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If you don't want to update your server, don't add the newest version of the addon to your server. Clients only need the materials and they haven't been updated.
To fix the issue that you can't aim anymore while walking:
in cw2tttmain.lua, find this line (line 149):
local wepbase = weapons.GetStored( wepbasestring )
and insert
-- Fix aiming while walking
wepbase.LoseAimVelocity = 1 --original value: 0.8
after it.
To fix the lua error "lua/weapons/cw_base/cl_model.lua:1172: attempt to call local 'v' (a table value)":
in cw2tttmain.lua find this function (lines 271 - 296)
function wepbase:drawAttachments()
and insert
function wepbase:drawAttachmentsPost()
for k, v in pairs(self.elementRenderPost) do
if not isfunction(v) and IsValid( v ) then
v(self)
elseif isfunction(v) then
v(self)
end
end
end
after the end of that function
This inverse is absolutely NOT true. You will, unfortunately, need to be skilled enough at coding to make the weapon yourself.
This mod is not intended for ArcCW, but I'm sure it could be made to work with that base with some minor edits.
I don't know if it would be possible, but could a weapon table be made for weapons such as: weapon_ttt_m16 = { cw2_ak47, cw2_ar15} etc - it would replace ttt m16 spawns from weapons with those tables. that way I won't have to re-arm every map.
Thanks anyway though!
@Jakey Yes, it's explained in the Installer's Guide, which is linked in the addon description above. Section III. All it requires is that you have some non-default TTT weapons installed on the server (there's a link to an addon pack in the installer's guide that you can follow).