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On 2.2.6 I see no change in Unity, and Influence though.
As for the AI, every policy carries the "Potential = {is_ai = no}" as well as an AI weight of 0. meaning, it should not be available to any ai and even if the script is wrong, the AI should not want to choose it. That said, if the ai were using it it would be pretty obvious. Its more likely you added something to the effect of "empire_building_speed", "country_build_speed", or "planet_build_speed" for the boost, which means ANY building on anything you own will build at that speed, regardless of who paid for it.