Stellaris

Stellaris

Arcane Heritage (2.3.1)
483 Comments
Nyx (She/Her) 10 May @ 2:57pm 
No chance at this ever coming back?
w.girl27 19 Mar @ 9:31pm 
once again another year without this incrediple mod once again no one posts a update "sigh"
Annarresti 21 Jan, 2024 @ 9:56am 
Has anyone managed to update this? I rolled the dice to see if it worked, but it very much doesn't. So sad! I really wanted to use this for an RP campaign
FLSoz  [author] 3 Nov, 2023 @ 8:54am 
go for it
Kangarus 2 Nov, 2023 @ 5:12am 
Thought I'd try my hand at making a personal mod to begin with for Stellaris. Since you said "feel free" to continue the mod as you had envisioned with this early version, I will take the liberty of trying to update it for my own use. I hope you don't mind :-)
Cezikenッ 1 Aug, 2021 @ 5:38pm 
Good news, I found an unofficial 3.0 update on Paradox Plaza, here's the link to anyone who's interested: https://mods.paradoxplaza.com/mods/23869/Any
temujin321 3 Dec, 2020 @ 4:59pm 
If there is a mod even remotely like this someone link it here. This was too good to not have.
jtexasboyz 10 Oct, 2020 @ 11:01am 
May add some features to a mod i'm working on.
要说什么 1 Jul, 2020 @ 4:43am 
好可惜啊:winter2019tireddog:
temujin321 27 May, 2020 @ 5:07pm 
This was an incredible mod. May it rest in peace.
Taelim 23 May, 2020 @ 6:36pm 
Uhhh... Where's the current mod?
Timirald 22 Apr, 2020 @ 10:23am 
Anyone planning on taking it over?
Alphasaith 20 Apr, 2020 @ 11:06pm 
@Dezerker
It says right there at the top that it's discontinued.
Dezerker 29 Mar, 2020 @ 10:01pm 
food for thought. magical world origin
Dezerker 29 Mar, 2020 @ 9:57pm 
so any news about its update?
reallyhairydave 29 Jan, 2020 @ 12:24pm 
Quick test with very few mods appeared to work, game loaded all the way in, jobs seemed to populate and resources were visible
JPAN_v2 24 Dec, 2019 @ 6:32am 
saqib126 3 Nov, 2019 @ 4:56pm 
Is discontinued, but I figured I`d still ask, currently trying to run it on 2.5 but on the top bar magical artifacts and mana crystals aren`t displayed, which means making sense of my income and stocks for projects(i.e arcane gates) rather difficult and problematic(arcane pops need mana crystals... not knowing the supply/demand could result in 'starvation'). I`m using the 1080p Dynamic Ui Overhaul(NSC required) which might be causing the conflict, or perhaps the Unoffical Machine Empires Expansion mod which adds an icon to the top bar(overwriting this mod`s?). Any idea on what I need to remove/files I can change?
SumumuFMCS 31 Oct, 2019 @ 5:46am 
Does it work with 2.5?
Limeness_AOD 24 Oct, 2019 @ 10:38am 
Ah, I guess that does make sense. Thanks for the info!
Ambrakia 24 Oct, 2019 @ 9:00am 
@Limeness Not sure if you're still bothered by this, but I believe it was a compatibility design choice - removing the normal capital building in favour of the arcane variant really limited other mods that added buildings that depended on it. The change was a awhile ago however, so I could be wrong.
Limeness_AOD 4 Oct, 2019 @ 4:53am 
But those 2 are literally the same buildings. Why do I need normal jobs like Administrators when I have Mages, or why do I get the jobs from the normal Civilian Industries when I have the arcane ones? Shouldn't I be at an advantage, and not disadvantage, as a mage?
And also, why do I need a Planetary Capital(upgraded NORMAL capital building) in order to upgrade the Mage's Assosiations
Elitewrecker PT 4 Oct, 2019 @ 4:21am 
I think that's intentional.
Limeness_AOD 4 Oct, 2019 @ 4:10am 
P.S There are NO other mods enabled at the moment. And while I AM using 2.3.3, the version for 2.2.7 works just fine(the one for 2.3.1(aka this one) does not)
Limeness_AOD 4 Oct, 2019 @ 4:03am 
Hiya!
While I do know that this mod has been discontinued, I still write this comment in hopes someone who encountered the same problem sees it.
Thing is, my arcane buildings from the mod do not replace most of the normal building, which results in me having 2 planetary administrations(1 normal + 1 arcane). Could anyone tell me what I need to do to fix it?
FLSoz  [author] 17 Sep, 2019 @ 5:00pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1866038080 <=== the "new" version. (more just moving in a radically different direction). Have fun? idk it's incomplete
FLSoz  [author] 17 Sep, 2019 @ 4:41pm 
@Elitewrecker no. I may upload what I have if there's a request for it but it's radically different (almost no tiering implemented at all yet - all or nothing). I also found that getting the proper UI elements for what I actually wanted working would take at minimum 60 ish hours of investigation/work, and that's ignoring the scripts I'd have to write running on the side to make decisions for the AI
Elitewrecker PT 17 Sep, 2019 @ 4:35pm 
Are you still working on the overhauled version?
FLSoz  [author] 17 Sep, 2019 @ 4:33pm 
Huh. looks like I wasn't subscribed to this thread lol.

