Empyrion - Galactic Survival

Empyrion - Galactic Survival

Chickenhawk
7 Comments
NimrodX  [author] 20 Mar, 2019 @ 10:00pm 
Yea, the lack of a pushbutton is kind of silly. Should be super easy to add.
Pounce 20 Mar, 2019 @ 4:31pm 
Oh and the drop ship/mobile base in is live testing. So faar I am pleased with performance, basically adding the greebles, painting lots and smoothing the interior to look pretty.
May have to harden parts to combat steel, so faar it is hardend steel outside, carbon inside, had it in no fight so faar though.
Pounce 20 Mar, 2019 @ 4:29pm 
As i do it now i have maneuverabilty thrust at button 1 then 2 3 and 4 switching on more thrusters.

Toying with making an timer switch for the production blocks so they run a set ammount of time and then switch off, but this is kinda the first time i had to tackle logic gates.

I dearly want an push button though.... devs should add that posthaste with all the logic circuits. mean, it is an classic for that!
NimrodX  [author] 20 Mar, 2019 @ 12:24pm 
Looks pretty good!

I wish they'd just add a slider for variable thrust or make it automatic so this kind of stuff wouldn't be needed.
Pounce 20 Mar, 2019 @ 3:08am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687641198
Finnishing kinda this ship and in deep trouble figuring out how to make an dial able thrust for empty-heavy load (right now i use like 5 buttons to add down thrust depending on weightgravity)
My idea was to use two buttons adding or removing thrust, no idea if it is possible, and that is where your circuit tutorial came into the picture
NimrodX  [author] 19 Mar, 2019 @ 6:12pm 
Go for it. I didn't work too hard on that. I just kind of slapped stuff together.
Pounce 19 Mar, 2019 @ 1:38am 
Sorry but now my fingers itch to mod that into an hawk sans chicken....