Kenshi
Farmsteads: Holy Nation 11 - Happy's Hill
6 Comments
LAGouter 12 May, 2022 @ 5:35am 
Now i am kinda surprised that i bulid my main base, there next to the rock.
Navi 1 Aug, 2019 @ 2:11pm 
for whatever reason this mod add's buildings to blister hill, most likely a mod problem on my end but just something to note
robin's_egg  [author] 12 Dec, 2018 @ 6:11pm 
Yep. All the town leaders are named in the mod descriptions. I eventually plan on adding more to the World States, but getting the towns into the world is the priority before remapping the world's logic to accomodate.
BLKCandy 12 Dec, 2018 @ 6:09pm 
I guess it's kill/kidnap settlement leader to destroy it? No Shek takover or UC push then?
robin's_egg  [author] 12 Dec, 2018 @ 5:57pm 
Services vary from town to town. Some have bars, some have bakeries, one even has a clothing shop, but some might only offer simple farm services--and some might offer nothing beyond guards to run to when in trouble. As far as world states, so far I've only set them up so that the towns can be destroyed.
BLKCandy 12 Dec, 2018 @ 5:35pm 
I have been subbing to all of your farmsteads mod but haven't explored them yet. I'm guessing each has a bar and maybe a shop/leader building? What kind of services can I expect from these farmsteads? Are these bars/shops poorer or equal to their town counterpart? Do they track world states?