@everybody asking for update:
1 - I discontinued this waaaay back
2 - AFAIK Nothing in game updates should have broken this mod - so just ignore the red warning signs XD


@nekollx see DMs
@plutonianempire go ahead.
@Luke I haven't made one yet.
@Krovoc yes.
nekollx 11 Sep, 2019 @ 6:48am 
so working on my own mod adding statric resources your show up in trade but mine don't, i added you as a friedn so maybe we could talk and i could figure out what i'm doing wrong
Elitewrecker PT 31 Jul, 2019 @ 2:58am 
In the workshop, you can follow the author so you know when he uploads.
Luke 30 Jul, 2019 @ 9:52pm 
So where should we look to find the new version?
Briggs 24 Jul, 2019 @ 6:48pm 
Does this mean no fixes if something breaks due to an update?
plutonianempire 15 Jul, 2019 @ 11:17pm 
Since this is discontinued, can I go ahead and incorporate it into a larger mod I'm making? Credits will be given :)
War none free!Hammer 811a 15 Jul, 2019 @ 2:23am 
Man 2.3.2 please~~~:steamsalty:
✧Starshadow Melody✧ 13 Jul, 2019 @ 1:44am 
But also, Kangarus, I'd suggest looking into Fantastical Magicks.
✧Starshadow Melody✧ 13 Jul, 2019 @ 1:44am 
wrong mod ignore me.
Kangarus 13 Jul, 2019 @ 1:37am 
Would like to see a 2.3.3 update, I like the premise of adding fantasy into my Stellaris playthrough.
Yuan 9 Jul, 2019 @ 10:36pm 
PLZ update to 2.32 i really like the mod
cuckooman 8 Jul, 2019 @ 11:36am 
Seconded. I consider this to be one of the top mods on the 'shop, and look forward to whatever is coming next!
temujin321 7 Jul, 2019 @ 7:04pm 
I look forward to seeing what the new mod will be like. This has become one of my favorites and I hope your new concept is just as good. Thanks for what you've already made.
T4r4g0n 30 Jun, 2019 @ 11:17am 
@Phoenix Nebula yes, i even ascended, but i just didnt get the last two tech tiers. havent tried it again yet
✧Starshadow Melody✧ 20 Jun, 2019 @ 3:50pm 
That's... weird.
Elitewrecker PT 20 Jun, 2019 @ 3:44pm 
I'm thinking it's a range overflow, but the weird thing is: it's not that the ships don't fire, they just don't enter combat, so it doesn't have to do with the AI staying far away, I can move them around the enemy bases and they'll never enter combat.
In fact, if I spawn one in with console, it'll briefly enter combat but immediately after will exit.
✧Starshadow Melody✧ 20 Jun, 2019 @ 2:36pm 
Mmm... is it a range issue? I know Titan AI likes to stay at really long range...
Elitewrecker PT 20 Jun, 2019 @ 6:44am 
I might have come across a problem. If I equip my titans with the phi lance or even the tau lance, they won't engage/be engaged by enemies.
But in earlier battles they shot fine, I had to downgrade to the vanquisher beam for now from acot.
Elitewrecker PT 18 Jun, 2019 @ 10:59am 
It works
stormchild9 18 Jun, 2019 @ 10:57am 
PLZ update to 2.32 i really like the mod
Gavril 17 Jun, 2019 @ 7:20pm 
oh, I see, that makes sense. thank you.
FLSoz  [author] 17 Jun, 2019 @ 3:08pm 
@Gavril the icons are actually from Simple Leader Skill Icons - see the last bit of the special thanks section.

Last I checked they didn't put the updated icons as part of the outliner though. If they still don't I'll see about posting that as a patch