Total War: WARHAMMER II

Total War: WARHAMMER II

Duck's End Times Dwarf regiments
48 Comments
Jester Orion 22 Sep, 2021 @ 6:50am 
@reichmar Yes, still runs fine.
Barachiel 15 Aug, 2021 @ 3:00pm 
anyone running with this on the latest patch?
RHYNO 1 Sep, 2020 @ 4:33pm 
update your version sfo please
RHYNO 22 Jul, 2020 @ 2:37pm 
sfo version plis
Nunn 21 Jul, 2020 @ 11:34am 
Looks amazing. Any idea when you'll have time to update the SFO version?
Duck  [author] 28 Jun, 2020 @ 9:14am 
Yes this still works, ive just updated it to work with custom games
Mana-100 22 Jun, 2020 @ 2:46pm 
2 Quastions does this still work and does it work with save games?
TreacherousL 4 Mar, 2020 @ 5:13am 
Would be awesome as RoR units. Any plans for Axes of Norr, Stoneplaits, Firebores, Bouldergoats or Holzengard?
leerm02 24 Jan, 2020 @ 2:58pm 
Just so everyone knows: this mod DOES work in the campaign right now, but they don't seem to show up in custom battles.
LuckyJack 12 Jan, 2020 @ 3:50pm 
Any chance for a respec/buff of these units? Awesome units, love em
DinosMinos 5 Jan, 2020 @ 3:24am 
pls update :S
sensorialjet9 1 Jan, 2020 @ 12:07am 
love this mod, but cant play it plz update!!!!
Blade 24 Dec, 2019 @ 9:39pm 
Hello author, could you please update this mod and your High elf unit mod? In fact I wish you could make a pack which include all races' mod. Thank you!...
Fryskar 14 Nov, 2019 @ 1:22am 
Is it intended or a mistake that they all need a gromril forge?
As some are best on par with dwarfen warriors but that requirement is locked behind T4.
TheQcLion 14 Oct, 2019 @ 12:18pm 
@Just2Mints Have you thought on maybe allowing SFO to pick this up themselves? Would be great to have it part of the mod.
Duck  [author] 13 Oct, 2019 @ 8:04am 
Sorry for the long pause guys, ive been extremely busy with uni work and hardly have any time left for modding, if anyone wants to pick this up please feel free to do so!
TheQcLion 10 Oct, 2019 @ 7:45pm 
Part 2
5.The Order Of The Stone Wall consist of Slayers who have failed to find death and don't go Daemon Slaying up north BUT since they're trying to atone and follow Grungni maybe instead make them Ironbreakers (because they worship Grungni and those are miners, Ironbreakers and Irondrakes in the game) with Deathblow and Unbreakable because in lore they die to the bitter end protecting retreating dwarfs. (would be awesome to have hints of slayership on them like without helms and having their orange hair but it doesn't go that far to describe them in the lore so plain Ironbreakers would do.)
6. Iron Brotherhood are Hammerers and all Hammerers wear the same type of helm, even on the wiki the IB are shown with that type of helm but ingame you gave them Longbeard helms.
Hopefully this helps, if you wish to make it as lore accurate as possible, keep up the good work!
TheQcLion 10 Oct, 2019 @ 7:45pm 
Part 1
1. Sternbeards and Brotherhood of the Anvil are fine all tho BotA are shield bearers.
2. Goldseekers Clan are miners so making them Dwarf warriors isn't accurate.
3. Iron Guard are known as Ironbreakers equivalent to a RoR not Dwarf warriors.
4. Ironclads are also Ironbreakers equivalent to a RoR not Dwarf warriors.
Zeth.exe 17 Sep, 2019 @ 8:00am 
Any chance for an update on this?
leerm02 5 Sep, 2019 @ 10:30am 
Hey there Just2Mints: I'm a big fan of your mods, but haven't been playing WH2 for awhile...what happened to your empire end times regiments? I rather enjoyed those, are there any plans to bring them back? Keep up the good work!
