Divinity: Original Sin 2

Divinity: Original Sin 2

Dragon Knight DE
107 Komentar
Praetorian 6 Des 2023 @ 1:37am 
Doesn't work as far as I can tell.
Digan 29 Agu 2023 @ 4:03am 
I think sadly this mod has been abandoned by now :(
Shame, alot of things coulda been added to it, i still use it as its one of my fav's some tweaks would be good but also, im not getting any animation issues at all with weapons equipped.
It seems alot of Dragon Knight abilities in dragon form scale of off intelligence so :O
AmishMicrowave 23 Agu 2023 @ 6:57am 
I mean, it works but starting damage of 35-37 damage for a 2 turn 2 ap skill cost is way too strong. Every other class does like 1-6 starting damage, the class is just way too overpowered to make it fun to play. Thanks but no thanks.
★Andzhay★ 2 Mei 2023 @ 3:30pm 
are we ever going to get ice dragons
白灯 5 Feb 2023 @ 1:19pm 
And I wish I could change the color of the dragon...
白灯 5 Feb 2023 @ 1:17pm 
很帅,很不错
Bauti 27 Nov 2022 @ 4:26pm 
too op
95441668 21 Sep 2022 @ 4:12am 
Very nice
jakpije 1 Sep 2022 @ 3:27pm 
playing with this class feels like all other classes are worthless its kinda hard over the top
not to recommend
Cold Blood 30 Jul 2021 @ 5:47am 
The mod is currently causing the Unable to create a working story bug.
If anyone else is having this issue and has a solution please share.
Rumblyy 19 Mei 2021 @ 11:02pm 
If you could adjust the cool downs and AP requirements for the skills I'd really appreciate it (or at least have an alternative mod with balance in mind), far too strong for what it is. If not no worries I know it's just a port.
D0rad01356 27 Apr 2021 @ 11:15am 
I agree with Greyskal. Some alterations I would also consider is adjusting the cooldowns and AP requirements on the skills which is making a the skillset OP. Overall, great job !
Greyskal 1 Feb 2021 @ 5:17am 
Very cool and interesting class, the only thing, that bugs me out a bit is, that the dragon is just a bit too big for many encounters. What i think would be really cool is if the dragon was a bit smaller and had a different colour, the Mod Dragon DEvamp did that one really good. I mean a Fire Dragon should be red or not?
Slane117 28 Jan 2021 @ 12:09am 
Would love to use this alongside void knight mod but reading the Conflicts I guess it would screw up it's own dragon form ability, sad day. unlikely there'll be an update but would be awesome if there was one that fixed things, the other abilities sound cool and right up Red Prince's alley.
Vampiregoat69 27 Jan 2021 @ 4:01am 
cool idea but caused SO many bugs and SO many crashes my head exploded
GeminiGrayWolf32 11 Nov 2020 @ 3:48pm 
u said suggestions welcome, from what I read I did not see this on the list of base abilities. I suggest some kind of magic/physical/both? armor buff called dragon scale or scale armor or something. Thank you!
Arbiter of Eradication 2 Nov 2020 @ 7:25am 
I'm having an issue where my transformation skills won't work? Can anyone help me out?
blondtode 10 Sep 2020 @ 3:18pm 
just wondering if you could make an ice counterpart
Krad Wolf 8 Jul 2020 @ 6:55am 
Anybody know how the abilities scale for the DK abilities and the dragon abilities? Trying to find a good secondary school to put points into
Krad Wolf 5 Jul 2020 @ 11:12pm 
Hey I'm not able to 1 shot all the enemies so I don't feel overpowered at all. Some fights are just too swarming and sometimes I wanna feel powerful so thank you for making the mod. I wish I understood the stats cause I don't know if me boosting single handed (helps with unarmed) will help with dragon melee attacks or if my stats even matter.
Popebatman69 27 Jun 2020 @ 9:45am 
why are the spells resisted my magic armor but do physical damage
Digan 25 Mei 2020 @ 11:36am 
Yeah, id love to see this class more fleshed out, basically more skills :) i would soo love to see this as a standalone class ^.^ having skills such as rain of fire (instead of fire could be bigger meteor balls) would make for super satisfying skill, some auras that once active ppl in an area take fire damage cuz of heat radiation, summon smaller dragons, in dragon forms u could have more brutish things such as big ass meteor come down to level the whole area or something, devour an enemy and heal from it, apocalypse where there is random fireballs coming down from the sky to strike enemies in an area and have fire tornadoes fly around attacking enemies and such. Those are just some ideas i came up with on the spot :P im sure this could be really epic class if its ever worked on again <3
Erjose 27 Jan 2020 @ 11:32pm 
I think if you made dragon form skills cost more AP and have longer cooldowns (to the point where they can basically only use each ability once per transformation) it can still be a bit more balanced while keeping the dragon's raw power

