Stellaris

Stellaris

2.7.2 Higher Tier Buildings
8 Comments
Matthew V 3 Apr, 2019 @ 3:18pm 
cool mod
Play For War  [author] 9 Feb, 2019 @ 11:22am 
No problem.
Rzabat 9 Feb, 2019 @ 10:57am 
Thanks.
Play For War  [author] 9 Feb, 2019 @ 9:41am 
I could code that in quickly actually, but everyone will get a science director from the building. Which makes sense actually. I'll see if I can put it in today.
Rzabat 9 Feb, 2019 @ 8:50am 
Would it be possible for you to make this compatible with "Expanded Stellaris Traditions"? One of the traditions adds a Science Director job to level 3 Research Labs, but it doesn't transfer over to the Quantum Calculator upgrade for it.
Play For War  [author] 29 Jan, 2019 @ 3:45pm 
Thanks for the suggestions. I don't think I'll be able to implement them soon (kind of busy at the moment), but I appreciate them. Special armies would indeed be interesting, although making a small upkeep cost would probably be needed for balance (after all if you can just spam them they loose their "special" feeling and just become another go-to). A new component for ships that uses living metal would be interesting indeed, perhaps one for upgraded regeneration (still less than the nanite repair system though), and another for either T6 armor or a hull plate. I haven't tinkered with ships components before, but I'll see what I can do.
Journeyman Prime 28 Jan, 2019 @ 8:17pm 
For Nanites I say let us make Nanite Swarms for use in ground combat. Like the "Necron" Armies they have significant health (just not as much as the Living Metal Armies) and to compensate they have higher damage. Being Nanites, they can simply swallow enemy soldiers up in a storm of gray dust/goo and while they can be dealt damage, they aren't as resilient as Living Metal armies.


Just some thoughts. At the very least I feel like having access to Nanites should greatly reduce the cost of droid/synth armies while having access to Living Metal should greatly increase droid/synth army health.
Journeyman Prime 28 Jan, 2019 @ 8:17pm 
I have a suggestion for Living Metal and Nanites. For Living Metal, allow us to make (possibly with a special building?) regenerating robot armies (Like the Necrons from 40k) that have MASSIVE health bonuses compared to other armies (because they just never die). Ascended Synthetic empires should have access to this just as easily as Machine empires ideally. These armies would also cost a one-time but substantial payment of Living Metal per army to build, preventing players from spamming them without access to serious deposits of the stuff. These armies should easily be equal to Psionic or Gene Warrior armies but primarily through their sheer health values rather than damage buffs or morale damage (maybe slight damage to morale, it's pretty disheartening when your enemy refuses to die :P).

Living Metal also needs to be used on ships I feel. I don't believe it is currently. Perhaps a module like the Afterburners where putting it on a ship gives it more Hull and Armor points?