
Anyone else?? they all are working fine on the many servers I run them on and I have made no changes recently...
Nighthunter 19 Oct, 2020 @ 12:56am 
@Skallabjorn Its a awsome mod like all of yours. It only is that way since yesterday btw that their animations don't work anymore for me.
Nighthunter 19 Oct, 2020 @ 12:53am 
@Skallabjorn they run or better are sliding around in a T-pose for me. You know legs together arms stretched out to the sides. I did disable all other mods but they still do that for some reason.
Skallabjorn  [author] 18 Oct, 2020 @ 7:09pm 
???? sorry they what?
Nighthunter 18 Oct, 2020 @ 4:53pm 
@Skallabjorn for some reason they T-pose for me
Skallabjorn  [author] 12 Sep, 2020 @ 4:48pm 
chin chin hehehe
Chipstix213 12 Sep, 2020 @ 2:02pm 
Nice, now can we use the fluid for drinks...