Duck  [author] 9 Aug, 2019 @ 4:27am 
SFO version released
Duck  [author] 7 Aug, 2019 @ 8:53pm 
Right now there seems to be an issue with the total war launcher where im unable to upload any new mods or update them for some reason, ill upload the SFO version once this is resolved.
Duck  [author] 7 Aug, 2019 @ 8:03pm 
Ill work on a SFO version for the dwarf mode since so many people has asked for it
dreadedladie 7 Aug, 2019 @ 12:40pm 
How goes the compatibility patch for SFO and this mod? Also, just have to say, this is awesome!
Gestalt 25 May, 2019 @ 9:52am 
Hopefully we can get a SFO compatible one for each of your mod, they are really good :).
Duck  [author] 28 Apr, 2019 @ 2:38am 
The mod works, however CA's mod manager is being derpy and @captainsnafu , the mod's units are made according to ultra unit sizes
marc.on.pluto514 20 Apr, 2019 @ 6:20am 
update pls
CaptainSnafu 25 Mar, 2019 @ 6:28am 
not balanced, they are as same price as the original units, but their men number are larger than the original units.
robo123456 9 Mar, 2019 @ 2:34pm 
Radious would be cool
⛧Lilith⛧ 24 Feb, 2019 @ 9:57am 
Radious version please.
graham 17 Feb, 2019 @ 12:50am 
Radious version please.
ClickiVids 29 Dec, 2018 @ 11:03am 
Can't wait for an SFO version, it'll be so good! Bless you BlessedDuck
Grubby Lentils 21 Dec, 2018 @ 7:11am 
What a hero! Thank you sir
Duck  [author] 21 Dec, 2018 @ 5:25am 
Ill work on an SFO version once the Festag update is out and about.
Grubby Lentils 21 Dec, 2018 @ 4:48am 
I must request an SFO version please as there isnt enough love on the workshop for Steel faith Dawi ;-p
Duck  [author] 21 Dec, 2018 @ 2:00am 
They are balanced based on vanilla units and stats, some of these units will win in a 1v1 versus other longbeard others will lose as they have other attributes such as a defensive aura thats more catered towards team play.
Commisar Jon Fuklaw 20 Dec, 2018 @ 2:23pm 
Well, then their damage is far too low for longbeard analogues. C'est la vie.
Duck  [author] 20 Dec, 2018 @ 4:21am 
Also all units are affected by research and lord passive skills.
Duck  [author] 20 Dec, 2018 @ 4:21am 
Ill probably do an empire one once im mostly done with the dwarven and high elven ones
Commisar Jon Fuklaw 14 Dec, 2018 @ 11:24am 
Unfortunately, it appears that these are either not affected by redline skills, research, or both.
Conqueeftador 14 Dec, 2018 @ 9:17am 
i love this mod but will you do it for the empire at some point
Duck  [author] 13 Dec, 2018 @ 2:13am 
New unit, Brotherhood of the anvil! Lower melee defense than normal dwarf warriors but they have access to bugman's brew so they have passive regen! have fun!
Commisar Jon Fuklaw 13 Dec, 2018 @ 1:24am 
BY GRIMNIR, NOW WE SHALL REPAY EVERY GROOGE!!!
Johann der Alte 12 Dec, 2018 @ 10:41pm 
No criticisms here from me - as I say, more Dawi is better, and I sort of like being able to build as many of these as my economy will support :)
Duck  [author] 12 Dec, 2018 @ 9:30pm 
There is no unit limit atm, i may add unit limits to some specific units
Johann der Alte 12 Dec, 2018 @ 9:09pm 
Are the unit limits tied to buildings or is there a global hard cap to these? Looks really cool though, and more Dawi is always better :D
Duck  [author] 12 Dec, 2018 @ 6:39am 
Ill consider it if enough people like this mod, besides SFO is still being updated atm.
Dom' Balogh 12 Dec, 2018 @ 6:35am 
Really nice mod,will there be an sfo version? :))