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(if thats how you say it)
hat if you could also make Golem's that acted as a literally barricade; Doesn't attack but sinks their feet into the ground at a choke point keeping your hearthling's safe in emergency situations
GOLEM SOLDIERS!!
Tiered Golems:
Tier 1 is the ones currently in-game.
Tier 2 is essentially improved versions, but also includes a simple combat golem.
Tier 3 golems would be much improved versions of previous, including a tougher combat golem.
Combat Golem: strong tank, which auto patrols the city and engages enemies in view. It has a lot more health than a Knight, but can not heal on it's own or with the help of a cleric.
Could either make it simply die when HP reaches zero or make the geomancer repair it, but i would argu building a new one would be more interesting.
Another thing would be to perhaps add more resources, like different tier flowers to plant and harvest. Yellow Tier 1, Green Tier 2, and Red Tier 3 perhaps. As well as add those stations in the last tier.
About balancing, if you have suggestions just say it. I have nearly unlimited ressoures in my save.
The cricked golems are better in both, utility and performance than hearthlings. At least for me :)
I'm not sure about how much I will play this game, because performance is still to weak for me, but I'm thinking about reusing Stonehearths Magma Smith for better golem parts and therefore improved golems.