(I would try to edit it in, but I have no idea how to mod or where to even start, any tips would be appreciated)
Butters 26 Jan 2020 @ 9:11pm 
hello sir any chance for an update and adding new skills to make this a stand alone class?
Tsar Hollow  [pembuat] 4 Jan 2020 @ 8:14pm 
@Kaif not in this mod, it would make it even more unbalanced then it is already
Kaif 4 Jan 2020 @ 12:32am 
Is there a way to turn into a dragon without the use of source?
omegazeda 2 Jan 2020 @ 10:13pm 
This mod is a lot of fun and since games are meant to be fun, this mod succeeds. I feel playing this game for the first time, while using this mod and playing it on classic difficulty, is a legitimate playthrough!
Claivain  [pembuat] 30 Des 2019 @ 8:37am 
@(CG) Dreezlam I agree with the overpowered, but not the unnecessary. While developing the skills and transformation, I experimented with a lot of different options. Unfortunately, I felt that "balancing" the class took away from the powerful nature of being a dragon. It was extremely underwhelming to have a dragon that hit no harder than a sword.

My original plan was to make the dragon form itself something costly and something that could only be used rarely. That however took away from what made this class what it is; a 3 source point skill would be locked out until the last third of the game, and that is why I ultimately went with this version.

If anyone has any ideas for making their own, more balanced, version I'm happy to give my consent for the original to be used and edited.
Dreez 29 Des 2019 @ 7:16pm 
Fun to play with but HORRENDOUSLY overpowered and unnecessary. I was always hoping for a Dragonknight class after freeing Slane so many times... unfortunately, this not it.

It does however work, so credit where credit's due.

Might be a lot of fun on Lone Wolf with the dragon champion companion, though,.,,
Claivain  [pembuat] 9 Des 2019 @ 3:47am 
@kavantae.bryant It's the little red trade button on the conversation box, not a speech option. Can be easy to miss if you don't realise they're there for all traders.
Knightmares 6 Des 2019 @ 4:11pm 
my vendor just talks and nothing happens.
Price 10 Sep 2019 @ 1:43pm 
oh sorry i see it
Price 10 Sep 2019 @ 1:35pm 
There is no option to buy skill book from the vendor in Fort Joy Beach
Dragonface 22 Agu 2019 @ 9:31am 
Is Dragonfall supposed to cost 0 AP? Like, i get the mod's supposed to be overpowered, but 0 AP moves usually have a good reason to cost nothing, so dragonfall just... feels wrong, you know? 'specially since there's already a perfectly servicable flight ability
DamnMongoose 17 Agu 2019 @ 1:31am 
i cannot find both the vendor or the chest
Tsar Hollow  [pembuat] 26 Jul 2019 @ 6:35pm 
@Thick Thighs Save Lives There are no plans to change/update the mod with additional content at this time
Thick Thighs Save Lives 26 Jul 2019 @ 3:13am 
Is there a way to change the dragons stats as per say instead of making the vitality multiplier from 200% to like 100%
Tsar Hollow  [pembuat] 24 Jul 2019 @ 8:05pm 
@Khorne Flakes it probably can be done, but I wouldn't put that in this mod
Khorne Flakes 24 Jul 2019 @ 3:45pm 
Is there anyway to make the dragon morph last permanently without a turnlimit?
Tsar Hollow  [pembuat] 6 Jul 2019 @ 10:23pm 
@Zooasaurus there shouldn't be any conflicts
Zooasaurus 6 Jul 2019 @ 9:46pm 
Say, is this compatible with Void Knight?
Wilder 12 Jun 2019 @ 3:45am 
Could you please add some screenshot that shows the skills in use or the dragon form etc?
Right now all i'm seeing is text description, which is all well and good, a screenshot of skill icons, and a couple images of a guy standing around doing nothing.
Enough to pique my curiosity, but not exactly selling the mod here.
Acheron 15 Apr 2019 @ 7:44am 
@ The Hollow Well i checked to make sure it wasnt any othe mod so i dont know it was when i added dragon knight that meeting the gods the first time it did that. I wonder if one is conflicting with it unsure which one.
Tsar Hollow  [pembuat] 13 Apr 2019 @ 9:53pm 
@SnowDrop There should be no conflict. It may be another mod causing that, this mod doesn't interfere with the game like that to my knowledge
Acheron 12 Apr 2019 @ 9:16pm 
does this have any issue with changing the god of the character to the enigmatic figure. Because i went to complete act 1 and i didnt visit the god previously so obviously malady sends you there but instead of zolstissa since im the red prince i have the enigmatic figure so i cant progress that i know of. End of Act 1
SirH 10 Apr 2019 @ 10:23pm 
Yeah i gotta say, hard CC that pierces armor, that alone is pretty OP, plus heavy utility out the gate. I mean if that's what people want, super, but some of this needs scaling back
Kodaxmax 9 Apr 2019 @ 5:42pm 
ok thanks
Tsar Hollow  [pembuat] 9 Apr 2019 @ 1:33pm 
@kodaxmax Warfare only
Kodaxmax 9 Apr 2019 @ 8:31am 
are these skills warfar, pyromancy, both or something else?
Sniv 6 Apr 2019 @ 3:37pm 
oh gotcha, i know the void knight mod does it and i didnt notice any issues, didnt know you already tried it sorry